Unpopular opinions about the Mario series

Ray Trace

You have entered the comedy area.
I don't like motion controls because it just feels terrible to me compared to using buttons. I can't exactly put my finger onto it but I vastly prefer stick and buttons when controlling Fluzzard or Manta Ray. I didn't have much problems with the ball though.
 

Kass

The bird bard himself!
I never had a problem with the trial galaxies. They were hard, but it didn't feel like it was hard because of bad controls; they just designed them as difficult levels. Personally, I think the controls are fine and most of the dislike from them stems from general dislike of motion controls, which is a fair position to have but they never bothered me personally.

I don't really see what makes World S any sort of pinnacle of level design. It was fine, but not particularly any better than the rest of the game or the first game for that matter.
 

Ray Trace

You have entered the comedy area.
World S had Stone Shit Galaxy which is terrible. That level is my least favorite part about Beach Bowl Galaxy and I can't believe they made it its own fucking galaxy in 2.
 

You Watanabe

Koops, King of Cowards.
World S is not that great. The only two levels I like from it are the one where you spin to alternate between red and blue walls and GrandMaster. And GrandMaster also has the bullshit Perfect Run.

Boss Blitz was fun I guess? Other than that none of the levels there really are all that great (And yes, Stone shitclone should not have gotten its own galaxy.)
 

El Gran Gordo

Algún problema, señorita?
SMG's a really great game but Mario 64 is better aside from the grand space atmosphere and buoy base music and all that. Prove me wrong.

Edit: Ninja'd.
 

Brawl Mario

Super Smash Bros.'s most fearsome Mario
I will prove you wrong by saying Odyssey trounces them all.
 

El Gran Gordo

Algún problema, señorita?
Please. Let me feel proud for that zone being the first one I got all the stars of. I thought getting the eel star was the hardest thing ever as a young lad.

Let me predict the future... if I say Bob Omb Battlefield you'll say it's flat and boring and that Rey Bob-Omba is too easy. To that I'll reply I have fun throwing him off the cliff.
 

Brawl Mario

Super Smash Bros.'s most fearsome Mario
Bob-omb Battlefield was fun. I like the Silver Star version in the DS one where it seems like hell was broken loose.

And idk are you talking about Jolly Roger Bay since Dire Dire Docks doesn't have an eel.
 

El Gran Gordo

Algún problema, señorita?
The two zones just blurred into my mind together oops. Not sure about how ashamed I shoud feel about it.


Now, let's agree on Shifting Sand Land being amazing. You even get to go in the pyramid alright. Or maybe Lethal Lava, though I think it's kind of the same level but a bit worse, setting aside? Idk I love levels with outskirts areas and some big thingy you can get into.
 

Killer Moth

Jump City shall fall before my mite!
shifting sand idk i found it way too hard especially with how long it took me to find the wing cap at first. inside the pyramid was just kinda confusing like i know there's a boss inside but how am i meant to get there? and outside it's just infuriating to get like 7 red coins and then slip and fall in quicksand and reset.

thats one problem i have with mario 64 and sunshine, too much of the game is figuring out what to do rather than having fun doing it and even when i do get around to actual 3d platforming it just isn't as fun as galaxy 1, galaxy 2, 3d land, or 3d world because of the dated controls/physics/moveset and the camera
 
The New Super Mario Bros. series is incredibly stiff and feels awful to control. I've had more frustration playing New Super Mario Bros. U than games actually sold on their difficulty (Dark Souls, Hollow Knight, etc.)

I also don't like its awkward use of models on a 2D plane. Just looks jarring and the 3D World style in Super Mario Maker 2 is what the 2D games should look like from here on out.
 

Brawl Mario

Super Smash Bros.'s most fearsome Mario
The stiffness of how Mario controls is probably an archaic element when sprites, all limited how they move, dominated. Super Mario Run did have a step forward with parkour animations and rolling to keep momentum from running.

Also yeah I keep railing against the models on a 2D plane. It's easy to make but Mario takes a big visual hit compared to his competition being Donkey Kong, Kirby, Rayman, Ori, even Yoshi (sigh).
 

Killer Moth

Jump City shall fall before my mite!
i haven't played new soup u but i'm familiar with it's overworld theme from SMM1 and i gotta admit it's underwhelming
 

You Watanabe

Koops, King of Cowards.
Yeah, the grassland theme from the first NSMBs are way better.

They take me back, too, specifically the NSMBWii one. Damn it I wanna play the game now.
 

El Gran Gordo

Algún problema, señorita?
Let the Mario movie look like Mario Adventures comics and have songs. Imagine Wario having his own evil yet joyful German/Swiss folk song while playing the accordion and singing with a Tenor voice would be great. Totally realistic expectations the ones I have here yes.


Ok look just... make it look like those comics or at least Kotabe's artstyle at least, pretty please?
 
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Let the Mario movie look like Mario Adventures comics and have songs. Imagine Wario having his own evil yet joyful German/Swiss folk song while playing the accordion and singing with a Tenor voice would be great. Totally realistic expectations the ones I have here yes.


Ok look just... make it look like those comics or at least Kotabe's artstyle at least, pretty please?
Nintendo has way too much of a chokehold on the IP to give Illumination enough creative freedom to fuck it up lmao
 
After replaying Donkey Kong Country Returns, I can definitely understand why people don't like the motion controls but they aren't that intrusive imo.
 
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