winstein
Reaction score
1,685

Profile wall Latest activity Post history About

  • Hello, it's-a me, Mario! And today's episode is brought to you by...



    Burning DK Sports Drink! Take a sip out of these tutti-frutti babies and your energy levels will go so over-the-top, it makes you wanna go ape! Wahoo! And now, it's time for Marioware Incorporated Mega Microgames-es, Hoo-hoo!

    (Inspired by Charles Martinet's performances in Runner 3)

    Thank you for reading.
    I remembered how in a chat for Discord, it was mentioned that the WarioWare cast are more interesting and are overall treated better than Waluigi. I am not saying this to disagree with it, but to mainly say that I conceded to it because there is some truth to it (and also because I am weak at disagreements). Perhaps it can even be extended that WarioWare's characters are overall treated better than most Mario characters, and I daresay they are treated like royalty by the developers.

    For one, every major character in the series never truly got abandoned, because for every new game the existing characters are brought back to join the fun, and this extends to the characters introduced in the newest games. For example, there's Young Cricket who's introduced in Smooth Moves? He's still around even to this day. There is, moreover, the voice-acting treatment given to the characters that gave them unique voice lines that you will never see in the Mario characters anymore. Daisy was never given unique lines any longer, but the entire WarioWare character get a lot of it and it's likely a trend to come. Every character is also given unique expressions like how they are rendered in a realistic art style (e.g. Game & Wario's "title screens") or the fact that they can do all sorts of weird things that the Mario character would never really do.

    I acknowledge that while Waluigi has merchandise associated with him (e.g. plushies and amiibo), unique 3D renders that includes one sticking his tongue out to a rose, occasional acknowledgements on social media outside the the promotion of a game that he's involved in, and appearances in many games outside his debut series Tennis, but I can't help but feel that WarioWare's cast are much better treated than the Mario characters.

    (Am I overestimating?)

    Thank you for reading.
    Recently I've watched a retrospective on ShiftyLook, which is an initiative from Namco to promote their lesser-known series to a new audience. Although Namco do indeed have the more well-known brands like Pac-Man and Tekken, this initiative seems to focus more on works that have potential to be revived. Some of the IPs that were included are definitely pretty obscure such as Golly Ghost. Overall though, I commend Namco for the handling of this initiative because it made good use of the obscure series, and there's the fact that the professionals who worked on it were paid well, which leads to a few successes like Bravoman and Wonder Momo. Even then, its misdirected marketing meant that it had a short life. Link to the video in question: https://www.youtube.com/watch?v=rw1ifbOvb2w

    One thing that was brought up in the video was how Namco was the second-most noted game company to reference their past a lot, with the first (and only briefly mentioned) being Nintendo. That is what my post is going to be about: how Nintendo references their past rather frequently. It doesn't take long to see how Nintendo does it, such as the time when they talked about the Nintendo Switch back in January 2017 when they reference their past hardware in terms of combining the strengths of each into one system, and then that's not even going into how deep into the history of Nintendo the Smash series goes into (since Melee). Namco may do all these Easter egg references even as early as 1980 (Galaga ship in Pac-man), but I felt that Nintendo does it more meaningfully within the games. So going back to Namco, the fact that they extended their initiative outside of games and to hire outsiders (from game development) puts them at an advantage.

    This is why I would be very interested to see what would result in this type of initiative if Nintendo makes it happen. It's true that Nintendo is a more traditional type of company whereas Namco is more open, but there are some Nintendo IPs that I can see people having fun playing with, in a creative sense. Like for example, I'm sure Ice Climber will be in demand thanks to Smash Bros shoring up its popularity, but some less popular IPs would be much preferred, like I guess Doshin the Giant or Sushi Striker. I guess Nintendo is not really in a position to accept a unique angle for their IPs, especially because they would prefer to build on what has worked. Actually I wouldn't mind it if they do want people to present their well-known IPs in a different light.

    Maybe if Nintendo isn't really open to the idea, I guess SEGA might be up next, since their smaller IPs (of which they have an abundance of) have a loyal following, so maybe the fans could come up with creative ways to present them.

