Unpopular opinions about the Mario series

All toasters toast toast
 
Ashley is still rubbish.
 
Unpopular shit incoming

-Super Paper Mario is my favorite Mario RPG game. Then again, I like every Paper Mario game (except Sticker Star. Yes, I like Color Splash). I also loved Partners in Time (and was butthurt it didn't get the remake treatment at first. Seeing the unfortunate news involving AlphaDream, though, I understand why they just skipped to Inside Story). I guess I'm not really bothered by dark things in Mario games, lol.
-I prefer Super Mario World's Mario and Luigi sprites to Superstar Saga's (SS still has my second favorite Bros sprites)
-I don't really mind story in Mario games. Like, it doesn't need it, but I wouldn't complain if the next 2D Super Mario game had some minor shakeup to the "kidnap Peach, git her back and beat Bowser for that victory dinner royale" formula. Like obviously, it shouldn't come before making the game fun, but I think that, along with maybe some new types of worlds (Like a Space World) and some character from the vast family of Mario apart from Mario, Luigi, Toads, Peach, Yoshi, and Bowser/his children would go a long way in making "New Super Mario Bros 5: Newest of All Time" (or whatever the next New Super Mario Bros game is called) feel less samey, more than adding an occasional new powerup would anyways. (This is unpopular within my friend group)
-I actually care about Mario less for it's gameplay and much more about it's characters and especially it's setting.
-I think seeing the Koopalings as Boss fights in a 3D Mario game has tons of potential and I want to see that.
-Super Mario 3D Land's final Bowser fight is one of my favorite Bowser boss fights in any game, as well as one of my favorite boss fights period
-I liked Super Mario 64 DS more than the original overall (though I preferred plenty of things in the original as well)

Maybe I'll do more when I'm not a lazy moron
 
man, I agree with just about all of that, I think the only major difference for me is the gameplay is an equal factor for me alongside the characters&universe/visuals

and I haven't played Sticker Star yet but i feel like I'll enjoy it, also I feel like Sticker Star is probably popularly hated in many groups for betraying the original PM game mechanics

Now I just was reminded of one of my genuine opinions I have for the series but I'm a wait to say it on its own post
 
Mario can be largely storyless till the end of time and I would not give the slightest of fucks.

If I wanted a story I'd play something else. Stories in video games are dime a dozen these days and to be frank the actual storytelling potential this franchise holds is very, VERY little.
 
Mario can be largely storyless till the end of time and I would not give the slightest of fucks.

If I wanted a story I'd play something else. Stories in video games are dime a dozen these days and to be frank the actual storytelling potential this franchise holds is very, VERY little.
Liar, you know you want a Mario story where Stacien the evil zombie skateboard controls the fog machine that covers London and causes everyone to dance uncontrollably, and in the meantime shrink because they were invited to a dinner where free eats can't be beat, so Mario and friends have to dance to cross a river.

Unpopular shit incoming

-Super Paper Mario is my favorite Mario RPG game. Then again, I like every Paper Mario game (except Sticker Star. Yes, I like Color Splash). I also loved Partners in Time (and was butthurt it didn't get the remake treatment at first. Seeing the unfortunate news involving AlphaDream, though, I understand why they just skipped to Inside Story). I guess I'm not really bothered by dark things in Mario games, lol.
-I prefer Super Mario World's Mario and Luigi sprites to Superstar Saga's (SS still has my second favorite Bros sprites)
-I don't really mind story in Mario games. Like, it doesn't need it, but I wouldn't complain if the next 2D Super Mario game had some minor shakeup to the "kidnap Peach, git her back and beat Bowser for that victory dinner royale" formula. Like obviously, it shouldn't come before making the game fun, but I think that, along with maybe some new types of worlds (Like a Space World) and some character from the vast family of Mario apart from Mario, Luigi, Toads, Peach, Yoshi, and Bowser/his children would go a long way in making "New Super Mario Bros 5: Newest of All Time" (or whatever the next New Super Mario Bros game is called) feel less samey, more than adding an occasional new powerup would anyways. (This is unpopular within my friend group)
-I actually care about Mario less for it's gameplay and much more about it's characters and especially it's setting.
-I think seeing the Koopalings as Boss fights in a 3D Mario game has tons of potential and I want to see that.
-Super Mario 3D Land's final Bowser fight is one of my favorite Bowser boss fights in any game, as well as one of my favorite boss fights period
-I liked Super Mario 64 DS more than the original overall (though I preferred plenty of things in the original as well)

