Super Mario Maker 2

I managed to upload a New Year Course (it's still New Year's Day). This is the 57th course.

New Year Spike Ball Fireworks ID: SQQ-SLD-NRF

Edit from Jan. 2nd, 2020: I managed to upload a 58th course in SMM2. It's a One Screen course.

One Screen Obstacle Traps ID: BMN-JKL-2QF

Edit from Jan. 3rd, 2020: I managed to upload a 59th course in SMM2. It's an One Screen Room when you enter from the door.

The Survival Room ID: L91-SS6-F9G
 
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Since no one else has taken notice, I just want to mention that the upload limit has increased to 100 now. Ironically, I'm not even close to reaching the original 32 limit; I currently have 17 courses uploaded.
 
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I managed to upload a 60th course in SMM2. It's a 7th course from the Two Screens Pink Coins Finding series.

Two Screens Pink Coins Finding 7 ID: 23S-329-WCG
 
Since no one else has taken notice, I just want to mention that the upload limit has increased to 100 now. Ironically, I'm not even close to reaching the original 32 limit; I currently have 17 courses uploaded.
Hmm...me too. I probably won't reach 32 anytime soon.
 
I managed to upload a 61st course in SMM2. It's a 7th course in the Find a way to beat Time! series.

Find a way to beat Time! 7 ID: 2Y3-288-J2G

Edit from Jan. 18th: I managed to upload three more courses in SMM2. It's a total of 64 as of right now.

Mushroom Kingdom Bombing 2 ID: 3R8-LS1-MXG
Claw Castle Sky 4 ID: TD1-DXG-3JG
The Dark Rooms 2 ID: 31Y-D51-GVF

Edit from Feb. 10th: I managed to upload a 65th course in SMM2. It's a remix of World 1-1 Course from Super Mario Bros., but it has Earthquakes.

World 1-1 Earthquake Remix (Super Mario Bros.) ID: 39F-GCT-BXG

By the way, I'm making a course called Yoshi's HomeIsland Buffet that have Yoshi eat a lot of food. I still need sometime finishing it up making the course.

Edit from Feb. 27th: I managed to upload a 66th course in SMM2. It's a fourth course in The Two Screens Challenge series.

The Two Screens Challenge 4 ID: 0RY-B9J-JMF

Edit from Feb. 28th: I managed to upload a 67th course in SMM2. It's a fourth course in The Auto Castle series.

The Auto Castle 4 ID: 0RC-F3D-7WG

Edit from Mar. 3rd: I managed to upload a 68th course in SMM2. It's a second course in Cat Book Crawling series.

Cat Book Crawling 2 ID: N7N-DCR-WSG

Edit from Mar. 8th: I managed to finished up making the Yoshi's Homeisland Buffet course and it's now uploaded as a 69th course.

Yoshi's Homeisland Buffet ID: JPD-V2Y-8GF

Edit from March 14th: I managed to upload a 70th course. This course is related to Dr. Mario and needs to sanitize all the Coronavirus that infected the Mushroom Kingdom.

Dr. Mario wipes out Coronavirus ID: 2D5-YCK-WCG

Edit from March 17th: I managed to upload two more courses counted as 72. The 71st is an one screen room that you have to use the Thwomps to smash all the Galoombas. And the 72nd is an another Coronavirus related course that Bowser had stolen 240 toilet papers from Toadco and you have to retrieve them back to the store.

Thwomps Smash Galoombas Castle ID: JFX-QWT-XRF
Bowser Stolen 240 Toilet Papers ID: QS6-WNJ-0RG

Edit from March 28th: I managed to upload a 73rd and 74th course in SMM2, you have to use the On/Off Switch to blow up all the Bob-ombs before one of the reaches the block that a Muncher on top of the P-Switch and the other one is a sequel course to the first P-Switches dash course.

Bob-omb Switch Killer ID: H4S-4VN-6JG
P-Switches Dash 2 ID: FCS-J59-SBG
 
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I made a new course and I want to know what you guys think.

Bowser's Grindsaw Palace: MNW-JHF-W3G
 
I wonder if Nintendo is still planning to release a bookmark site for this game, i feel like that's something notable SMM2 still doesn't have that really has no reason to be cut unless they're just still working on it
 
I wonder if Nintendo is still planning to release a bookmark site for this game, i feel like that's something notable SMM2 still doesn't have that really has no reason to be cut unless they're just still working on it
could you make a physical or digital notepad of ids of levels you want to try later?
 
Story Mode's stone levels are amusing because they always require the stone being carried to the exit: no exceptions. The game also did a great job in showing how the stone interacts with the game's elements, so for example, Yoshi can take a stone without any movement penalties compared to how Mario is drastically slowed down and reduced jump height.

An annoying type of level is the one where landing from a high ground is not allowed, which does lend to some cool levels even if they're super frustrating if failed. The best one is the first one involving the ghost house, when the concept felt fresh.

I like how in the final level before the credits...
Toadette got kidnapped, which is probably a first. It certainly is a twist as opposed to Peach getting kidnapped.

Thank you for reading.