It doesn't really matter to most people regarding cartoons, but it amazes me if a cartoon character is drawn with 5 fingers, rather than the de-facto standard 4 fingers that a lot of famous ones do. Note that this excludes cartoons drawn in realistic style since having five-fingered hands are a pre-requisite. I am talking about the ones where the characters have a more abstract cartoonish design.
What I am saying is: when I see a new character that is cartoonish by design, I would take the time to see how many fingers they have.
There are some cartoon characters that I didn't know are five-fingered from the beginning, such as Popeye and the Peanuts kids (and Snoopy). The images below should give you a clear indication that even old characters are not necessarily four-fingered folks, unlike Mickey, Elmer Fudd and Felix.
To a lesser extent, there's Sonic since his very design is clearly designed after old characters like Mickey and Felix (though, his DiC cartoons gave him four fingers). And then there's obviously Mario, who has five-fingered hands for most of his history. Amazingly, the DiC Mario cartoons rendered him with five fingers when it was the norm to draw characters with four (not all original human characters were drawn that way, I must add).
I know of the negative connotations in Japan in regards to four fingers, which might be why if they were to get around the problem of showing less fingers, they do it in a more abstract manner: joint fingers. (Note: Doraemon's human cast have five-fingered hands)
Even Pokemon's designs are not exempt to this. The first time I have noticed the more abstract hand design is Gothitelle, a Generation 5 Pokemon, whereas it's not uncommon for Gen 1 Pokemon with hands to have five fingers. You should see the difference between Geodude and its Alolan counterpart for the change in design philosophy:
And that's it for another of my crazy observation of the day.
It's fascinating when something received love for a different reason than intended. For example, Super Paper Mario is typically advertised for the ability to flip between 2D and 3D, but it turned out that fans took to this game (or got repulsed from it) for an entirely different reason: the story. Sometimes I wonder if this game would have been successful if the marketing of this game hinges on the story rather than the gameplay twist.
Geno is a similar case: he is from Super Mario RPG and his role is basically one-and-done (come alive from a doll and ascended from it in the same game), but he's far more known in Smash for the fans who wanted him, instead of among the Mario fans, where he's pretty insignificant, especially compared to other Mario RPG characters.
Basically my point is that in life, what people love about something is not necessarily what the creators expected.
The phenomenon where the same character with different designs are treated as different entities are intriguing, especially in an official setting since this idea is quite popular with fans. The fact that it's already commonly done officially, under the guise of multiple universes makes the idea an expectation, such as the various comic book superheroes, many long-running video game characters (including Sonic and Mega Man) and quite a number of cartoon characters.
The first time I really noticed this was in Sonic Generations, because it was basically the pivotal point where "Classic" Sonic is treated as its own entity while "Modern" Sonic is treated as another, despite the fact that that game treated it as a meeting between past and present self. Another thing that cemented my fascination further is how there was one user poll (which I can't find anymore, so I can't link it) that treated Eggman of Sonic (2006) as a different Eggman. I wouldn't be surprised if fans felt similarly: Sonic and his animal friends may be treated as the same characters as in Sonic Adventure due to the similar designs, but Eggman is quite different from Sonic Adventure that people treated it as a different Eggman, even though the game presumably doesn't make a case for distinguishing both designs. So really, in terms of overall character, do any of you feel similarly:  Sonic (modern) = Sonic (2006)  Eggman (modern) ≠ Eggman (2006)?
Personally, I found body fusion in which the individual characters are fused but retained their characteristics to be a creepy idea. I don't mean like when they fuse into a new character, like how Yu-Gi-Oh handled fusions, or something like Steven Universe's fusion dances (which by the way was surprisingly not creepy until they showed the ugly side of it). I mean something like this:
In case you don't know about the Spongebob one, that one is due to the teleporter mishap by Sandy, where Spongebob was teleported between Squidward's arm, and bringing Spongebob back to her caused Squidward to be teleported, resulting in the fusion you see above. The episode did have a worse fusion later on that I suggest saving your eyes from seeing, unless you are that curious.