Maybe I'll do more when I'm not a lazy moron
-Liking Color Splash isn't too unpopular on here, and while we have some people that also love Super Paper Mario, you get people (or, uh person maybe) that keep responding with "Story don't matter for me". So I guess there's a bit of a divide here. You're not going to get blasted out a Shy Guy's pirate ship for liking Super Paper Mario, though.

-I'm not particularly fond of Super Mario World's Mario and Luigi myself (don't like the colors, don't like the giant black hat him, don't like the back pockets, don't like the glove's positioning) and I do prefer Superstar Saga's sprites. That being said, Superstar Saga's sprites are used a lot so while I don't want to exactly say it's "overused" (if you're short on asset-making, Superstar Saga's sprites are really good and have a big library and should be at least not shamed for using the sprites but be aware it might not be the most suitable), they're not the highest quality either. Bowser looks bad, Luigi's mustache makes him look like his mouth is constantly open when Luigi is viewed from the front, Mario's arms look like they're glued to his body when he's walking and viewed from the front or back, and overworld sprites are actually different from battle sprites which can vastly limit your options.

-Can't say it's unpopular in the forum. A lot of people are asking for new world themes and a lot of people want characters beyond those 6 or 7, like Daisy, Wario, Waluigi, Donkey Kong, Diddy Kong, Rosalina. This isn't a character driven series. They should go nuts with the amount of playable characters and have a roster just like Mario Kart. The biggest problem IMO would be the powerup designs, there has to be some thought and time being spent on them, but I don't think it's a big deal. But a lot of people would be excited to see a Small Waluigi reveal, a Tanooki Donkey Kong reveal, and so on.

-I also think I really care a lot for the characters too but the gameplay has to be good or it's pointless. Mario Kart Tour has a lot of characters, but it's just a thoroughly shoddy game and there's little for me to engage with the characters there. Not sure about caring for the setting. I like to see a variety of environments. Odyssey somewhat pushed the bill for character design since we got some highly detailed massive overcooked chicken and a ruins dragon, so I like to see they make a niche world where everything is highly detailed or something.

-They might, but Nintendo is doing nothing with them, has been relying on the formula since the Koopalings' inception, and has only invented new characters that just replace their fights (ahem, do you guys remember the Broodals? Yeah, has been a while since they showed their ugly mugs). I think there's more you can do with giant bone fish, Petey Piranha, King Bob-omb, Mecha-Wiggler. But you have to make the new bosses good too or you end up with Sorbetti and Rollodillo (who remembers those Galaxy 2 fights lol) or the weakest aspect of Odyssey.

-I prefer boss fights where you engage rather than run until you hit a goal, but I do think an obstacle course would make for a fitting boss fight given the massive combat constraints of 2D Mario platformers.

-Definitely agree here. I can live with the controls as long as Wario gets to go on a date in the area right below Chill Bully's platform. No shells.
 