    Thank you for reading.
    • Like
    Reactions: Hooded Pitohui
    Alley-Kat-Abra
    Alley-Kat-Abra
    Loved Shiftylook, it's where I found Meowkie
    winstein
    winstein
    @Honey The Cat What do you think of the Mappy web animation they did? I think there are Youtube videos but they're reuploads.

    Thank you for reading.
    Alley-Kat-Abra
    Alley-Kat-Abra
    It's pretty funny but it takes awhile to get used to because you have to realize the animation is awkward on purpose
    Game series where the first game is the one with the most sales is pretty fascinating. The fact that the first game sold the best indeed demonstrated the viability to turn a single game into a series, which I think it's fair, but usually future games improved on the first game so one might think that they are deserving of higher sales but that is surprisingly not the case. It's as if the first game has never really been outdone.

    An example of where the first game had the most sales is the Kirby series. At around 5 million, Kirby's first game on the Game Boy made a huge impact, while the next-best selling game is Kirby Star Allies, which is a distant second since the difference is about 2 million. Another example of a game series where sales of the first game is the highest is the Wario games, where not even the WarioWare games beaten out the first Wario Land on the Game Boy, though in Wario's case, having Mario in the title does that. Even Dr. Mario had never achieved the success his first games (on Game Boy and NES) achieved, since future games didn't reach a million.

    Contrast this with some series where it wasn't the first game that got the most sales: Super Mario Bros. might be considered the first game for the series but it was not the first Mario game (remember that Donkey Kong and Mario Bros. preceded it), and even some of Mario's spin-offs managed to beat the first game in their respective series in sales, such as Mario Kart, Mario Party and Luigi's Mansion. A few other examples of game series that fit this criteria include Final Fantasy, Animal Crossing and The Legend of Zelda. These games have later iterations that improved from what their predecessors offered that made them a more valued package, plus there are other factors such as platform reach or mainstream popularity.

    I do not know what the reason the first game didn't get beat, but I think one reason is due to how similar later games ended up in which didn't properly justify getting it after the first game. Take Dr. Mario for example, the core gameplay is practically unchanged which meant that Miracle Cure for example isn't really much different or improved from the first Dr. Mario, whereas Puyo Puyo exploded in popularity because a simple mechanic in its second game practically changed the core gameplay that made it engaging competitively. In Kirby's case, I have to imagine the lustre of a game that beginners can complete had waned off since there are many other options for casual players since the first game.

    Are there any other examples of game series where the first game sold the best?

    Thank you for reading.
    There seems a particular policy from the creators that can be a point of contention from fans, and that would be "mandates". The existence of mandates is reasonable from the perspective of a creator so that a creation isn't wholly mishandled. Like for example, Mario has a set of guidelines on his character in order to represent the creator's intentions better, such as the fact that he is loyal. I do think that even with the existence of mandates, it would only be a point of (the aforementioned) contention when fans felt that it interfered with a creation they liked.

    In Mario's case, the mandates became a sour subject when it was discovered that Paper Mario cannot have the same types of concepts introduced in the first few games, or that original characters cannot be introduced in spin-offs any longer save for rare cases. In days past Mario was allowed to be more liberal in interpreting the characters, most notably the Mario Strikers series and to a lesser extent the Camelot games. I doubt that fans would complain about mandates if a creation is perceived as healthy, so for example, there may not be complaints about any possible mandates in the Kirby series.

    Sonic is another series where mandates are a point of contention, and that is made known due to the comics. Ian Flynn did mention a number of restrictions in the characters, such as Sonic not being able to strongly emote or how certain characters are off-limits (Eggman Nega). In the case of the comics, it can be traced back to a lawsuit by a former writer who was not happy with how a Sonic RPG used concepts that he also used, and the results of the ensuing lawsuits meant that save for the current writers' characters, the previous characters and concepts had to be excised in some way, and a reboot was the perfect setup to start with a clean slate, much to some fans' dismay. The games are affected too, so things that were established can't be used like how the planet had to be referred to as "Sonic's World" when to the West it was known as Mobius (note that it's only named as such in the West). The branding unification in favour of Japan's interpretation of Sonic is not exactly liked by all in the West, since in the West Sonic has a whole lot of interpretations, evidenced by how there are a few wildly different designs for Robotnik.

