If you could make a Paper Mario game, what would you put in it?

GamerM10

It’s a me, Mario!
PLEASE. FIRST OF ALL, THIS IS FOR IDEAS, SO IF YOU’RE NOT GOING TO GIVE IDEAS, DON’T COMMENT. WITH THAT OUT OF THE WAY, LET’S-A-GO!
Imagine you were in charge of a Paper Mario game. Now, as always, you would like to put all of your ideas in the game. If you could, what would they be?
Put them down in the comments.
 

The Happy Mask Salesman

The Sage Of Party
PLEASE. FIRST OF ALL, THIS IS FOR IDEAS, SO IF YOU’RE NOT GOING TO GIVE IDEAS, DON’T COMMENT. WITH THAT OUT OF THE WAY, LET’S-A-GO!
Bup!
Well, I would make an adventure like game. With humor charm and proper partners. And unique characters. And I would put in a battle system more like Origami King. But yeah. Also better hints. And better money management for in game. But no EXP.
 

GamerM10

It’s a me, Mario!
Bup!
Well, I would make an adventure like game. With humor charm and proper partners. And unique characters. And I would put in a battle system more like Origami King. But yeah. Also better hints. And better money management for in game. But no EXP.
Thanks! I think Origami King is better than Sticker Star and Color Splash.
 

Ray Trace

Hаppy бirтhдаy то...wаiт...iт's noт мy бirтhдаy?
Paper Baby Luigi would be in it.
 

GamerM10

It’s a me, Mario!
I would return Paper Mario to its roots. More about it tomorrow.
 

Mcmadness

The idiot who puts things in the wrong board.
If I made a Paper Mario game, I'd probably get yelled at.
 

The older Mario 64 Luigi

L is definitely not real guys
i would do several things, such as:

-making it look like color splash/origami king. those games look friggin gorgeous
-no backtracking. some of it would be ok, but making it a twilight trail/general white level of backtracking is a no no.
-exp. i would enjoy an rpg without exp, but i definitely think exp would give more reason to battle

and with that, there's also NEW things i could add:

-give mario more personality. i know origami king and color splash did that but he's still not expressive enough
-more status effects. sure, you have burn, dizzy, and also stone from the first paper mario, but more of those would give battles a lot more variety
-another playable character in their own small adventure (sure there's the peach intermissions in paper mario 1 and 2 but you just kinda walk around in those). maybe luigi or toad or yoshi
 

Adult Sweetie Belle

You can't tell me no, there's no place I can't go
i think just having interesting story and original characters without completely losing the charm the first three games had is first and firemost what matters to me. i have ideas about gameplay as outlined in a post i made a while back,

Field gameplay which is basically like 3D Land/World but with some RPG elements mixed in (kind of like SPM but permanently in 3D and better executed). Battle system more or less what TTYD had but with a few tweaks e.g. I didn't really like the trash throwing thing, and Super guarding just got kind of boring as it didn't involve any strategy, it was just kind of practise but even with exceptional practise you'd almost inevitably fail sometimes. Look at impossible mode. I'd also like the option to turn the battle system off if you get me, since running around when you're doing stuff getting into a fight unintentionally can get a little frustrating. TTYD sort of had this with the Bump Strike (or whatever it was called) badge, but that only worked against enemies that were much weaker than you and was pretty hard to obtain in the first place. Obviously bosses would remain compulsory, but it'd be interesting to have a few which opt out of the turn based system. Brobot 1 in SPM was really creative in a way that TTYD's system couldn't replicate, sadly they just made it too easy.
but really, so long as i find the gameplay ok at least, it doesn't matter what direction they take with it. i haven't played sticker star, colour splash, or the origami king so i can't say for those, but i've any%ed all of the first three and i really liked the gameplay of ttyd and spm, as for pm64 i liked it considerably less but still definitely more than just tolerable.

artstyle - ideally just a modernisation of ttyd artstyle but colour splash / origami king is also fine, i admittedly am not a fan of how the last three games are so obsessed with the paper concept tho
 

Mak n' sauce

the sauced boi
It would probably be normal, and by normal I mean:
-Not any any unique character designs (Idk why everyone wants unique designs like for example what's the problem with toad designs they just look f***ing normal)
-Just a normal adventure, you know, just some extra gimmicks, and not over complicated story, just a normal one.
-And well of course, it would feature our boi, Mario, and his partners would have good character development (and you know by character development I don't mean they just visit their house somewhere in the game)
And really, that's about it.
 