Unpopular shit incoming

-Super Paper Mario is my favorite Mario RPG game. Then again, I like every Paper Mario game (except Sticker Star. Yes, I like Color Splash). I also loved Partners in Time (and was butthurt it didn't get the remake treatment at first. Seeing the unfortunate news involving AlphaDream, though, I understand why they just skipped to Inside Story). I guess I'm not really bothered by dark things in Mario games, lol.
-I prefer Super Mario World's Mario and Luigi sprites to Superstar Saga's (SS still has my second favorite Bros sprites)
-I don't really mind story in Mario games. Like, it doesn't need it, but I wouldn't complain if the next 2D Super Mario game had some minor shakeup to the "kidnap Peach, git her back and beat Bowser for that victory dinner royale" formula. Like obviously, it shouldn't come before making the game fun, but I think that, along with maybe some new types of worlds (Like a Space World) and some character from the vast family of Mario apart from Mario, Luigi, Toads, Peach, Yoshi, and Bowser/his children would go a long way in making "New Super Mario Bros 5: Newest of All Time" (or whatever the next New Super Mario Bros game is called) feel less samey, more than adding an occasional new powerup would anyways. (This is unpopular within my friend group)
-I actually care about Mario less for it's gameplay and much more about it's characters and especially it's setting.
-I think seeing the Koopalings as Boss fights in a 3D Mario game has tons of potential and I want to see that.
-Super Mario 3D Land's final Bowser fight is one of my favorite Bowser boss fights in any game, as well as one of my favorite boss fights period
-I liked Super Mario 64 DS more than the original overall (though I preferred plenty of things in the original as well)

Maybe I'll do more when I'm not a lazy moron

- heathen opinion. then, godly opinion. partners in time is the best rpg ever made.
- i don't really like either sprite's and i think superstar saga's sprite style is abused to death in fanworks. partners in time and bowser's inside story have far better sprites.
- story is okay, i like it most in mario party and mario sports games.
- hey man, bd&a plush merchandise is pretty much how lgm and i got into the series. i still enjoy roleplaying with plushies with my twin sister to this day and we have quite developed, defined characters. building relationships with other characters is really fun, and i love how much of an open slate their personalities are!
- eh on koopalings
- eh on 3d land's final bowser boss fight
- super mario 64 ds is awesome and i love it more than the original.

Mario can be largely storyless till the end of time and I would not give the slightest of fucks.

If I wanted a story I'd play something else. Stories in video games are dime a dozen these days and to be frank the actual storytelling potential this franchise holds is very, VERY little.

but you said it would be nice to have a little context of what goes on in mario party games though...
 
I like knowing JUST enough to have a goal for what I'm doing. Other than that, couldn't care in the slightest.
 
This probably isn't unpopular HERE, but outside of here,

I never cared much for the NES Mario. It even annoys me how glorified it is.The visual art & gameplay started to be good with the SNES. And then the visual art got choppy for the entire N64 & GBC generation, and finally got back to being good again in GBA & GC,
and then kept getting better with every generation.
 
I'm not a fan of NES-styled merchandising. I mean, I have a shirt that says, "Thank you Mario but the Princess is in another castle" but that's the only one. I see a lot of the NES style in the store and I just want more of the 3D art and the flat 2D art on T-shirts.
 
I'm not a fan of NES-styled merchandising. I mean, I have a shirt that says, "Thank you Mario but the Princess is in another castle" but that's the only one. I see a lot of the NES style in the store and I just want more of the 3D art and the flat 2D art on T-shirts.
I definitely agree with you on that one, particularly the part about 3D art, all of the Mario T-Shirts I have are 2D art, finding stuff with the 3D art on is quite hard. It'd be nice if they branched out a bit on the merchandise too, use a few more characters and items than basically the original Super Mario Bros. cast + Yoshi.
 
-I'm not particularly fond of Super Mario World's Mario and Luigi myself (don't like the colors, don't like the giant black hat him, don't like the back pockets, don't like the glove's positioning) and I do prefer Superstar Saga's sprites. That being said, Superstar Saga's sprites are used a lot so while I don't want to exactly say it's "overused" (if you're short on asset-making, Superstar Saga's sprites are really good and have a big library and should be at least not shamed for using the sprites but be aware it might not be the most suitable), they're not the highest quality either. Bowser looks bad, Luigi's mustache makes him look like his mouth is constantly open when Luigi is viewed from the front, Mario's arms look like they're glued to his body when he's walking and viewed from the front or back, and overworld sprites are actually different from battle sprites which can vastly limit your options.

Tru, Bowser's SS sprite was pretty bad.

