Smash Ultimate tips

SMOplayer

Mario Addict
What is the best way to win at SSBU? I only do ok when shielding and then grabbing the opponent. I can't seem to get past level 3 computers when fighting like that. If I do it any other way I get KO'd.
 

Brawl Mario

Super Smash Bros.'s most fearsome plumber
Well, practice is your best friend, that's the meat of it. But try to develop a feel for your character's movesets. First, turn off tap jump. U-tilt (the strong up attack while ground, not your usmash) and u-air tend to useful move and it took me years to use u-tilt properly with tap jump on. You CAN technically use a c-stick or another kind of stick to augment u-air and they also can help you perform smash attacks if the control stick is kinda finicky. But I think you should also get a feel for how to perform smash attacks reliably without relying on c-stick, it'll help with you're forced with other control schemes or if your c-stick somehow gets broken. But c-stick also helps if the analog is broken or drifting.

Learn to dodge. You didn't mention this but roll dodging is very important. It helps you space from your enemies or you can roll behind them to start punishing their moves. You can also dodge projectiles that way.

Learn to short-hop. You can tap the control stick, but with tap jump off, you have to apply less pressure to the button to perform this. It takes practice too to get a feel for it. But with short hops, you can easily use your aerials as an extra option against a grounded opponent.

You can grab while shielding but there's also a grabbing shortcut key, such as a shoulder button on the Switch or the Z button on the GCN controller. Both kinds of grabs are useful, such as grabbing after you shield an attack.

Some characters have ways to extend coming back to the stage. Mario can wall jump, Toon Link can bomb himself to get another up special, Samus can tether to a ledge with a grab, Fox has side special, Marth has side special, Greninja can wall jump and wall cling, Diddy has side special, Wario has his bike and his waft. Usually u special is your recovery move, but some characters like Fox and Luigi rely more on their side specials to recover.
 

Toadgamer

Marioboards' biggest (maybe only) bup connoisseur
you should learn how to use aerials better. they're incredibly useful if you wanna edgeguard, and they can also come out as fast attacks. plus some of them like mario's forward air or k rool's down air spike, so you should get better at using them offstage.

if an opponent is going to hit you with an attack, shield it to leave them wide open to attack. however don't do that if the attack is too strong or your shield will break.

also try to get good at several characters so that you don't get good with only one; i have a few mains that i can easily win with now. it's nice to study some characters, like seeing all their potential combos, studying specific moves to determine when it kills or its ending lag, or just watch montages on youtube to see everything the character can do
 

Brawl Mario

Super Smash Bros.'s most fearsome plumber
if an opponent is going to hit you with an attack, shield it to leave them wide open to attack. however don't do that if the attack is too strong or your shield will break.
Eh it's pretty basic advice. Instead try to anticipate when they're going to attack and what attack they'll use. Slower characters are more easily telegraphed but they tend to have other tricks up their sleeves such as their specials or surprisingly quick aerials that can lead into a slower, stronger attack combo. Also instead of shielding, you can do side-stepping or roll dodging. This also dodges their attempt at grabbing you. But if they anticipate you shielding or dodging, they CAN grab you or try to manuever themselves around your shield to try to hit you, especially if the shield is weak. Additionally, if you try to dodge, they can follow through with a quick attack and catch you OR downsmash can grab you if you try rolling behind them, like Wario's dsmash, Ganondorf/Captain Falcon's dsmash designed to punish rollers.

you should learn how to use aerials better. they're incredibly useful if you wanna edgeguard, and they can also come out as fast attacks. plus some of them like mario's forward air or k rool's down air spike, so you should get better at using them offstage.
True, but you should also incorporate aerials as part of your ground game too, not just when the opponent's airborne. Again, short hops are crucial to learn. As a Mario main, I like to use short-hops plus neutral air since neutral air comes out so quick, but also d-air's another good anti-juggle move.
 

Prince Dreambert

Prince of Pi'illo's
Press B to inhale.

Press side B to pull an ink roller out of your back pocket.

Press up B to torture yourself with lightning.

And of course, press down B to make wind.
 

SMOplayer

Mario Addict
Thanks for the replies. The main character that I use is Mario. Is he a good character to use? I'm using a GameCube style switch pro controller but it doesn't have the rumble. Does that matter as well?
 

Toadgamer

Marioboards' biggest (maybe only) bup connoisseur
as someone who plays quite a bit of mario in smash, i can tell ya a few tips, like practicing his forward air so that you can spike (it's really satisfying to land one, even if youre good at it). it's important to learn the spike hitbox for the forward air, because hitting someone with it doesn't guarantee a spike.

i know of a few mario combos, like down throw>down air or up throw>up air>midair jump>up air>up b. i guess you could look up other ones.

also the cape could come in handy. not just to reflect projectiles, but also to cape opponents, meaning that you make them face the opposite of the direction they're facing. even if it doesn't deal knockback, it can kinda help to edgeguard or ruin your opponent's combo.
 

SMOplayer

Mario Addict
Thanks everyone for the replies. I used a large combination of the tips and I'm doing much better at the game.
 
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