Adult Sweetie Belle

You can't tell me no, there's no place I can't go
Idk why everyone wants unique designs like for example what's the problem with toad designs they just look f***ing normal
well i think they are great because i think it's interesting to bring new species to the franchise to give the game a distinct feel and make it stand out from other mario games. make it feel like its own thing and not just a repetition of the same mario world over and over. as long as they can have at least a little bit of marioiness in there and keep the special feel the first three games had
 

Goombuigi

Shine Sprite
Poll Committee
- Luigi should have a bigger role, like in Super Paper Mario
- partners should have a larger role and be controlled by the player in battle, and EXP should be included in some form
- larger variety of characters, including enemy species, such as Goombas or Shy Guys, be NPCs, and have Yoshis in the game
- supporting characters should have some character development
 

GamerM10

It’s a me, Mario!
So basically my version is:
-A good story (not simple, not complex) which includes backstory of some characters (ttyd style). I think SPM‘s story is too complex, at least it had a good story.
-Partners. I would definitely include partners, maybe one for each Chapter or Zone. I would also include more than 8 Chapters/Zones.
-Battle System. I would include the TTYD battle system with some tweaks. First, FP would be gone. I think it just gets in the way when battling. Second, you would choose an order (1, 2, 3) before attacking. That would add some strategy to the battle. Maybe Mario should attack first, then the partner, and finally Peach or Luigi, or first the Partner, then Peach/Luigi, and finally Mario.
-Original Characters. Im really tired of seeing Toad’s face. Have you ever wondered how a Tanooki looks like in the Mario Universe, because we’ve seen Mario transforming into Tanooki but never seen a real Tanooki. Maybe the Hayven People, or a Rebel Lakitu. Those would be there.
-Original Places. We all know Moo Moo Meadows, Cheep Cheep Lagoon, and many others. But how about some original locations? Van’oa Desert, The Hayvens, Area 64, Fumpyl’s Fields, Komie-Lummy Beach, The Golden Sea, Mount Neverest, Pix Woods, Mountey Mines, Temple Gyna, and many other locations would be great!
-A new antagonist. This is obvious, as Bowser has been the antagonist in 3 Paper Mario games. I’m not saying Bowser is bad as an antagonist, but a new face is really needed.
-Finally, more character depth, principally for Mario. I think characters need more personality and that doesn’t exclude Mario. I would actually make him talk.
That’s all. Maybe, someday, a fan game with these ideas would be released (Maybe).
 

Sailor Mario

Mushroom Kingdom's most out-there sailor
Honestly if you guys really want to get hands dirty on a story or characters, it's probably a good idea to try to flesh out Mario, make him more responsive. It doesn't do his partners any favors if they can't strike a decent conversation with him. The partners just come off as commenting on what they're seeing but think about the dialogue potential if Mario offered a discussion rather than awkardly staring at characters. That being said, Mario's just not a good place for character or story honestly, though I can see more emphasis on funny dialogue.

Anyway my Paper Mario would probably include the likes of Wario, Daisy, Donkey Kong, Waluigi, Rosalina, etc all the playable spinoff characters. I'm not sure what kind of coherent world can tie these characters for. I'm sure there are funny scenarios that write themselves and involve these characters. I also like to see familiar locations. I mean, they created Neo Bowser Castle in a Mario & Luigi game, why make it completely different from Neo Bowser City in Mario Kart 7.

They do have to be choosy with what they include as long as it fits with the overall theme. It's not a good idea to just pile reference upon reference to previous games. That starts to get fanficky. Dream Team, for instance, just slapped Kylie Koopa and Popple in there, and they added so little it comes off as a cheap "remember me?" It could've easily went out of hand in Paper Jam, but they opted for just established Mario characters.
 

Mcmadness

The idiot who puts things in the wrong board.
-A new antagonist. This is obvious, as Bowser has been the antagonist in 3 Paper Mario games. I’m not saying Bowser is bad as an antagonist, but a new face is really needed.
I would point out we just got one of those.
 

Ray Trace

Hаppy бirтhдаy то...wаiт...iт's noт мy бirтhдаy?
Make Wario a Mario antagonist again, that would be fresh. I mean, introducing a new villain is something literally every other Mario RPG does, people think it's fresh when it's one of the most vanilla things you can do in a Mario RPG.
 
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