-Can't say it's unpopular in the forum. A lot of people are asking for new world themes and a lot of people want characters beyond those 6 or 7, like Daisy, Wario, Waluigi, Donkey Kong, Diddy Kong, Rosalina. This isn't a character driven series. They should go nuts with the amount of playable characters and have a roster just like Mario Kart. The biggest problem IMO would be the powerup designs, there has to be some thought and time being spent on them, but I don't think it's a big deal. But a lot of people would be excited to see a Small Waluigi reveal, a Tanooki Donkey Kong reveal, and so on.

The real unpopular opinion there was the part about me being cool with more complex storylines. And I do agree on more playables, but I was also referring to NPCs (like in boss fights and everything).


-I prefer boss fights where you engage rather than run until you hit a goal, but I do think an obstacle course would make for a fitting boss fight given the massive combat constraints of 2D Mario platformers.

Agreed on that front. Would have liked 3D land's final boss to have a tiny bit more confrontation, but I thought it was a really well designed obstacle course and it was a fucking adrenaline rush.

Semi-unrelated, but seeing you point out combat restraints made me remember how New Super Mario Bros DS was supposed to have the punch and kick mechanics from Super Mario 64. Now that I'm thinking about it, that would have been fucking awesome. Imagine if they reintroduced it in a future 2D Mario game and maybe even expanded upon it. And the boss fights would be cool. Like Mario Combat: The Official version.

-Definitely agree here. I can live with the controls as long as Wario gets to go on a date in the area right below Chill Bully's platform. No shells.

I always thought that a Super Mario 64 HD: Definitive Edition merging the best aspects of both the original and remake together would be a killer Switch release. Like, all the Power Stars and playable characters of the remake and the controls of the original, and prehaps even given a few extra features (like maybe a few more Power Stars and Waluigi added as a final playable character). That would be the shit.... but it's never happening. (Unless some stealth agent from Nintendo has an account here, heh)

Mario can be largely storyless till the end of time and I would not give the slightest of fucks.

If I wanted a story I'd play something else. Stories in video games are dime a dozen these days and to be frank the actual storytelling potential this franchise holds is very, VERY little.

I suppose my perspective on this comes from the fact that I'm a longtime writer/artist (have been since I was a dumbass kid) and love to write characters and settings and make short stories centered around them. I'm the type of person who likes to get lost in fictional worlds and all that.

On that level, I respectfully disagree with there being little storytelling potential. I might be biased because of my status as writer, but I often return to Mario when writing short stories because I actually feel the Mario universe is great for that type of stuff and I feel I can create a lot of epic things using the characters, settings, etc. I find no shortage of potential ideas using the vast library of locations and characters and stuff, from both the mainstays and especially many of the one-offs from both the RPGs and otherwise (I really love taking them and figuring out where they'd fit in within the greater Mario verse). It gives me a lot to work with (even though most of it is comedy/interaction based, though I do also have a lot of serious story ideas). I feel it's really easy to translate it and it's characters (both main, one off, pretty much any) to novel format.

Honestly, since I'm thinking about this right now, I feel a large part of that is directly related to how reusable the cast is designed to be. I have a shit ton of headcanons based on each character and a lot of the locations, and it really feels like something I can make my own and all that. It's actually my favorite thing about the games.

I do still appreciate most of the limited story in the mainline games, though, as it allows me to fill the blanks.
 
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Well I can respect your opinion but I look at it from the perspective of "every single story telling trope in existence has been done many times over" so when it comes to Mario getting more story it's hard for me to be interested in the concept as I'd be able to predict about 95% of what would happen.
 
