In some cases, yeah. There are some things that motion controls do better than normal buttons. Gyro aiming in games like Splatoon 2 make it much easier to aim. Also games like Wii Sports are built around motion controls, so they just wouldn't be as fun with a standard controller. I like motion controls when they either enhance the experience, or are at least are something optional I can use if I want to.
What I don't like, is when motion controls are tacked on and ultimately harm the game. Super Mario Odyssey is a game that I love, but I hate how they implemented motion controls. Stuff like throwing your cap in specific directions is fine, it lets you be more accurate with your movements. However, certain moves in that game are actually worse if you use button controls. Rolling is the best way to travel long distances, yet if you want to go fast as possible, you have to shake the system. You can jump really high as the frog, but if you want to jump the absolute highest (Which is required for some moons), you have to shake the system. You can spam Y to punch Bowser during his boss fights, but to punch as fast as possible you have to shake the system. There are even some moves that you don't even have access to unless you shake. The Cheep Cheep's spin attack (Which is really important for underwater sections) is locked behind shaking the system.
Playing in docked mode, this really isn't a big deal. But unless I'm doing couch multiplayer with friends, I'm always using my Switch in handheld mode. So if I want to roll as fast as possible across one of the game's many large kingdoms, I have to repeatedly shake this $300 console around, and it doesn't feel good at all.
TL DR
Motion controls are at their best when they enhance the experience.