winstein
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  • It doesn't really matter to most people regarding cartoons, but it amazes me if a cartoon character is drawn with 5 fingers, rather than the de-facto standard 4 fingers that a lot of famous ones do. Note that this excludes cartoons drawn in realistic style since having five-fingered hands are a pre-requisite. I am talking about the ones where the characters have a more abstract cartoonish design.

    What I am saying is: when I see a new character that is cartoonish by design, I would take the time to see how many fingers they have.

    There are some cartoon characters that I didn't know are five-fingered from the beginning, such as Popeye and the Peanuts kids (and Snoopy). The images below should give you a clear indication that even old characters are not necessarily four-fingered folks, unlike Mickey, Elmer Fudd and Felix.


    To a lesser extent, there's Sonic since his very design is clearly designed after old characters like Mickey and Felix (though, his DiC cartoons gave him four fingers). And then there's obviously Mario, who has five-fingered hands for most of his history. Amazingly, the DiC Mario cartoons rendered him with five fingers when it was the norm to draw characters with four (not all original human characters were drawn that way, I must add).

    I know of the negative connotations in Japan in regards to four fingers, which might be why if they were to get around the problem of showing less fingers, they do it in a more abstract manner: joint fingers. (Note: Doraemon's human cast have five-fingered hands)



    Even Pokemon's designs are not exempt to this. The first time I have noticed the more abstract hand design is Gothitelle, a Generation 5 Pokemon, whereas it's not uncommon for Gen 1 Pokemon with hands to have five fingers. You should see the difference between Geodude and its Alolan counterpart for the change in design philosophy:



    And that's it for another of my crazy observation of the day.

    Thank you for reading.
    It's fascinating when something received love for a different reason than intended. For example, Super Paper Mario is typically advertised for the ability to flip between 2D and 3D, but it turned out that fans took to this game (or got repulsed from it) for an entirely different reason: the story. Sometimes I wonder if this game would have been successful if the marketing of this game hinges on the story rather than the gameplay twist.

    Geno is a similar case: he is from Super Mario RPG and his role is basically one-and-done (come alive from a doll and ascended from it in the same game), but he's far more known in Smash for the fans who wanted him, instead of among the Mario fans, where he's pretty insignificant, especially compared to other Mario RPG characters.

    Basically my point is that in life, what people love about something is not necessarily what the creators expected.

    Thank you for reading.
    winstein
    winstein
    I do agree that if the marketing focused on the story, it would not be as receptive as it is. You don't need to look further from a poll that was done about Super Paper Mario (before Sticker Star), where it turned out that the story was the least favourable aspect (In retrospect, fans will rally and skew the poll if they knew the future of the series hinges on it). That gives you an indication that the gameplay twist is the reason people got into the game, and I have a general feeling that the ones who liked the story is a minority. Even Thousand Year Door, the game that fans loved for the story, was advertised for the papery transformations. From this, I did not get the feeling that the series went wayward, because the paper aesthetic and gameplay twist is still the priority for the series. I do think that Super Paper Mario was too excessive with the story as to affect the future of the series, as enjoyable to its fans as it is.

    I have a feeling that if Paper Mario were advertised for the story from the beginning, then the story will be the one deemed as the hallmark of the series rather than the gameplay twist, since it would have accrued a different audience.

    Super Mario RPG is interesting, but remember that although it has timed hits, it has some things that take some getting used to, such as the fact that platforming is set on an isometric style, there are no first strikes and that timed hits are not as easy to tell (this game has a lot of weapon types).

    Thank you for reading.
    Starfire
    Starfire
    Definitely one thing I remember being reported was that N had a poll which said that less than 1% of the fans cared about the story of Paper Mario, which is why Sticker Star's was much, much reduced.

    That can't be true though. With SPM being my favourite I look at a lot of stuff about it and the story seems to be the most popular element of it even if it wasn't the main thing it was marketed for. I really doubt that poll was accurate but even if it was, the community has almost certainly moved on since 2012.

    What do you mean by saying that SPM's story was so excessive that it affected the future of the series negatively? If you ask me it was just the next logical step up from TTYD story-wise, and did a great job of doing so. Then N made the mistake of disregarding the story and we got SS and CS which apparently don't have much story at all.