    In my opinion there is a place for mandates because for example, I would never want SuperMarioGlitchy4's interpretation of Mario to be portrayed officially because it betrays the reason I love Mario as a character. On the other hand, the mandates have some disappointments like how Waluigi may not appear officially in a Super Mario title, although in this case, I have a feeling that it's not one mandate that will last forever so it may change.

    Thank you for reading.
    Count Waluigi
    Count Waluigi
    personally the mandates that affect Paper Mario are the main things that I wholeheartedly disagree with and believe they only hinder creativity, even in cases where they do not completely drag a game down (like Origami King) they still prevent it from reaching its full potential, resulting in a simply good product, as opposed to an amazing one.
    I can't tell if that's Mario or Wario. (It's been bugging me as long as you've had the pfp)
    Mario: a pumpkin head
    Mario: a pumpkin head
    It's clearly Mario from the eyes, face shape, ear shape, and nose as well as the outfit.
    winstein
    winstein
    Yes, that's basically Mario in Wario's WarioWare outfit, which I like to dub as MarioWare for this reason. In my mind, it's funny when Mario behaves like Wario down to the spoken lines (except the gross parts like flatulence). That's why you see Mario saying "E-e-e-excellent!!" while doing Wario's arrogant face, both things Wario did in the WarioWare games.

    Related to this, I would love to her Mario say "MUST RAGE-NAP!!!" one day.

    Thank you for reading.
    Morpho Knight
    Morpho Knight
    I think what threw me off most was the mustache. It's curved but had a Wario-esqueness to it.
    It just occurred to me that of the Mario series, Dr. Mario has never gotten a full-priced game since Dr. Mario 64. The games that Dr. Mario have gotten since the Nintendo 64 game are either:
    • Part of a compilation (e.g.: Nintendo Puzzle Collection, Dr. Mario & Puzzle League)
    • Digital-only game (e.g.: Dr. Mario Online Rx, Dr. Mario: Miracle Cure)
    Even the other Mario series have games that are priced higher and have physical games, such as Mario Party, Mario Tennis, Mario Golf, and yes, even the Mario & Sonic games. I think that might be why I was surprised that Dr. Mario got the mobile game treatment two years ago, which I should point out is a pretty appropriate choice given how puzzle games is a good fit for mobile.

    But really, I think that perhaps Dr. Mario's traditional aspects are probably not very open to being fully-featured, because it's a rather basic puzzle game. Dr. Mario 64 does well to expand the concept because it has a story mode, 4-player matches, decent new modes and a story mode, which was the last time Dr. Mario got such an expansion. Every other game following it have new features yes, but the new stuff aren't quite grand. Take Dr. Mario Online Rx: it has a couple solid additions being the online gameplay and the Virus Buster mode, but I guess it doesn't do too much to elevate it beyond being digital-only. If I recall correctly, Dr. Mario games generally have a lower value going forward, as Miracle Cure is basically US$10 and is rather light in features (you can't even select the music!).

    Mario Party, by comparison, is generally fully-featured, as it comes with enough features that allow it to justify its higher price and existence of a physical game. Like for example, it has several boards, a glut of minigames and new features. And while not everybody thinks it's a positive outcome, it's a series that has a good track record of multi-million sellers, which would explain why there's a subsidiary (ND Cube) that pumps out those games even when the original developer was absorbed (by Konami), but that's because the staff came from that company to continue making party games.

    Personally to me, I also think that Dr. Mario games tend to be underwhelming because its single player mode that it's known for is not very engaging in the long term, and its VS tend to be slow until Miracle Cure. Hard drop is added in Online Rx I believe (or is it the DSi follow up?), which helps, but Miracle Cure added power ups to speed up games. But I felt that as an overall package it's not inherently engaging in a way that other Mario games like Kart, Tennis or even Party (locally) tend to be.

    So what could be done with Dr. Mario that would qualify as it being a fully-featured game again? I felt that the strengths of every Dr. Mario game so far could be combined. For example, we should be able to choose every music from every game so far including a few new tunes, have a story mode like in 64, a stage mode like in Miracle Cure or World, able to choose our favourite characters like in World, and an engaging VS in World (though maybe that requires rethinking its mechanics). Heck, I wouldn't mind a Puyo Puyo crossover because after all, Tetris + Dr. Mario is there and Puyo Puyo + Tetris is too, so the next logical step is to combine Puyo Puyo and Dr. Mario.