I definitely agree with you on that one, particularly the part about 3D art, all of the Mario T-Shirts I have are 2D art, finding stuff with the 3D art on is quite hard. It'd be nice if they branched out a bit on the merchandise too, use a few more characters and items than basically the original Super Mario Bros. cast + Yoshi.
Heck yeah! There's a market out there for other characters. They should be well aware of it. And heck, it's not just the characters that are limited, I really want Mario Party shirts, Mario sports games shirts, DDR Mario Mix shirts. I've seen only basic Mario platforming (mostly retro stuff like NES, Super Mario Bros. 3, Super Mario World, maybe one Odyssey shirt?) and the very, very occasional Mario Kart. I did saw some really neat Mario shirts at Box Lunch but everything else just seems to be way too small for me, too basic, or NES style.

I'd buy these sweet designs like these if they weren't just Red Bubble items, but actually found in whatever geek store I walk into.

Even Red Bubble isn't 100% giving me designs from other games but they still have a lot of tight stuff in there (but be warned, there's some really dumb/distastefull stuff in there too that'll make you look like an asshole with a poor sense of humor if you wear them, so, really, no point to buying those in the first place),

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Only thing I'm hoping is that they're all original designs because I'd feel bad if they weren't and the person who made the art doesn't see that money.

But maybe I'm looking in the wrong place all together, but I just can't help feeling disappointed when I go into GameStop, Hot Topic, etc. and find nothing I really like.



The real unpopular opinion there was the part about me being cool with more complex storylines. And I do agree on more playables, but I was also referring to NPCs (like in boss fights and everything).
It would be nice if Mario got on board with actual story telling, but it always would seem to me as experimental spinoff material and would touch on themes I feel Mario wouldn't be an appropriate medium to explore (complexity has never been a component of Mario, and that's a deliberate design choice given Mario's all about accessibility from character design to environmental design to controls to storytelling)

Agreed on that front. Would have liked 3D land's final boss to have a tiny bit more confrontation, but I thought it was a really well designed obstacle course and it was a fucking adrenaline rush.

Semi-unrelated, but seeing you point out combat restraints made me remember how New Super Mario Bros DS was supposed to have the punch and kick mechanics from Super Mario 64. Now that I'm thinking about it, that would have been fucking awesome. Imagine if they reintroduced it in a future 2D Mario game and maybe even expanded upon it. And the boss fights would be cool. Like Mario Combat: The Official version.
I've always wanted more combat options for Mario but I also think it'll be more appropriate as a spinoff since combat options have to be developed to the point the Mario system has to be reworked. Enemies might be easier to deal with so powerups and enemies have to be changed. If the combat just doesn't add anything otherwise, then little point to it. Super Mario 64 had a neat combat system though the only useful moves usually is the slide attack, kick, and slide kick since other combat moves usually stop your momentum or require you to stop your momentum, which is kind of counter intuitive to platforming. There's just no need to stop running to punch a Goomba when slide attacks usually work better, and if you can't move a lot (such as in Rainbow Ride), kicking offers more range or you just jump on them. Other platforming games actually kinda had this problem where the slide/running attack is far more reliable than the standard punching attack, particularly DK64 and Rayman Origins/Legends.

I always thought that a Super Mario 64 HD: Definitive Edition merging the best aspects of both the original and remake together would be a killer Switch release. Like, all the Power Stars and playable characters of the remake and the controls of the original, and prehaps even given a few extra features (like maybe a few more Power Stars and Waluigi added as a final playable character). That would be the shit.... but it's never happening. (Unless some stealth agent from Nintendo has an account here, heh)
I just want new games now, though. We've been dipping our toes a lot in remasters, remakes, ports, but I'm good now with reveling in nostalgia and want new content. Sunshine sequel would work wonders, maybe incorporating shooter elements. But that'll never happen too. So yeah. Not saying Super Mario 64: HD won't be nice, I'm just burning out from nostalgia dipping.

I suppose my perspective on this comes from the fact that I'm a longtime writer/artist (have been since I was a dumbass kid) and love to write characters and settings and make short stories centered around them. I'm the type of person who likes to get lost in fictional worlds and all that.
I do this all the time too. Used to write fanfiction I'd never finish when I'm bored, and I like to create stories and scenarios via Gmod screenshots. Free-mode roleplay's fun, too.