    I can't really say for certain because I don't know what Intelligent Systems' intentions were exactly but if you ask me the first three Paper Mario games were stories at their core, with the paper aesthetic was just a fun art style. That's why I call Super Paper Maro a true Paper Mario game, because it still feels like one even if it doesn't fully play like one. Maybe SS and/or CS will positively surprise me but judging from what most people tell me, I'm not optimistic.
    winstein
    winstein
    Again, I am sure if fans of the game knew that the future of the series depended on the poll, the results will undoubtedly be skewed. The poll may not necessarily be accurate for certain people so the percentage might be higher if more people knew about it, but I doubt it will be 100% either because not everybody is fond of it.

    When I said "excessive", I mean that it basically put a whole new world into a Mario game, where the main Mario characters plus the Koopa Troop returned but most of the non-player characters are brand new ones that drove the story. Because of how the original characters basically ran the show, it's understandable that it rubs certain others the wrong way, and thus affected the poll. At the very least, Thousand Year Door featured personalised versions of Mario enemies, even if a good amount of characters are original species.

    I have a feeling that you would most likely not have liked Sticker Star and Colour Splash, because it took certain directions that does not align with what fans generally enjoyed with the traditional Paper Mario games, despite having a lot of nice things to say about Color Splash myself.

    I don't doubt that the traditional Paper Mario where the story is more prominent is well-loved, because it's the thing that people are more attached to. In fact, I think that the Mario RPGs ability to focus on the aspect filled the void of Mario games typically having little story. Even if story is the main attraction for the series, I felt that having a gameplay twist is the biggest reason the games will be developed in the first place, for I doubt that Super Paper Mario will exist if the 2D-3D flipping mechanic weren't thought of. I suppose one might even call having a gameplay twist a "necessary evil", if you want to go there.

    Thank you for reading.
    The phenomenon where the same character with different designs are treated as different entities are intriguing, especially in an official setting since this idea is quite popular with fans. The fact that it's already commonly done officially, under the guise of multiple universes makes the idea an expectation, such as the various comic book superheroes, many long-running video game characters (including Sonic and Mega Man) and quite a number of cartoon characters.

    The first time I really noticed this was in Sonic Generations, because it was basically the pivotal point where "Classic" Sonic is treated as its own entity while "Modern" Sonic is treated as another, despite the fact that that game treated it as a meeting between past and present self. Another thing that cemented my fascination further is how there was one user poll (which I can't find anymore, so I can't link it) that treated Eggman of Sonic (2006) as a different Eggman. I wouldn't be surprised if fans felt similarly: Sonic and his animal friends may be treated as the same characters as in Sonic Adventure due to the similar designs, but Eggman is quite different from Sonic Adventure that people treated it as a different Eggman, even though the game presumably doesn't make a case for distinguishing both designs. So really, in terms of overall character, do any of you feel similarly: [1] Sonic (modern) = Sonic (2006) [2] Eggman (modern) ≠ Eggman (2006)?

    Thank you for reading.
    Princess of Tennis
    Princess of Tennis
    I haven't played Sonic 06, but I do like to follow the idea, that in instances such as Modern & Classic Sonic meeting up, similar concept to M&L PiT in the sense of "past and present self", that they are in fact different entities of different timelines. Because Mario already lived *his* past, so the past self he's meeting is an AU past self of him.

    I think of it as the two timelines, being very similar if not the same (in events), have one key difference, and that is when they started.

    Since they are AU's, they can have differences from each other too, which I suppose is both the case of 06 Eggman, and PiT Babies being expert fighters.
    ArchagentEverlasting
    ArchagentEverlasting
    Yeah, I kind of dislike this phenomenon unless the character is incredibly different.
    Personally, I found body fusion in which the individual characters are fused but retained their characteristics to be a creepy idea. I don't mean like when they fuse into a new character, like how Yu-Gi-Oh handled fusions, or something like Steven Universe's fusion dances (which by the way was surprisingly not creepy until they showed the ugly side of it). I mean something like this:



    In case you don't know about the Spongebob one, that one is due to the teleporter mishap by Sandy, where Spongebob was teleported between Squidward's arm, and bringing Spongebob back to her caused Squidward to be teleported, resulting in the fusion you see above. The episode did have a worse fusion later on that I suggest saving your eyes from seeing, unless you are that curious.

    You might not know the picture on the left, but it's from Donald's Quack Pack, which have the Duck triplets (Huey, Dewey and Louie) being teenagers. Anyway, that image is from the episode "Pardon My Molecules", where there is a machine that fuses two things and it was used to fuse a washing machine and a television earlier. Huey and Dewey ended up in the machine to hide from their pursuers (Louie hid behind the fused appliance) and an unknowing and unintentional action by their pursuer fused them to the side. The same episode also has a fusion that I found equally creepy: one character's face fused with an abstract painting, giving him a very odd look that I can't imagine how it would look in real life.