    As one of the earliest spin-offs in the Mario franchise, I thought that Dr. Mario deserves something that could be fully-featured.

    Thank you for reading.
    On the Super Mario Wiki, I am basically writing the Dr. Mario World pages that list down the stages. As of now, I have completed pages from World 2 to World 14 (World 1's partial revision is on the list). There are a few reasons I am doing this.
    • The first thing is how I really liked this game the first time I played it, even though I started quite late at the end of February.
    • Another thing is that on the Mario Wiki, a lot of the time there are people lining up to contribute to articles about popular games, and it's appropriate too since they have the resources to furnish the pages (such as screenshots). I often felt like I don't have much to contribute to the wiki beyond references. With this game, it appears that there's nobody who does that, so I felt that it's something that I can do.
    • Because this game's on the mobile, it's really easy to take snapshots to do comparisons.
    • I managed to overcome every stage in this game thus far, which means that I am practically up-to-date with what the game has to offer.
    • The game has changes between versions that I don't know if anybody's willing to tackle. I noticed this when I was doing one of the Worlds and something felt off between my first completion and the next time I checked, and that was the moment I knew that the game has changes that would be worth documenting.
    It's actually challenging to do these. For one, when I write the descriptions for each stage, I made sure to write down as many parts of the level that can't be seen, such as how many lines the stage scrolls, the sequence of coins unlocking and what things the flasks will shoot out. Comparing the stages between the old and the new is also something of a challenge because of the need to put the layouts side-by-side to see what's change. I admit that whatever I did isn't perfect (there are times where I changed terms in every article I written that I felt weren't correct), but I suppose what I did so far should be satisfactory.

    Given how unpopular this game is compared to something like Mario Kart Tour, I kind of doubt anybody's going to care about these articles, but since it's something I felt that I can only do (within this community at least), these pages are slowly updated by me. I do get some words of compliments by a few people in the Dr. Mario World community, so it's not all that bad.

    Thank you for reading.
    Timmy Turner
    Timmy Turner
    Hey, I put a lot of care in Dr. Mario World articles too; in fact, World 1 was done entirely by me, and the main Dr. Mario World article was mostly my work. It's just that I find myself getting swamped by all sorts of things because my interest shifts a lot. Maybe one day, we can feature Dr. Mario World's article. For now, I was thinking on cutting down that massive character abilities section; how drmarioworld at miraheze does it better where it just lists the description once and just puts the different rates in parentheses.

    I'm really glad you're able to fill in the gaps where I couldn't.
    winstein
    winstein
    @Dark Light I am not denying that you have put in the effort for the article. In fact, I appreciated that the groundwork has been laid since I probably wouldn't even know where to start.

    Thank you for reading.
    Timmy Turner
    Timmy Turner
    My pleasure mate. Wikis are great for collaboration projects. Hope I can edit the page more in the future.
    Would you like a Mario artbook/encyclopedia dealing with all things Mario Party?
    • Like
    Reactions: winstein
    winstein
    winstein
    Yes, I would love that, especially if they have concept art for the Mario Party games of old. I felt that Mario Party has an abundance of settings that it would be great to see those, between the boards, minigames and even the menus (e.g.: the cruise ship in Mario Party 7, Toad houses in Mario Party 1). Actually, it would be nice to see more Mario Party stuff since there are rarely any celebration for Mario Party, such as remixes for Mario Party to listen to.

    Thank you for reading.
    Somehow it's saddening to hear if a favourite character is gameplay-unviable, but somehow gladdening if they are super viable.

    For example, Daisy is super viable in Mario Kart Wii because her inside stats are favourable, namely her +Speed. On the other hand, someone argued that Daisy is the absolute worst character in VS, citing her slow attacking speed and skill speed, and difficult-to-use skill. The kicker is that a certain word associated with defecation is used to describe her (and I have kind of a strong reaction with things described that way).