You might not know the picture on the left, but it's from Donald's Quack Pack, which have the Duck triplets (Huey, Dewey and Louie) being teenagers. Anyway, that image is from the episode "Pardon My Molecules", where there is a machine that fuses two things and it was used to fuse a washing machine and a television earlier. Huey and Dewey ended up in the machine to hide from their pursuers (Louie hid behind the fused appliance) and an unknowing and unintentional action by their pursuer fused them to the side. The same episode also has a fusion that I found equally creepy: one character's face fused with an abstract painting, giving him a very odd look that I can't imagine how it would look in real life.
Perhaps the reason I find these types of fusion to be horrifying is perhaps stemmed from the fear that something similar would happen to me. I know it's mostly fantasy, but when something like that happened, I imagine that it's very difficult to reverse. I imagine this is something people don't find horrifying, but it certainly did it for me, but I got over it unless a new idea comes up, like how in Adventure Time, there was a story explaining Magic Man's mayhem where he fused the limbs (both arms and legs) of the people in Mars (I don't believe the scene was depicted as a present event or a flashback, but that would have been a nightmare to see).
Apparently in Japan, Joe & Mac 2: Lost in the Tropics is known as "Caveman Combat 3: The Protagonists Are Joe & Mac Again". Note that the Japanese Caveman Combat indeed doesn't have Joe and Mac in the second game. That subtitle is funny in a way that pointing out the obvious is funny.
That's like calling Super Mario Bros. 3 "Super Mario Bros 3: The Antagonist is Bowser Again" (obviously US-centric since SMB2 is a different game).
Christmas is so ubiquitous as a holiday that it's very difficult to think of a show or series that does not celebrate it. The famous characters like Mickey Mouse, Snoopy and even NiGHTs have some form of Christmas special that any famous show will inevitably have a Christmas thing going on, even if the characters aren't necessarily Christians. This goes beyond the West from what I have seen, for some Japanese stories celebrate Christmas too, like Doraemon. For bonus points, it involves Santa Claus in some form.
By comparison, if the characters celebrates Hanukkah, you can tell what the characters' background is, because you can tell they are Jewish. Rugrats is one example of the characters being Jewish, but perhaps a series that I didn't know have Jewish characters is Baby Blues, where the main family practise Jewish traditions on that day.
It would be fascination to know a work that doesn't celebrate Christmas even when presented the opportunity, meaning that it either doesn't:
1) Take place before Christmas is made
2) Takes place in a limited time frame outside the Christmas period (example: a story that takes place entirely on Labour Day)
It sounded like I am complaining about something that happens all around the world, but I need to point out that I am merely making an observation on something, because it's very easy to assume that traditions are the norm that we didn't really give much thought about it.
Related to my previous post, specifically, the fine print, one of my worries when I type out my thoughts is the concern that it might be incomprehensible. This is especially the case because at times I struggle to explain things to other people when speaking. This is why writing is my preferred way of communicating, because it allows me to ponder more easily on saying what I think, figuratively speaking. It felt like a failure on my part if somebody still doesn't understand what I wanted to say. (With that said, I think I did pretty well with my previous post.)
I felt the need to have something to explain because I am sure if I have an opinion without explaining, it would be upsetting for the other. Like for example, I am not as fond of Meta Knight as most Kirby fans, but I made sure to explain why I thought that's the case. At least that way, it is understandable on why that's the case. (And also to more or less justify thanking people for reading)
One thing that I am kind of bothered is when somebody claims that a fan game/mod/level editor is superior to the official product. I know that the passion of fans to make something like that is to be admired, but it's also unfair because they have quite a number of advantages over the original. For example, works from fans have plenty of time in the world to realise them, and ironically, the reason they could even have them in the first place is that they have the original game to compare and build upon.