    Perhaps the reason I find these types of fusion to be horrifying is perhaps stemmed from the fear that something similar would happen to me. I know it's mostly fantasy, but when something like that happened, I imagine that it's very difficult to reverse. I imagine this is something people don't find horrifying, but it certainly did it for me, but I got over it unless a new idea comes up, like how in Adventure Time, there was a story explaining Magic Man's mayhem where he fused the limbs (both arms and legs) of the people in Mars (I don't believe the scene was depicted as a present event or a flashback, but that would have been a nightmare to see).

    Thank you for reading.
    winstein
    winstein
    @Jolly DönerMax

    The fossil Pokemon is, I would say, quite consistent with what I love about Pokemon: their willingness to do concepts that a lot of monster games don't usually do while still being enjoyable. We have a Pokemon based on garbage and a keyring, as well as magnets that some people like. In this case, the brute force fusion of fossils being brought to life is a cool idea only because we haven't got the full body of all those fossils.

    I do admit that the ones with the fish are pretty creepy: like you see one is attached to the tip of the dinosaur's tail, and the other has the head on the wrong side. If the fish fused with the electric dinosaur, who knows how it will be fused. The dinosaur is creepy in a way mainly because you see the sliced half of the body in an imperfect way.

    A Spongebob episode that I have seen before was Stuck in the Wringer, which I haven't finish seeing. When I read the synopsis of that episode, I know I will despise that episode if I've seen it all the way, because Spongebob's struggle can be seen as realistic and sympathetic, yet the prejudice of the situation shows the ugly side of most of the characters. In terms of horrific ones, Face Freeze is... sometimes I wonder if other people actually like the episode or if it would be traumatic if I seen it. It makes stuff like the Quack Pack episode seem milder by comparison. I suppose for just about everything, it could always be worse.

    Thank you for reading.
    Redshift
    Redshift
    What's your opinion on real life conjoined twins, like the Siamese twins?
    winstein
    winstein
    @Рождественский Рэй Трейс It's creepy mainly if the characters weren't originally fused wrongly. Like in a more familiar example, Spongebob and Squidward are always considered separate, but when you put two different individuals and fused them in an unsettling way, that makes it scary to look at. By comparison, the episode where Squidward somehow ended up in Spongebob's body (which he took advantage of since he wasn't qualified in an audition) is not that bad.

    In terms of the real life individual, it's not as bad unless the are fused at a less convenient spot (like at the head) because they are already grown or established that way.

    Thank you for reading.
    Apparently in Japan, Joe & Mac 2: Lost in the Tropics is known as "Caveman Combat 3: The Protagonists Are Joe & Mac Again". Note that the Japanese Caveman Combat indeed doesn't have Joe and Mac in the second game. That subtitle is funny in a way that pointing out the obvious is funny.

    That's like calling Super Mario Bros. 3 "Super Mario Bros 3: The Antagonist is Bowser Again" (obviously US-centric since SMB2 is a different game).

    Thank you for reading.
    Christmas is so ubiquitous as a holiday that it's very difficult to think of a show or series that does not celebrate it. The famous characters like Mickey Mouse, Snoopy and even NiGHTs have some form of Christmas special that any famous show will inevitably have a Christmas thing going on, even if the characters aren't necessarily Christians. This goes beyond the West from what I have seen, for some Japanese stories celebrate Christmas too, like Doraemon. For bonus points, it involves Santa Claus in some form.

    By comparison, if the characters celebrates Hanukkah, you can tell what the characters' background is, because you can tell they are Jewish. Rugrats is one example of the characters being Jewish, but perhaps a series that I didn't know have Jewish characters is Baby Blues, where the main family practise Jewish traditions on that day.

    It would be fascination to know a work that doesn't celebrate Christmas even when presented the opportunity, meaning that it either doesn't:
    1) Take place before Christmas is made
    2) Takes place in a limited time frame outside the Christmas period (example: a story that takes place entirely on Labour Day)

    It sounded like I am complaining about something that happens all around the world, but I need to point out that I am merely making an observation on something, because it's very easy to assume that traditions are the norm that we didn't really give much thought about it.

    Thank you for reading.
    Pac-Man sure have met a lot of unorthodox characters, huh? I guess that's part of the charm.