    I remembered asking on another forum if people's perception of a Pokemon diminished if they found out how unviable they are (such as Farfetch'd), and surprisingly the examples are more positive. As an example, there's Heatran. If you don't know how Heatran looks like, this is Heatran:

    Heatran is hardly what you call a nice-looking Pokemon, but it is one of the best competitive Pokemon. There are several things going for Heatran: great type combination backed by a good ability that negates Fire moves, stats that allowed it to be a powerful attacker, a nice tank or an annoyer and how well its qualities synergise with a great deal of Pokemon.

    Thank you for reading.
    Koops
    Koops
    I usually just use characters I like in any game, regardless of viability. This includes viable characters or just characters who I find myself drawn to.

    Me being myself, I'm gonna be myself and give an example from Fire Emblem, as usual. I tend to like a lot of characters, but a number of these are either mediocre to use or just bad, which however doesn't steer me away from them. If I like their personality and if their usage doesn't impact my enjoyment, I will keep using them. Now, sure, my favorite character IS a viable one gameplay-wise but that's hardly the reason why I love her this much.

    Sometimes, unviable characters even have some charm. I find it satisfying to successfully use a bad character and accomplish things that they shouldn't be able to perform conventionally. Likewise, it's also pretty fun to meme with a bad character.

    It's all just about having a good time.
    Some characters seem to only be recognisable when they wear certain things, such as how Batman is most recognisable with his bat suit on, or basically most superheroes for that matter. This comment is inspired by Skull Kid, who I noticed something about it. Take a look at how he's originally portrayed:


    However, this is the most recognisable version of the Skull Kid, and in fact is what the Smash Bros. games normally used to represent him:


    In case you can't see the images, basically it's only when the Skull Kid wears the Majora's Mask is he more well-known compared to his lack of it.

    On the other hand, some characters are not dependent on the clothes they wear to be recognisable. For example, even though Mario's perfected his overalls look, he's still known as Mario even though he donned his doctor's outfit, a tennis uniform or even his cat suit. Characters who don't wear clothes seems to benefit more from this, such as Sonic or Pikachu, so even though they wear a hat or put on a coat, they are still distinctive.

    Thank you for reading.
    There is a topic on the Marioverse boards that I've glanced, one that's about the first Mario game played. Mine would be the first Super Mario Bros. game (1985) despite not playing this on that very year, but that's not what I am here to talk about. When I recalled my first Mario game played, another thought came to me: the games that got people into Mario tend to be from the past that I can think of, like mainly from NES or SNES, such as Super Mario Bros., Super Mario World, Super Mario Kart and so on.

    This got me into a bit of a despair because I can't think of a concrete example of a newer Mario game that got people into Mario in a mass scale. Now, I need to point out that there are certainly examples of newer Mario games that did got people into it, with New Super Mario Bros DS and Wii being the biggest ones, but I do not really think it's as big as I thought, given how the boards are still kind of small fry compared to the likes of Sonic and Pokemon. It's just that... there are some Mario games that do not have this sort of influence, at least not something like the newer Mario Party games or newer Paper Mario games, even though I do not mind those games myself. Like there are games that I can see the positive sides of, like the newer Paper Mario games, but when I'm probably asked about it, I would struggle to think of the type of people who would cite those games as something people would see the positive sides on, especially if they already developed a negative reputation.

    If you don't fully understand what I am meaning to convey, I understand: as it does feel a bit scattered. The gist of it is that: for any Mario game that I liked or able to find the plus sides on but are popularly disliked, I am kind of sad about those. Mainly because: I sometimes questioned if optimism is even welcomed.

    Thank you for reading.
    Other Mother
    Other Mother
    well mario kart wii was technically my first intro to mario but at most i enjoyed it moderately and these days i really can't say i like it
    winstein
    winstein
    The Super Mario and Mario Kart series, and to a lesser extent the Smash Bros. series are indeed how new Mario fans are usually introduced, but I do wonder if there are also new fans from the Mario Party, Mario sports or even the Mario RPGs. I have a feeling that if there are, not many people would willingly admit it if the games are part of the "games Mario fans hate".

    Thank you for reading.
    Timmy Turner
    Timmy Turner
    Reading someone say how Mario Kart Wii is their first Mario game makes me feel so old. I remember getting super hyped for that game and I still remember the day I unlocked Baby Luigi.

