Unpopular opinions about the Mario series

I doubt you've got as much biased nostalgia for it. It also doesn't have Dire Dire Docks.
ah yes Dire Dire Docks, the level you spend nearly always the first 10 minutes in swimming to the main location.
 
Please. Let me feel proud for that zone being the first one I got all the stars of. I thought getting the eel star was the hardest thing ever as a young lad.

Let me predict the future... if I say Bob Omb Battlefield you'll say it's flat and boring and that Rey Bob-Omba is too easy. To that I'll reply I have fun throwing him off the cliff.
 
Bob-omb Battlefield was fun. I like the Silver Star version in the DS one where it seems like hell was broken loose.

And idk are you talking about Jolly Roger Bay since Dire Dire Docks doesn't have an eel.
 
The two zones just blurred into my mind together oops. Not sure about how ashamed I shoud feel about it.


Now, let's agree on Shifting Sand Land being amazing. You even get to go in the pyramid alright. Or maybe Lethal Lava, though I think it's kind of the same level but a bit worse, setting aside? Idk I love levels with outskirts areas and some big thingy you can get into.
 
shifting sand idk i found it way too hard especially with how long it took me to find the wing cap at first. inside the pyramid was just kinda confusing like i know there's a boss inside but how am i meant to get there? and outside it's just infuriating to get like 7 red coins and then slip and fall in quicksand and reset.

thats one problem i have with mario 64 and sunshine, too much of the game is figuring out what to do rather than having fun doing it and even when i do get around to actual 3d platforming it just isn't as fun as galaxy 1, galaxy 2, 3d land, or 3d world because of the dated controls/physics/moveset and the camera
 
The New Super Mario Bros. series is incredibly stiff and feels awful to control. I've had more frustration playing New Super Mario Bros. U than games actually sold on their difficulty (Dark Souls, Hollow Knight, etc.)

I also don't like its awkward use of models on a 2D plane. Just looks jarring and the 3D World style in Super Mario Maker 2 is what the 2D games should look like from here on out.
 
The stiffness of how Mario controls is probably an archaic element when sprites, all limited how they move, dominated. Super Mario Run did have a step forward with parkour animations and rolling to keep momentum from running.

Also yeah I keep railing against the models on a 2D plane. It's easy to make but Mario takes a big visual hit compared to his competition being Donkey Kong, Kirby, Rayman, Ori, even Yoshi (sigh).
 
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i haven't played new soup u but i'm familiar with it's overworld theme from SMM1 and i gotta admit it's underwhelming
 
Yeah, the grassland theme from the first NSMBs are way better.

They take me back, too, specifically the NSMBWii one. Damn it I wanna play the game now.