    Pac-Man Arcade Golf: human golfers


    Pac-Man Party: a yeti, a cat and a robot with an eyeball


    Pac Land: Fairies


    Pac-Man World 3: a strange person with a big head and a small body


    Pac-Man 2: The New Adventures: A ghost witch and her gum monster


    Pac-Man Pizza Parlor: Pizza parlour owners and their customers


    Pac-Man Fever: Four deformed versions human characters from other Namco games


    Thank you for reading.
    Related to my previous post, specifically, the fine print, one of my worries when I type out my thoughts is the concern that it might be incomprehensible. This is especially the case because at times I struggle to explain things to other people when speaking. This is why writing is my preferred way of communicating, because it allows me to ponder more easily on saying what I think, figuratively speaking. It felt like a failure on my part if somebody still doesn't understand what I wanted to say. (With that said, I think I did pretty well with my previous post.)

    I felt the need to have something to explain because I am sure if I have an opinion without explaining, it would be upsetting for the other. Like for example, I am not as fond of Meta Knight as most Kirby fans, but I made sure to explain why I thought that's the case. At least that way, it is understandable on why that's the case. (And also to more or less justify thanking people for reading)

    Thank you for reading.
    One thing that I am kind of bothered is when somebody claims that a fan game/mod/level editor is superior to the official product. I know that the passion of fans to make something like that is to be admired, but it's also unfair because they have quite a number of advantages over the original. For example, works from fans have plenty of time in the world to realise them, and ironically, the reason they could even have them in the first place is that they have the original game to compare and build upon.

    An example of this can be seen in Super Mario Maker. Since fans made level editors existed for quite a long time, any criticism tends to be around how much more robust their work is compared to the original product. Moreover, whenever the official product added some new features, fans could implement it because they are far more flexible to do that. The official product simply has simpler accessibility, has the support of a bigger company, and can be enjoyed by millions, so it's not objectively inferior. I suppose if the servers are down that could be an issue, which is one clear advantage a fan work has over the official product.

    Smash Bros is another one. Project M is viewed as superior mainly because it focuses on something that hardcore fans value the most: balance. While balance is a reason that the game is enjoyed by competitive players, it's built upon existing Smash games so it's not superior since they have plenty of time in the world to do balancing and modify the game in the image of Melee (a game that existed first).

    I'm not claiming that it's a bad thing that you enjoyed a fan game for having something that the official product doesn't have, just as how it's valid to enjoy a game because a character you prefer to play as is modded in, but that it's unfair if you don't view the whole picture. In other words, there's a reason it's a fan work, so viewing a fan work like as if it's a competitor to the official product is disingenuous.

    (Sorry if they sounded like my thoughts were scattered; I struggled to make this one sound cohesive)

    Thank you for reading.
    Redshift
    Redshift
    when i say stuff like "project m is superior to brawl" it's pretty much just "i'd rather be playing project m than brawl". because that's honestly true.

    i mean, i can't go back to vanilla smash ulitmate. i just can't. it's an inferior experience to just playing the modded variant of it. sounds, stupid logos and stupid names, and model imports help me enjoy the game considerably more.

    what doesn't help my attitude is that nintendo actively treats fan game/mod/level editors like total shit. super mario 64 online, pokemon uranium...yeah, too many of them are taken down by nintendo.

    Princess Mario
    Princess Mario
    I disagree with the premise of "fairness". While fan projects are indeed built from a foundation that the original work set, and they don't have the constraints set by shareholders, executives, deadlines, and overall hierarchal problems associated with design (remember artists tend to have little control over design in many studios), they're always going to be incredibly constrained by budget, technology, expertise, or limits that were set by the base game. On top of this, fan works are in a legal gray zone, and Nintendo is fully allowed to engage in legal intimidation to threaten to shut down or has shut down passion projects, which Nintendo has done quite frequently.

    Independent fan projects simply do not have the resources nor the expertise that official works do have, and while official works can afford to cut corners and still make a profit, fan projects may be forgotten or overlooked, and there are always purists that believe anything other than official are automatically inferior since they somehow lack Nintendo's magic touch. Mods have an additional constraint being that everything you do is always going to be limited by the framework the game was designed in. Modders have to reverse-engineer files to get anywhere, and the tools that programmers make to unpack the files are frequently inferior and far more unwieldy to the unreleased proprietary tools, which can eat into time actually making assets or code. And speaking about code, editing the code is almost impossible outside of knowing the excruciatingly difficult ASM hacking, since the games are hard-coded, so mods are just limited to some file replacements unless there's already a way to create new code for the game.

