Super Mario Maker 2

Princess Mario

✨Mushroom Kingdom's fabulously glittery plumber✨
I'm guessing Super Mario Bros 2 plays so radically different (though why they prioritized 3D world, beats me) so that's why there's an enemy notable from it (in Pokey's case, it has solid appearances in Super Mario Bros. 3 and World and New Super Mario Bros.) Note we do have Bob-Ombs, which also debut in Super Mario Bros. 2.
 

Starfire

Alien superhero princess
I don't have SMM2 yet nor have I played SMB2 but I think it would be a shame to leave it out as it looks kinda interesting even if it's not as popular as the classics either side.

I think they did 3D World as that game was pretty popular considering how much the Wii U wasn't, and it's not been ported to the Switch so they did it to get extra attention and sales.
 
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JoeRunner

Enough said.
Nice they added the Pokeys (which was a prominent character, that debuted with SMB2), but I wonder why they added the new Ninji game (considered a new "mode"), but didn't take the opportunity to add SMB2. Is it really that hard to convert? (Harder than 3DW was?) I notice that when the new Link powerup throws the bomb, it sounds just like SMB2. (forgot if that's how it sounded in the Zelda game).
I hope that and the Pokeys are not supposed to be a nod to SMB2, that will "represent" the game, and that will be the closest we ever get to it. (I also noticed, they at some point added to SMB1 those green semisolid mounds that resemble the ones from SMB2).
As Ninjis and Pokeys (especially the latter) have become recurring enemies in the series, I definitely don't feel like their inclusion directly eliminates the possiblility of SMB2 becoming a "makeable" style simply because they appear in it. Same opinion with the sound effect and semisolid - they are much too coincidental to really mean anything. Some game developers add hints pointing to upcoming games/updates/DLC/what-have-you, but Nintendo hasn't usually done that in that past. (Speaking of which, while I definitely feel like a 3D World port will happen at some point, but because of previously-stated reasons I don't think SMM2 is a hint toward it.)
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I managed to upload a New Year Course (it's still New Year's Day). This is the 57th course.

New Year Spike Ball Fireworks ID: SQQ-SLD-NRF

Edit from Jan. 2nd, 2020: I managed to upload a 58th course in SMM2. It's a One Screen course.

One Screen Obstacle Traps ID: BMN-JKL-2QF

Edit from Jan. 3rd, 2020: I managed to upload a 59th course in SMM2. It's an One Screen Room when you enter from the door.

The Survival Room ID: L91-SS6-F9G
 
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MnSG

Cosmic Beauty
Since no one else has taken notice, I just want to mention that the upload limit has increased to 100 now. Ironically, I'm not even close to reaching the original 32 limit; I currently have 17 courses uploaded.
 
I managed to upload a 60th course in SMM2. It's a 7th course from the Two Screens Pink Coins Finding series.

Two Screens Pink Coins Finding 7 ID: 23S-329-WCG
 

Flogger

AWWWW YEAH! Retro time!
Since no one else has taken notice, I just want to mention that the upload limit has increased to 100 now. Ironically, I'm not even close to reaching the original 32 limit; I currently have 17 courses uploaded.
Hmm...me too. I probably won't reach 32 anytime soon.
 
I managed to upload a 61st course in SMM2. It's a 7th course in the Find a way to beat Time! series.

Find a way to beat Time! 7 ID: 2Y3-288-J2G

Edit from Jan. 18th, 2020: I managed to upload three more courses in SMM2. It's a total of 64 as of right now.

Mushroom Kingdom Bombing 2 ID: 3R8-LS1-MXG
Claw Castle Sky 4 ID: TD1-DXG-3JG
The Dark Rooms 2 ID: 31Y-D51-GVF
 
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