On that level, I respectfully disagree with there being little storytelling potential. I might be biased because of my status as writer, but I often return to Mario when writing short stories because I actually feel the Mario universe is great for that type of stuff and I feel I can create a lot of epic things using the characters, settings, etc. I find no shortage of potential ideas using the vast library of locations and characters and stuff, from both the mainstays and especially many of the one-offs from both the RPGs and otherwise (I really love taking them and figuring out where they'd fit in within the greater Mario verse). It gives me a lot to work with (even though most of it is comedy/interaction based, though I do also have a lot of serious story ideas). I feel it's really easy to translate it and it's characters (both main, one off, pretty much any) to novel format.

Honestly, since I'm thinking about this right now, I feel a large part of that is directly related to how reusable the cast is designed to be. I have a shit ton of headcanons based on each character and a lot of the locations, and it really feels like something I can make my own and all that. It's actually my favorite thing about the games.

I do still appreciate most of the limited story in the mainline games, though, as it allows me to fill the blanks.
Yeah, that's the great thing about Mario since the universe is really flexible. You can project many things you want into characters. I project into Mario characters all the time, such as my twin relationship and other experiences into Mario & Luigi. The characters themselves, it can be a little disappointing they're not developed and you wish for more from them in their games, and there's always a disconnect between "official" and "fanon" but you shouldn't let the disconnect bother you too much. Just have to accept that. You can still tell stories within the confines of the game, though. I mean, I make Mario an aficionado for making Wario's life miserable.
 
Heck yeah! There's a market out there for other characters. They should be well aware of it. And heck, it's not just the characters that are limited, I really want Mario Party shirts, Mario sports games shirts, DDR Mario Mix shirts. I've seen only basic Mario platforming (mostly retro stuff like NES, Super Mario Bros. 3, Super Mario World, maybe one Odyssey shirt?) and the very, very occasional Mario Kart. I did saw some really neat Mario shirts at Box Lunch but everything else just seems to be way too small for me, too basic, or NES style.

I'd buy these sweet designs like these if they weren't just Red Bubble items, but actually found in whatever geek store I walk into.

Even Red Bubble isn't 100% giving me designs from other games but they still have a lot of tight stuff in there (but be warned, there's some really dumb/distastefull stuff in there too that'll make you look like an asshole with a poor sense of humor if you wear them, so, really, no point to buying those in the first place),

hkweG82.jpg
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Only thing I'm hoping is that they're all original designs because I'd feel bad if they weren't and the person who made the art doesn't see that money.

But maybe I'm looking in the wrong place all together, but I just can't help feeling disappointed when I go into GameStop, Hot Topic, etc. and find nothing I really like.
Yeah, we rarely see anything that isn't generic Mario, platformers or Mario Kart either. We've actually managed to find a fair bit for Mario Kart though, over the years we've found all sorts from badges to bedsheets, clothing, tracks, and a big remote control Bowser. You can really tell that there's demand for other characters though, there's a toy shop by us that have really upped their Mario game recently on the figure lines, and it's always the rarer enemies and characters that go first and just leave the plain Marios. Most of the Mario shirts I have are from Primark, but they go in fits and starts so it's random if you find any. And yeah, I hope that isn't stolen art on those shirts because they are really nice designs. It's hard to know if they are though, as someone in my computer science class has had several pieces of her art stolen and put up on Red Bubble without her knowing.
 
Unpopular shit incoming

-Super Paper Mario is my favorite Mario RPG game. Then again, I like every Paper Mario game (except Sticker Star. Yes, I like Color Splash). I also loved Partners in Time (and was butthurt it didn't get the remake treatment at first. Seeing the unfortunate news involving AlphaDream, though, I understand why they just skipped to Inside Story). I guess I'm not really bothered by dark things in Mario games, lol.

I thought SPM was decent, but also really overrated. The story and setting felt too un-Mario and the gameplay was just mediocre and repetitive. It's my least favorite Mario RPG overall. I also think Partners in Time (and also Sticker Star) are some of the most underrated Mario games of all time.