    So I think it's fair to deem Project M as superior to the original product but most would pay respect to the original product anyhow, as claiming superiority does not necessarily mean they disrespect the original framework. It's difficult to argue that the original Brawl is superior to Project M, in my opinion, just because Brawl was the original product. That there was a good game at its core to begin with was *why* people modded the game, so it's important to highlight that a good modding community is dependent on a great game first, then ease of modding comes next.

    Additionally, that official products are limited by deadline does not excuse obvious content omission as in Super Mario Maker's case. Slopes are not difficult to implement. World themes are not difficult to implement. Even if they require effort, Nintendo decided that new gimmicks like enemy size and adding wings to objects were more important than fundamental level aspects while also implementing nonsensical restrictions including block limits and level upload/storage limits, which earned ire of those that used fan-made level design programs. It's not supposed to be a cause for celebration when Nintendo then happily showcases slopes and level themes as if that's an accomplishment when Nintendo had many, many years to implement those elements via updates or simply put them in the base game.

    Finally, as my sister said, there might not be as much sarcastic jabs at Brawl if Nintendo wasn't so aggressive and hostile toward the modding scenes to begin with. Nintendo has the power and can afford allowing modders to play with their excellent games to make those games better and possibly make it more attractive for those that otherwise wouldn't buy it. But they don't, and it's evident they hurt everyone with their anti-modding stance.
    I think this is going to be an unpopular opinion even among Kirby fans, but I always thought that the popularity of Marx is strange. I won't disagree that Marx is popular, but it's odd because his presence in the adventure where you meet him is minimal: only appearing in a beginning cutscene and as a final boss.

    In Kirby Star Allies, every Dream Friend that you meet have a significant presence in the game they debuted in. For example, Taranza is the antagonist-turned-ally that Kirby chases throughout the adventure, Magolor is always around since the adventure kickstarted due to his broken ship, and then there's Rick, Kine and Coo, who are the animal friends you rescued and ride on. Even Gooey's basis is Kirby's Dreamland 3, which is NOT his debut game but he did have a significant presence in said game.

    It's possible that he has the benefit of appearing in the most famous Kirby game, but even then I thought that Dyna Blade is a better representative for Super Star, by virtue of appearing in two of the sub-games. Too bad Dyna Blade is not Kirby-sized. I guess he is the most memorable final boss for being unsettling and difficult, and that Dyna Blade is hardly memorable among Kirby fans. My feeling regarding this matter extends to Super Smash Bros. Ultimate, where I felt that Marx is an unsuitable boss, and instead, Dark Matter (or Magolor) is far more appropriate. I know Super Star is very well-loved, but there's too much Super Star representation in Smash Bros. already!

    Another thought: since no other Kirby game used Milky Way Wishes' system of collecting abilities (rather than using Inhale to copy them), it's pretty ironic that Marx's popularity never rubbed off from anything else in that game (except NOVA I guess).

    Thank you for reading.
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    ZelenPixel
    ZelenPixel
    while i was into kirby i never found myslef caring about marx too much but yeah he has a HUGE fanbase for some reason
    i guess he got the benfit of being in super star and Maybe the boss fight was so memorable? i dont know i have no idea
    abnyway. gooey is the only kirby character. The Only One
    Ribbon
    Ribbon
    Marx gets far more recognition than he deserves, tbh. What happened to Nightmare? Why does no one remember the Kirby villain?
    winstein
    winstein
    Nightmare has a humorous tone to it, probably because of his significant chin. That actually makes him a nice contrast to the Dark Matter/Zero, who are more serious despite their simpler designs. Nightmare appearing in the anime as a significant presence is a plus. It's such a treat that Nightmare appeared in Super Kirby Clash.

    But yeah, I don't get Marx's popularity at all. In fact, I didn't even realise that Marx is there until the final boss (since I didn't see the cutscene; the only time I found out that Marx appeared there is when Dream Friends showed him on a ball, which I didn't remember at all). I remembered Milky Way Wishes more for its unique ability system than the fact that Marx is a betrayer and a final boss. Perhaps if Marx appears in all the sub-games in some way I would understand, but that's not the case.

    Thank you for reading.
    Ever have one of those times where you wanted to add to the conversation in a chat, but everybody has already moved on? This happens to me quite often, since my time zone is largely incompatible with the majority.

    As an example, on one chat, one person mentioned the ages of the fan artists in a Garfield book, where they quipped on how it's considered embarrassing to have their age published next to the images. In the image below, there's one with a mentioned age of 20-something and another 30-something.