    I don't recall ever jumping into Mario. I knew who Wario was, always. It was the plushies from BD&A that I played with first before I got into video games...at least, that's what my parents said.
    Adding birth dates to characters is something I thought was strange because it usually felt like adding unnecessary details to a character. Related to this is adding the blood types to characters, which as far as I know, is mainly a Japanese thing. The first time I found out about birthdays is on the Puyo Puyo Fever 2 website, where every character featured had a birthday.

    What seems silly to me is undoubtedly celebrated by a lot of people though. As an example, Mewtwo's birth date is mentioned to be 6th of February.


    It's a minor detail, but one that fans are willing to celebrate. Undoubtedly, any series that specifically list character birthdays would get a similar treatment.


    It really goes to show that not everything that is seemingly superfluous is not appreciated, because there's always someone who would appreciate certain tidbits about their favourite characters.

    Thank you for reading.
    Koops
    Koops
    FE:3H characters have birthdays that you can celebrate ingame to bond with them.
    Hooded Pitohui
    Hooded Pitohui
    I think that one benefit of character birthdays in particular is that it gives the fans of a particular franchise/work or a character a chance to come together and celebrate as a community, which, when you boil it down, is one of the greatest aspects of fiction. That the works we create bring people together to enjoy and discuss their favorite works, to celebrate and create together, that's something worth being thankful for, you know? Trust me, I've had the pleasant experience of browsing Twitter on certain characters' birthdays before, and seeing people discover over fans as they both tweet out, and seeing all the fanart that gets made and shared and celebrated, it's a good feeling. There's something to be said for giving fans a way to come together for a special occasion.
    winstein
    winstein
    @Koops Funny that you mentioned Three Houses because this thought of mine is partially inspired by Edelgard's birthday being celebrated today.
    @Sayaka Kanamori You have a point there. When I see Twitter celebrating some Puyo Puyo character's birthday, it pleasantly surprised me that there is an audience for this kind of stuff. Personally I thought it's cute when Garfield's birthday is celebrated three days ago, and Garfield's case is unusual for comic strips because he's pretty much the only one who celebrates his birthday every year.

    Thank you for reading.
    I think I will bring this question up again, given that it's already buried by a number of profile posts as to be out of view:

    I have made a thread called "Gauging Popular Opinions" around five weeks ago, and I am interested to know what did you all think about it so far? I am a bit concerned that the relatively small activity means that not many people are interested, but at the same time, it's not that bad since it's not single-digit results.

    Some feedback is also welcomed.

    Thank you for reading.
    Reigen Arataka
    Reigen Arataka
    I like it. It's kinda like Magolor's Smash thread except with polls. I think it's a fun thing that encourages participation in discussion in Marioverse.
    Goombgooigi
    Goombgooigi
    I like the thread, and I always try to participate by voting, and of I have some comments to add, then I post them in the thread. I would like to see the thread continue as a weekly thing. Personally, I think that there's a sufficient amount of activity to keep the thread going.
    Other Mother
    Other Mother
    i like the thread
    I have made a thread called "Gauging Popular Opinions" around five weeks ago, and I am interested to know what did you all think about it so far? I am a bit concerned that the relatively small activity means that not many people are interested, but at the same time, it's not that bad since it's not single-digit results.

    Some feedback is also welcomed.

    Thank you for reading.
    zelen !!
    zelen !!
    i love it!! its pretty interestong to hear out peoples opinions on various things
    There is a pretty common sentiment, although probably only by a vocal minority that Japanese voice acting is superior, even by non-Japanese fans. However, something I have noticed is that Mario is very much an English voice-acted series, even in Japan. I like to imagine that even in Japan, Mario's English voice acting is the superior one because it's the only one they've stuck with, unlike say, Sonic. That would be amusing to think about because it's a rare inverse case.

    Thank you for reading.
    • Like
    Reactions: zelen !!
    Alley-Kat-Abra
    Alley-Kat-Abra
    Before Mr. Martinet came along, Mario and Wario used to have siryus that seem to play them in every Comercial, I wonder what they think of each other? (Yoshi has one too but he isn't voiced by Mr. Martinet)
    winstein
    winstein
    Unless said seiyuu (Japanese voice actor) or the involved Mario/Wario commercials are legendary enough to transcend borders in a way that get foreign people talking about them, I doubt they think of each other as much, mainly because if such a comment exists, something would have been said about it already.

