Paper Mario series Discussion

Moldomré

Dry Bowser
This can be used for any possible new Paper Mario game announcements, general discussion about the Paper Mario series, and any thoughts or ideas for a new game that you might have.

So go ahead, talk it up!
 
I love the series.

Of course, when I say "the series" I refer to the first 3. Sadly I don't think we'll be getting anything like those anytime soon. My dream game is one that evolves TTYD's system the way TTYD evolved PM's, and has a story on the level of SPM. Unfortunately Tanabe would rather make whatever is the most papery and crafty at the expense of RPG elements and a developed world that defined the earlier games.
 
I'd rather them take elements from both... err, forms. A new game should first of all have the battle system of the original two games (the "battle system" in the third one felt unfitting for the RPG genre, and the one from the latter games is... ugh... completely unnatural and absurd even for in-universe standards).

BUT, I'd go for as much papery and crafty stuff as Color Splash had. Make everything work like it belongs in a stopmotion animation.

I can't say definitely what I want in the story since I haven't played all Paper Mario games, and so cannot make a definitive comparison. From what I make out, the one on the GC felt like it took inspiration from Jules Verne's and Agatha Christie's novels. I think this direction would be good enough for the series, as I'm not one for edgy complicated anime plots.
 
It's anice series, and while the last games ain't perfect, Color Splash beats TTYD in some aspects. I don't know which of the two is best really, since I need to actually play them to judge, but in the end, it does get more hate than it should.

Whatever the case, however, I am interested in seeing what the next game will do.
 
I think the first one is much better than Thousand-Year Door. I didn't like the stage and audience mechanics in Thousand-Year Door, the roulette and random effects were annoying enough to influence my opinion of the game. I also didn't like how every action required some command, especially for Tattle. While I do appreciate how partners have their own health, but I vastly prefer the simplicity and straightforwardness of the original.

I also think the original game had far more satisfying and better sound design, with also having better music. The best case in point is the Zap Tap badge. In the original, it gave a satisfying sound effect whenever enemies get hit by it while in Thousand-Year Door, it's nothing more than a small tap.
 
Johnny Five said:
Unfortunately Tanabe would rather make whatever is the most papery and crafty at the expense of RPG elements and a developed world that defined the earlier games.
Wasn't it Miyamoto that made the requests for a majority of the stuff people hate to happen, and Tanabe just told the Paper Mario team to do them?
 
I think what Miyamoto said was to use only Mario's world and not make it a Thousand-Year clone. I think what Tanabe did was apply that suggestion far too extreme, though. Nowhere did Miyamoto suggest that Mario's world would be as cookie-cutter with its worlds as possible, nor did he say to omit all friendly NPCs ever made barring Toads.

People like to exaggerate Miyamoto's hand in making Sticker Star suck. And it's not only just the world-building that sucked. I doubt Miyamoto said to make the gameplay as unsatisfying as possible.
 
Level design is actually a pretty strong aspect in both Sticker and Color Splash though, one of TTYD weak points tbh.

Most of the "rooms" in TTYD are just straight paths with enemies sprinkled on top. Well, outside the Chapter dungeons, but you get what I mean.
 
the first 2 make good entry points for the genre.
 
Color Splash improved upon Sticker Star greatly, and I honestly like Color Splash more than the original Paper Mario. However, TTYD can never be topped; unless of course, they make a new game in the same being as TTYD with graphics the same as Color Splash, as Super Radio pointed out. I'd say that if they ever abandon the Card/Sticker system that they'll make more money from that game than from CS and SS combined!
 
You know what I don't like about the partner system from the games? The party members are little more than walking, talking tools who become irrelevant outside of the chapter they are introduced in. Thousand-Year Door barely patched it with them spouting some one-liners every now and then. Wouldn't it be great if they developed the characters further, hell, making them interact with other party members more? I'd like to see Goombario's attitude towards Kooper become explored more than a few lines of Tattle dialogue, for example.