    I would have mentioned that there's no issue with this, because it shows that Garfield has accumulated a lot of fans since his debut, so it's not unusual that there are adult fans creating fan art for the character. Besides, I recall that Paws Inc. has no age restriction when they wanted fans to submit their fan art. Problem is: the conversation had since moved on for days, so it will not be right to just say it (except for a comment here, that is).

    Thank you for reading.
    It's pretty amazing that Pokemon Sword/Shield is sparse on the news, plus how there's the fact that there aren't any reliable leaks besides one or two that appeared before E3. Contrast that to Pokemon Sun/Moon where it seems like news on those games are quite abundant. What I am saying is that Pokemon Sword and Shield are the most tight-lipped games yet, in terms of pre-release information.

    This is ironic to me because I wanted to avoid spoilers from Sun/Moon as much as possible, since I planned to get one of the games (although that didn't work out fully). Since I don't plan to get Sword/Shield, I wanted to know as much of the games as I can, but it seems that the Pokemon team has a different plan in mind.

    Not that I mind them keeping things closer to their chest. In fact, I prefer this approach. This ensures that the players can delve into the games without as much of an expectation, which I haven't really felt since Generation 3. In that Generation, it was such a nice feeling to find out how Torchic evolved into a Fire/Fighting type, and I miss that sort of feeling.

    Thank you for reading.
    Miles "Tails" Prower
    Miles "Tails" Prower
    I kept seeing a Pokemon Sword/Shield commercial

    this game is so popular that it has a commercial
    no switch games have commercials now for some reason
    Miles "Tails" Prower
    Miles "Tails" Prower
    I play Pokemon a lot, Pokemon is one of my favorite Nintendo franchises
    winstein
    winstein
    This... is not what I meant when I said this. Basically what I mean is that unlike past Generations, information on the Pokemon, the moves and the world are not as frequent as this one. In fact, this is the first Generation where the starters' evolutions weren't revealed before the release date, and in fact they're revealed AFTER the release date.

    Thank you for reading.
    Are there any character whose description is scary, but they are in practice, not as scary as their description made them out to be? For me, that description falls to The Delightful Children Down the Lane (Codename: Kids Next Door).



    In case you aren't aware of what they are, they are basically five children with varying descriptions, but they have a very cold demanour. Plus, they operate like a single entity like a hive mind. Not to mention: they talk in unison most of the time. Their uniforms (and one kid's helmet) are also somehow embedded to them, as if it's part of their body. In other words, they are different children that transformed into something that operates everything together.

    Despite the description, they are somehow funny when depicted in the animated show, although they still have the element of horror regardless (including their sadistic tendencies).

    Thank you for reading.
    Princess Mario
    Princess Mario
    I just think they sound the same, and that makes them both hilarious and horrifying.
    If Mario founded a company to counter WarioWare, wouldn't it be "MarioMart"?
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    winstein
    winstein
    MarioMart seems to be evocative of Mario selling far more than games, similar to places like Wal-Mart. I suppose it could work by virtue of the alliteration, and if that's so, then it should also have a title with "Mega Microgames" somehow. So: "MarioMart Inc. Mega Microgames".

    Even then, I kind of got used to the name "MarioWare". I even made a verse for MarioWare (which was posted earlier in this timeline, but here it is again):

    It's Marioware Incorporated Mega Microgame-ses!
    And we have lots of game-ses that covers all the bases,
    You can find them, buy them all wherever near your places!
    Marioware Incorporated Mega Microgame-ses!

    (Recite this like "Supercalifragilisticexpialidocious")

    Thank you for reading.
    Something I have noticed about Pokemon is that there are no Pokemon hacks for Gen 4 onward that insert custom-made Pokemon. As an example of a Pokemon hack that inserted custom-made Pokemon, look no further than Touhoumon, which was a hack of Pokemon FireRed (a Gen 3 game). The Pokemon hacks of later generations are mostly data manipulation such as trainer's Pokemon, encounter pool and item rewards, and to a far lesser extent (if there ever were one) bug fixes.

    Instead, it seems that fans who wanted to make their own Pokemon prefers to do it through fan games, because I guess it's simpler to insert their own Pokemon this way, and it doesn't have to conform to drawing in 3D or animating sprites that later games in the series would do. Pokemon Zeta/Omicron is based on Generation 5 with a few Gen 6 stuff thrown in, but it lacked animated sprites or any sort of 3D effects.

