A few Smash related thoughts:
-I'm pretty sure the new Smash update added songs to the Smash series list. I swear you couldn't use Final Battle: After The Transformation before now.
-If we can get Battlefield but it's missing a platform, can we get Final Destination but without the ambience? It's way too loud on that stage.
-Why are there three separate random buttons now? If they all had separate sections on the random stage select, then it would make sense, in fact I'd be happy with that as it means most of my rulesets can merge into one, but it doesn't, so why is there two separate slots taken up for something that could already be done by pressing X?
-Can the ability to play any song on a stage be put on all of the stages instead of four of them? Thanks.
Did you know Past music in Sonic CD is sequenced? It's a nice touch to the music that makes sense thematically. It's also probably the reason that the past music isn't changed for the American release of the game.
Listening to the Soundtrack for Minecraft outside of the game is such a weird experience. There's so many little details to these songs that I've never noticed before, making them feel familiar, yet new at the same time. I feel like I've built up an idea of what these songs sound like after hearing them so much, yet after not hearing them for long enough, what I expect to hear is different from what I am hearing. It's almost as if there's a version of these songs that only exists in my head. It's comforting yet unusual at the same time, a sense of nostalgia that's not fully there.
I finally managed to complete a Time Trial on Drive-Thru Danger in CTR:NF. I fell off the track towards the end, but thankfully I still managed to just about beat the N. Tropy time by 37 seconds with a time of 2:13.
Which is also seven seconds ahead of the N. Oxide time.
And two seconds behind the Velo time.
So now I need to do what I just did again, twice, to beat the N. Tropy and N. Oxide times, and then do it a third time without falling off to beat the Velo time.