An example of this can be seen in Super Mario Maker. Since fans made level editors existed for quite a long time, any criticism tends to be around how much more robust their work is compared to the original product. Moreover, whenever the official product added some new features, fans could implement it because they are far more flexible to do that. The official product simply has simpler accessibility, has the support of a bigger company, and can be enjoyed by millions, so it's not objectively inferior. I suppose if the servers are down that could be an issue, which is one clear advantage a fan work has over the official product.
Smash Bros is another one. Project M is viewed as superior mainly because it focuses on something that hardcore fans value the most: balance. While balance is a reason that the game is enjoyed by competitive players, it's built upon existing Smash games so it's not superior since they have plenty of time in the world to do balancing and modify the game in the image of Melee (a game that existed first).
I'm not claiming that it's a bad thing that you enjoyed a fan game for having something that the official product doesn't have, just as how it's valid to enjoy a game because a character you prefer to play as is modded in, but that it's unfair if you don't view the whole picture. In other words, there's a reason it's a fan work, so viewing a fan work like as if it's a competitor to the official product is disingenuous.
(Sorry if they sounded like my thoughts were scattered; I struggled to make this one sound cohesive)
I think this is going to be an unpopular opinion even among Kirby fans, but I always thought that the popularity of Marx is strange. I won't disagree that Marx is popular, but it's odd because his presence in the adventure where you meet him is minimal: only appearing in a beginning cutscene and as a final boss.
In Kirby Star Allies, every Dream Friend that you meet have a significant presence in the game they debuted in. For example, Taranza is the antagonist-turned-ally that Kirby chases throughout the adventure, Magolor is always around since the adventure kickstarted due to his broken ship, and then there's Rick, Kine and Coo, who are the animal friends you rescued and ride on. Even Gooey's basis is Kirby's Dreamland 3, which is NOT his debut game but he did have a significant presence in said game.
It's possible that he has the benefit of appearing in the most famous Kirby game, but even then I thought that Dyna Blade is a better representative for Super Star, by virtue of appearing in two of the sub-games. Too bad Dyna Blade is not Kirby-sized. I guess he is the most memorable final boss for being unsettling and difficult, and that Dyna Blade is hardly memorable among Kirby fans. My feeling regarding this matter extends to Super Smash Bros. Ultimate, where I felt that Marx is an unsuitable boss, and instead, Dark Matter (or Magolor) is far more appropriate. I know Super Star is very well-loved, but there's too much Super Star representation in Smash Bros. already!
Another thought: since no other Kirby game used Milky Way Wishes' system of collecting abilities (rather than using Inhale to copy them), it's pretty ironic that Marx's popularity never rubbed off from anything else in that game (except NOVA I guess).
Ever have one of those times where you wanted to add to the conversation in a chat, but everybody has already moved on? This happens to me quite often, since my time zone is largely incompatible with the majority.
As an example, on one chat, one person mentioned the ages of the fan artists in a Garfield book, where they quipped on how it's considered embarrassing to have their age published next to the images. In the image below, there's one with a mentioned age of 20-something and another 30-something.
I would have mentioned that there's no issue with this, because it shows that Garfield has accumulated a lot of fans since his debut, so it's not unusual that there are adult fans creating fan art for the character. Besides, I recall that Paws Inc. has no age restriction when they wanted fans to submit their fan art. Problem is: the conversation had since moved on for days, so it will not be right to just say it (except for a comment here, that is).
It's pretty amazing that Pokemon Sword/Shield is sparse on the news, plus how there's the fact that there aren't any reliable leaks besides one or two that appeared before E3. Contrast that to Pokemon Sun/Moon where it seems like news on those games are quite abundant. What I am saying is that Pokemon Sword and Shield are the most tight-lipped games yet, in terms of pre-release information.
This is ironic to me because I wanted to avoid spoilers from Sun/Moon as much as possible, since I planned to get one of the games (although that didn't work out fully). Since I don't plan to get Sword/Shield, I wanted to know as much of the games as I can, but it seems that the Pokemon team has a different plan in mind.