    Thank you for reading.
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    Hibiki Tachibana
    Hibiki Tachibana
    pretty much! there's not really the same level of developed hacking tools that allows for completely replacing pokemon, or making new maps from scratch. so the hacking scene sticks to the GB/GBC/GBA games
    winstein
    winstein
    The GB part is ironic to me mainly because Pokemon for the GB is so broken that people are able to hack it without hacking software.

    Thank you for reading.
    Princess Mario
    Princess Mario
    I made some mockup sprites of Mario characters as Pokemon and I'd be stoked if I could make that childhood a reality.

    btw there's saltysd for Pokemon X/Y which is pretty neat since it's a file direct hack that makes rom hacking so much easier; the only other game saltysd is used is in smash 3ds and that's fun; I wonder if there are funny mods for that one
    Whenever I have my grievances with a game that I played, and in the case I want to air them, I always imagine if this is something I want to say to the developers. If the answer is yes, then it would certainly be said by me. I might also word it in a more diplomatic or tactful way, as otherwise I might as well not mention it.

    A lot of ways people expressed their grievances is certainly something I don't really feel comfortable with, and in a few ways, I felt it's also pretty unreasonable. Sometimes I even wonder if they would want to say what they said to the developers themselves! An example of this is the recent criticisms on the latest Pokemon games.

    Thank you for reading.
    winstein
    winstein
    Personally I prefer to say what I like about something because I do know that compliments are very encouraging. It's not like everybody set out to do the worst thing ever, after all. I don't usually make criticisms without them unless I have some bias on that thing. Even in criticism, it certainly helps to give a good explanation using proper language (instead of one of those profane words the people like to use) because it makes it easy to understand, so rather than saying something is s***, it helps to say why I am not fond of something. Certainly some people find the direct word to be better for expression, but I prefer the challenge of taking a deeper look and describing it, since that is more constructive.

    Thank you for reading.
    Redshift
    Redshift
    As professionals, I'm pretty sure the developers have faced countless criticisms in their entire career. After all, they far to the point of having professional paying jobs, so their entire life prior to that (and even now) is nothing but "here's how your art/music/programming can be better"
    Princess Mario
    Princess Mario
    Well if you need any sort of explanation for why developers can't do as they should in the Pokemon games (regarding the recent national dex situation), I can always try to explain that stuff in detail so you know how you detect Koopa krud in arguments. Well, actually, the job has been done. you can see here and here which I understand completely but if you need anything broken down you can ask. What to take from this? Well, it's always important you acquire knowledge of the thing you're criticizing. That way, you're more capable of taking that deeper look and being more constructive.
    If Wario started marketing WarioWear, what do you think are the products that'll be advertised?
    winstein
    winstein
    - Hats that chafe when worn
    - Clothes with short leggings because Wario has short legs
    - Wario noses because he just loves to put them everywhere
    - Elf shoes because apparently Wario just loves pointy shoes
    - Garlic-scented socks, as though socks aren't already smelling enough

    Thank you for reading.
    Something I appreciate with the Baby Mario characters is how they are logically incorporated in the games, with the appeal of merchandising as a bonus though I don't know if there is heavy merchandising on that front. I mean, in Yoshi's Island you have the excuse of bringing Baby Mario to the safety of the crane while defeating Kamek and Baby Bowser. Whereas most other Baby version of characters are either: 1) merchandising due to the appeal of babies (such as Baby Mickey and Baby Popeye) or 2) a retread of the original concept (Tom & Jerry Kids comes to mind).

    What I am saying is playing as baby version of main characters is far more appealing than just showing baby versions of main characters doing baby things.

    Thank you for reading.
    Princess of Tennis
    Princess of Tennis
    I like that they're their own dads
    Redshift
    Redshift
    I am the Baby Mario Bros's most passionate fan so I can tell you all about it. A major reason why I'm even a fan of them to begin with is the juxtaposition of them racing against their adult counterparts in a race track...and WINNING against them. idk, I tend to like stupid ideas and concepts (you should have seen me react towards a random Piranha Plant playable in Smash) so having literal babies drive karts against adults greatly appeals to me, and I was a fan of Luigi to begin with so I just adored Baby Luigi. The beastly demon Chain Chomp that bowls over victims and the simple, yet chaotic and violent race-track of theirs were just icing on cakes.

    I kinda wish Baby Mario and Baby Luigi did badass stuff again. Have them commandeer man-eating Chain Chomps again or make them violent or whatever juxtaposed upon them being cute little innocent babies. Kicking alien ass while using Pocket Chomps and Hammers are so freaking cool too.