    Thank you for reading.
    The Green Knight
    The Green Knight
    Your welcome for reading.
    According to Wikipedia, cohabitation is pretty common in the Western countries, so much so that when the media reflects on this trend, it surprised me that the characters aren't married. For the uninitiated, cohabitation is the practice of a couple living together without going through official marriage. I think the cultural differences are in play here since such a practice is pretty common in the West, but practically rare (if there is ever any) in the East.

    Take this comic from Our Super Adventure, a webcomic by an English (as in the UK) woman, which is more or less autobiographical. No kidding: I always thought those two characters were married all along, given that "Our Super Adventure" could also imply that it's about a married couple.

    Amusingly, the source of this comic mentioned that the mothers of those folks saw it coming: https://www.oursuperadventure.com/comic/a-super-question/

    Obviously, there are American examples too. Take this On a Claire Day comic strip dated 21st January 2009, where Paul had made the momentous decision to move in with Claire to alleviate her apartment's maintenance. The context is that Claire was fired from her second job as a retail worker (she still kept her librarian job until the end of the comic), which caused her to worry about her financial future. Like real life, one of the justifications for cohabitation is to bear the burden of the cost of living, which I imagine is huge in Western countries. If one were to read this comic after this event, one might also mistake them for marriage, as I did. It's only when I read the archive that some things are not what they are assumed to be. Actually, this comic strip is an example of one that does not abide by the status quo, which is refreshing. If the time comes, I will write an article about it.


    Unfortunately for me, I can't find examples of cohabitation in other types of media like a TV show, a cartoon or a video game, so if you managed to spot on, feel free to mention it.

    Thank you for reading.
    zelen !!
    zelen !!
    my parents arent married and i have no idea why.. i guess it doesnt matter all that much. it seems marriage is like. a ton of hassle and especially money so it doesnt seem that necessary to me
    Uniju
    Uniju
    i feel like i see cohabitation a lot in anime/manga but that's probably mostly on account of stuff with lgbt characters. like Hourou Musuko, Aoi Hana, Yagate Kimi ni Naru, and Shimanami Tasogare off the the top of my head despite all having main characters who are teenagers have side characters who are adult couples who live together who are either same gender couples or couples where one is trans and not officially recognized as their gender so they can't get married even if they wanted to. i'd love to see more stuff where the adult lesbian couple who lives together are the main characters but for some reason it's pretty rare, when i heard that takako shimura was going to be doing a manga about an adult lesbian couple(Otona ni Natte mo) i got my hopes up but apparently(i haven't read any of it yet) it's about two women who are married to men which for some reason every ``mature'' lesbian story is and i'm tired of it(ill still read it though because takako shimura is my favourite mangaka and i'm sure i'll still enjoy anything she writes even if it has themes that i find distasteful). i think the only thing i've ever read where the adult lesbian couple was the main characters was Collectors which was okay i guess but the english scanlations never finished.

    Nickelodeon officially put Garfield in their line-up
    Something I have realised is that when somebody likes the same thing that I do, I take a bigger interest in that person compared to someone who like something I am either neutral on or dislike. For example, if somebody likes Mario the character, then I felt like I have a bigger affinity to that person as opposed to somebody who prefers Luigi. Another example would be if somebody likes a comic strip that is outside the two comic strips that people claim are the last great comic strips, such as Garfield, Pickles and Zits. As an example, I like BourgyMan because he's one of the cartoonists who likes Garfield and Mario, and there's also the creator behind Bee and Puppycat.

    That isn't to say that I don't like it when somebody liked what I didn't like, which is a prevalent attitude. After all, it would be bad form to convince somebody to stop liking something that they find valuable. That is mainly because I often felt that what I like aren't very popularly liked, so I know how it feels when somebody told me that I am not supposed to like a certain thing (example: Garfield).

    Thank you for reading.
    • Like
    Reactions: zelen !!
    Koops
    Koops
    And it's a completely normal thing! When someone likes the same things as you do, you find more comfort in talking to that person about that subject, which really is the biggest reason one could feel that way.

