MarioWiki Poll Discussion

game doesn't appeal to me personally, so option 6, although i appreciate how this game (along with some other media, like the Mario Movie) is pushing her characterization away from the boring McGuffin whose "favorite emotion is being a princess" she once was. she's still demure, which is fine, but, like, she also has a bit more agency and determination, you know? she's become a good character that girl players can identify with, and what better game to showcase it than Showtime?
 
I'll say option 6. I played the demo, thought it was fine albeit pretty easy, but the game didn't interest me enough for me to buy it. I do like how this game gave Peach her own unique environment, gameplay, and villain, much like other characters such as Yoshi, Wario and Captain Toad have received over the years; but gameplay-wise, Princess Peach: Showtime doesn't interest me much.
 
I am not interested in Princess Peach's Showtime, which is option 6. It basically boils down to being indifferent about the character, which is something I felt about Luigi (which is why I am similarly indifferent to Luigi's Mansion games too). The central draw of the game is sound, where Peach dons various costumes to gain some new abilities suited for the play in hand, so I imagine if I were more fond of Peach, this would be interesting. As it stands, it's not a dealmaker for me.

Even then, I hope this game will be successful because it does things that is more positive to the character. Two things that stood out is how she is given a chance to help herself out of a predicament instead of relying on a hero to rescue her, and how the crisis is not predicated on Mario's kidnapping to augment the main character's importance (an issue which I felt is central to Luigi's Mansion, where I felt like Luigi's independence in heroism had to be tethered to rescuing Mario, instead of him tackling a threat without Mario's involvement). Basically for the latter point, I am all for the characters getting their games, but it shouldn't be at the expense of Mario, something Donkey Kong Country thankfully averted.

Thank you for reading.
 
Option 5, I'm not buying any new video games for a long time but that Peach is the main character and has different fighting abilities seems cool. I concede I haven't kept up with the trailers very much though.
 
Steel yourselves for a new poll! Boss fights are a staple of Mario platformers, and typically they have introductions before you fight them. How do you prefer the boss to introduce themselves before you go to battle?

Boss Fights in Super Mario platformers have been introduced in several ways. Which is your favorite?
*I prefer when a boss has dialogue before the fight, like in Super Mario 64.
*I prefer a brief introductory cutscene with no written text.
*I prefer having to do something in the game to begin the fight, like cracking Dino Piranha's egg.
*I prefer when the boss fight begins immediately with no interruption.
*I do not have a specific preference. Different introductions can be used effectively depending on the boss.
*I have no opinion
 
Option 5. As long as the first impression shows off a good amount of skill, they look like a decent threat, and there aren't too many repeats (and the repeats change up the battle somewhat), I'm sold on taking them down to further my progress in the games.
 
Option 1. I find it a bit frustrating when bosses appear out of nowhere with no context and don't say anything, having at least a little spoken background by the boss can introduce me to it in a more logical way. I know Mario games aren't necessarily supposed to make much sense, but it's always fun to see what bosses have to say for themselves before I start beating them up.
 
I meant to give my opinion on this a while ago but I totally forgot D:

I'm going with option 5 because any of the options 1-3 are fine with me. I only don't like option 4 because I think of the Big/Chill Bully from Mario 64 and how they don't feel like real bosses to me. They feel a lot more like minibosses when they just unceremoniously start without any kind of introduction.
 
How do you feel about Nintendo's choice to focus on remaking older content in spinoff games such as Mario Party Superstars and the MK8DX Booster Pass

-I would prefer if Nintendo shifted their focus to entirely new content rather than reusing content from other games.

-I think Nintendo should focus on new ideas, but having some older content in those games is also good.

-I'd like an even balance of reused content and new ideas.

-I think Nintendo does better with older content, but should try to experiment with new ideas from time to time.

-I do not like Nintendo's newer ideas in spinoff games, and they should stick with what already works.

-I do not have an opinion.



We've got a new poll from @Natalie J. today, concerning Nintendo's recent propensity towards remaking old content in new games!

For me, I'd pick option two. I prefer new content, but, in moderation, I don't mind older content getting a fresh coat of paint.
 
Option 2. Remaking older content is good if you have newer fans who haven't experienced the classic minigames, boards, and courses that veteran players know and love without having to rely on old copies or emulation. However, if the old content isn't really changed from how it was previously, than the new content should try and make up for it in some fashion.
 
Borderline option 3 but I think I'll end up going with option 2 as well. Nintendo has so much previously made content (a lot of which was never experienced by a wide audience) that it makes sense to make stuff like Mario Party Superstars.

The developers don't have to do as much so development time is cut down, and players still get content they might not have experienced before. It also allows players to see favorite characters and environments that might not have been in a new game for a while. It's a good way to keep the release calendar full, and provided there is at least some new content as well, even veteran players will buy those games.

However, that doesn't mean Nintendo should just stop making new games (obviously). New content, in the end, is what's going to accumulate the most hype and sales. Continuing to innovate and improve is what makes video games more enjoyable, so I think there should be a healthy balance between repackaged content and all-new games.
 
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