    I think the babies have a decent amount merchandising proportional to their appearances in Mario games because I do agree that they are marketable. Hell, I think they got a San-ei plushie first before Daisy did (though it took a while until Baby Daisy and Baby Rosalina arrived). It's not really that heavy merchandise though...you're not going to find merchandise of Baby Mario and Baby Luigi in brick and mortar stores here in the US...if they did I'd own them a long time ago.
    Princess Mario
    Princess Mario
    There is merch of Baby Mario and Baby Luigi in brick and mortar. Just not often at all. If there is it's usually just minor things like those bobble-head styluses, Mario Kart racer (like that Baby Mario on a Biddybuggy), and maybe the Jakks Pacific plush.
    With the Olympics drawing near, it's time to express my unpopular opinion: I am fond of Wenlock and Mandeville as Olympic mascots, yet I find Misha the Bear to be creepy.

    Thank you for reading.
    Mario: Aw, everybody cheating!
    Luigi: Oh no! Hurry up!
    Peach: Have a rotten day (*raspberries*)!
    Daisy: Wa-ha-ha-waaaaa!
    Wario: Multiply!
    Waluigi: Open salami!
    Toad: Bingo! Oh ho ho ho!
    Toadette: You're lousy!
    Rosalina: Nana nana, nanana. Sorry.

    How do you read these lines?

    Thank you for reading.
    Namco's offerings tend to have this sort of thing where their games have references from other games throughout the history, and the feeling I get is that their properties all take place in the same universe when those little references are pretty common and freely done.

    Like for example, Pac-man has a Galaxian bonus, Klonoa has the Pac-man logo on the titular character's cap, and then there's Mr. Driller who is basically the successor of Dig Dug given the main character is the son of the main character of both Dig Dug and Baraduke.

    Namco may not be as big as Nintendo or SEGA, but I admire the sense of coherence and camaraderie in their properties.

    Thank you for reading.
    winstein
    winstein
    Don't forget Hudson, but unfortunately, they were absorbed by Konami. At least Super Bomberman R made lots of cool references to other Konami properties!

    Thank you for reading.
    Princess Mario
    Princess Mario
    What about the Mario Baseball games, aren't those Namco property?
    winstein
    winstein
    If Mario Baseball is published by Nintendo, then I can see that it doesn't have room for some neat Namco cameos or references. Compare this to Mario Kart Arcade GP, which are indeed published by Namco and what do you know? That game has Namco characters!

    thank you for reading.
    Wouldn't it be great if Mario characters actually directly interacted with each other more often? I did talk about how characters should be able to make unique reactions for each character. The most we've got was characters groaning about Wario farting in Mario Strikers Charged and Fortune Street where we got a wealth of character interactions like "Boo! That’s a bad Kong!! A very bad Kong!" and "You owe me one, Luigi! Take good care of all my gold, ya big galoot!"
    winstein
    winstein
    If there were to be anything other than a video game, I can see interaction taking priority, and that would be lovely. Unfortunately, Mario doesn't have any active ones besides Super Mario-kun, and even then I am disappointed that only the famous characters are favoured (eg: Mario & Luigi, Mario & Wario, Bowser & Bowser Jr.). It's the main reason I am not particularly fond of the approach taken in RPGs where the only major players are Mario, Peach, Bowser, Toad and Luigi, and while the writers did some neat stuff with them, I just want another regular character to keep things interesting.

    In fact, I would really love it if the other regular characters interacted with each other more, like for example, Mario & Waluigi, Daisy & Bowser Jr., Donkey Kong & Peach and so on. Fortune Street is brilliant mainly because of this, and I wish there's another game involving Mario characters for this reason (plus, we would get new Dragon Quest characters interacting with them like Sylvando of DQ11).

    I wonder if the quantity of Mario characters would make things difficult. Taking a game where character interaction is one of the high points: Mickey's Speedway USA (N64), that game has few playable characters that include the main 6 except Pluto, Pete, the Duck triplets and Von Drake (yes, more than half of them are ducks), they were able to do this which is why it's really cool. I would really appreciate it if the developers go the extra mile though, like for example if Mario Tennis Aces have this as a feature it would make the game even better than Power Tour (yes I said it).

    Thank you for reading.
    Princess of Tennis
    Princess of Tennis
    I'd be pretty happy if they even just added quip dialogue before & after matches/rounds
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