Not that I mind them keeping things closer to their chest. In fact, I prefer this approach. This ensures that the players can delve into the games without as much of an expectation, which I haven't really felt since Generation 3. In that Generation, it was such a nice feeling to find out how Torchic evolved into a Fire/Fighting type, and I miss that sort of feeling.
Are there any character whose description is scary, but they are in practice, not as scary as their description made them out to be? For me, that description falls to The Delightful Children Down the Lane (Codename: Kids Next Door).
In case you aren't aware of what they are, they are basically five children with varying descriptions, but they have a very cold demanour. Plus, they operate like a single entity like a hive mind. Not to mention: they talk in unison most of the time. Their uniforms (and one kid's helmet) are also somehow embedded to them, as if it's part of their body. In other words, they are different children that transformed into something that operates everything together.
Despite the description, they are somehow funny when depicted in the animated show, although they still have the element of horror regardless (including their sadistic tendencies).
Something I have noticed about Pokemon is that there are no Pokemon hacks for Gen 4 onward that insert custom-made Pokemon. As an example of a Pokemon hack that inserted custom-made Pokemon, look no further than Touhoumon, which was a hack of Pokemon FireRed (a Gen 3 game). The Pokemon hacks of later generations are mostly data manipulation such as trainer's Pokemon, encounter pool and item rewards, and to a far lesser extent (if there ever were one) bug fixes.
Instead, it seems that fans who wanted to make their own Pokemon prefers to do it through fan games, because I guess it's simpler to insert their own Pokemon this way, and it doesn't have to conform to drawing in 3D or animating sprites that later games in the series would do. Pokemon Zeta/Omicron is based on Generation 5 with a few Gen 6 stuff thrown in, but it lacked animated sprites or any sort of 3D effects.
Whenever I have my grievances with a game that I played, and in the case I want to air them, I always imagine if this is something I want to say to the developers. If the answer is yes, then it would certainly be said by me. I might also word it in a more diplomatic or tactful way, as otherwise I might as well not mention it.
A lot of ways people expressed their grievances is certainly something I don't really feel comfortable with, and in a few ways, I felt it's also pretty unreasonable. Sometimes I even wonder if they would want to say what they said to the developers themselves! An example of this is the recent criticisms on the latest Pokemon games.
Something I appreciate with the Baby Mario characters is how they are logically incorporated in the games, with the appeal of merchandising as a bonus though I don't know if there is heavy merchandising on that front. I mean, in Yoshi's Island you have the excuse of bringing Baby Mario to the safety of the crane while defeating Kamek and Baby Bowser. Whereas most other Baby version of characters are either: 1) merchandising due to the appeal of babies (such as Baby Mickey and Baby Popeye) or 2) a retread of the original concept (Tom & Jerry Kids comes to mind).
What I am saying is playing as baby version of main characters is far more appealing than just showing baby versions of main characters doing baby things.
Namco's offerings tend to have this sort of thing where their games have references from other games throughout the history, and the feeling I get is that their properties all take place in the same universe when those little references are pretty common and freely done.
Like for example, Pac-man has a Galaxian bonus, Klonoa has the Pac-man logo on the titular character's cap, and then there's Mr. Driller who is basically the successor of Dig Dug given the main character is the son of the main character of both Dig Dug and Baraduke.
Namco may not be as big as Nintendo or SEGA, but I admire the sense of coherence and camaraderie in their properties.
Wouldn't it be great if Mario characters actually directly interacted with each other more often? I did talk about how characters should be able to make unique reactions for each character. The most we've got was characters groaning about Wario farting in Mario Strikers Charged and Fortune Street where we got a wealth of character interactions like "Boo! That’s a bad Kong!! A very bad Kong!" and "You owe me one, Luigi! Take good care of all my gold, ya big galoot!"