    Even then, a lot of my friends don't have the same interests at all, but do remember that those people may also introduce you to new things that you would have liked had you known about them before.
    winstein
    winstein
    Yeah, I suppose the feeling of company with others who share something in common is quite common. It seems that I might have overestimated the amount of people who are willing to put down others who like what they dislike.

    Thank you for reading.
    Other Mother
    Other Mother
    Yeah I can really relate, for example when it comes to Super Paper Mario. That isn't to say I'm not friends with those who don't like it, but I just find it easier to talk to people who have similar opinions to me on the things I love, such as FawfultheGreat
    I had a discussion on Mario's strengths and weaknesses and I just thought about you forming a detailed opinion on that. I don't see much of drastic power inconsistencies in a single game series as much as Mario has.
    • Like
    Reactions: winstein
    Timmy Turner
    Timmy Turner
    I'm not a huge fan of "who would win in a fight mario vs sonic" arguments anyway. Why does it always gotta be a violent brawl to determine a "better" character?
    Muscle
    Muscle
    I'm sure you'd say the same thing if it were a Mario vs Yoshi fight.
    winstein
    winstein
    Now that you mention it, I like how despite normally being an all-around character, Mario is a powerful golfer, so that could be an example of a power inconsistency. Another example I suppose is Donkey Kong where Mario's jump height is lower on average. I suppose one of Mario's strengths is that he's a very resourceful and adaptable character that depends on what his toolsets are, which is probably why he has so many inconsistencies in a single game series. In one game he has access to a powerful cap that can capture the unfortunate hatless characters, but in one game all he has is a confined environment where he can only use Koopa shells to defeat enemies (Mario Clash).

    Thank you for reading.
    The balance between control and freedom for the largest intellectual properties is interesting, because in a lot of known cases, a bias towards control tend to happen. Disney, for one, is quite notorious for this as they are the ones who appears to be sensitive about any unlicensed uses of Mickey Mouse, including as murals on daycare centres. They are, after all, the ones who fought to extend copyright periods to longer than the expected human lifespan. Another company that's notorious for control over their property is Nintendo, who is not exactly fond of the presence and popularity of certain Mario fangames. This include the Mario fangame where several people control their own Marios (Mario Royale) and a Mario spin on No Man's Sky. Overall, it's more frequent to hear of cases where a company exerted their need to control how their properties are handled by others, as cases of dissatisfaction are more frequent and louder.

    The way companies exerted this control is also an opportunity for smaller companies to boost their image by showing that they are more lax with how other companies represented their properties. In the Disney example I mentioned, Universal Studios Florida and Hanna-Barbara Productions allowed the daycare to use their characters. Sonic is another example, as they've once famously made a comment that they won't resort to the takedown that Nintendo famously used.

    While those companies do present better freedom for fans to use their properties, that doesn't mean that there is a laissez-faire with how their properties are treated, as they are just as ruthless on certain cases. This included a time when SEGA ordered a takedown on a fan-made Streets of Rage remake.

    On the other side of the scale, Garfield is probably one of the big IPs with a freedom bias. While it's certainly true that they still have certain legal rights (and amusingly, their Terms of Use page has an informal intro), there are practically no objections to how fans portrayed the cat. In fact, a lot of people made fun of Garfield, such as the various horrific images of portray Garfield as an abomination that sought to hunt for Jon. Jim Davis is even famously very supportive to such efforts, and he's famously supported Garfield Minus Garfield. I suspect that if it were other comic creators, they would be unhappy about remove the titular character and making a mockery out of their work, but since Jim Davis set a precedence, they would balk at that idea of a takedown.

    Thank you for reading.
    Other Mother
    Other Mother
    I don't quite agree with how copyright and IP rights work, fans like this stuff and we love making fanmade stuff yet the companies who made the characters are allowed to take them down even when no-ones getting hurt.

    I mean sometimes people could say share ROMs online of recent games and people can download those rather than buying the game and I think it's fair to take that down because it's harming the business, but the way things are things are illegal because of copyright laws when if you ask me they really shouldn't be
  • Loading…
  • Loading…
  • Loading…
Top