-I prefer Super Mario World's Mario and Luigi sprites to Superstar Saga's (SS still has my second favorite Bros sprites)

Don't have much of an opinion here.

-I don't really mind story in Mario games. Like, it doesn't need it, but I wouldn't complain if the next 2D Super Mario game had some minor shakeup to the "kidnap Peach, git her back and beat Bowser for that victory dinner royale" formula. Like obviously, it shouldn't come before making the game fun, but I think that, along with maybe some new types of worlds (Like a Space World) and some character from the vast family of Mario apart from Mario, Luigi, Toads, Peach, Yoshi, and Bowser/his children would go a long way in making "New Super Mario Bros 5: Newest of All Time" (or whatever the next New Super Mario Bros game is called) feel less samey, more than adding an occasional new powerup would anyways. (This is unpopular within my friend group)

I definitely agree with this, Mario can work with story. Gameplay definitely comes first, but a good story would be the cherry on top.

-I actually care about Mario less for it's gameplay and much more about it's characters and especially it's setting.

I'll have to respectfully disagree with this one, Mario was always primarily gameplay to me. Kirby is that series I love for characters and setting, not Mario.

-I think seeing the Koopalings as Boss fights in a 3D Mario game has tons of potential and I want to see that.

This should absolutely be a thing and should have happened a while ago.

-Super Mario 3D Land's final Bowser fight is one of my favorite Bowser boss fights in any game, as well as one of my favorite boss fights period

That one was epic, but Meowser in 3D World is my personal favorite (for the platformers at least)

-I liked Super Mario 64 DS more than the original overall (though I preferred plenty of things in the original as well)

This is one of those "unpopular" opinions that's actually objectively correct and if anyone disagrees I will very politely and respectfully say "no u" and go to your house and kill you in your sleep

Maybe I'll do more when I'm not a lazy moron
 
My biggest issue with references to the NES games is that they're so common, and they're often the only thing that ever gets referenced. At this point they've lost any and all meaning.
 
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Perhaps the want of a more engaging story in Mario could be why the RPG games (and its characters) are held in higher regard compared to the other spin-offs like Kart, Party and the Sports games. In a way, the RPG characters and story made a stronger impact than even characters from Super Mario (ex: Broodals, Nabbit and Sprixie Princess). This is despite the fact that the RPG games have a lesser sales reach compared to something like Mario & Sonic or Mario Party. This is evidenced by a few things: how much fan art is inspired by the RPGs, the much louder vocal discontent from the recent Paper Mario games*, more visible request for Smash Bros to have a character from an RPG like Paper Mario and oddly Geno** and overall the more positive inspiration that has often been mentioned.

* Best evidenced by how much "Fail Awards" votes anything involving Sticker Star got.
** A character starting in spin-offs is usually cited as a reason against making them playable

I never cared much for the NES Mario. It even annoys me how glorified it is.The visual art & gameplay started to be good with the SNES. And then the visual art got choppy for the entire N64 & GBC generation, and finally got back to being good again in GBA & GC,
and then kept getting better with every generation.

In a way, I started to appreciate Donkey Kong (arcade) references because of the overflowing Super Mario Bros. references, whereas I was not exactly thrilled by Donkey Kong references before that. At one time, Nintendo outright never acknowledged that Mario started from Donkey Kong at all, and when I brought this up, most people here either didn't mind that or they outright prefer that Super Mario Bros. should be the starting point of acknowledgement. People even mistake the Super Mario Bros anniversary as the anniversary of the character.

Therefore it's my unpopular opinion that the original Donkey Kong should by right be acknowledged as a part of Mario history because it's a very instrumental game for Nintendo (you know, because Mario started here) and not something to brush off. It's great to see that they are coming around on this.

Thank you for reading.
 
The whole meme that Wario was big dick chad badass until Warioware bad shovelware minigame compilation for casuals emasculated him is dumb as shit. Even disresgarding that the Wario Land games and their supporting material have plenty of goofy slaptstick at Wario's expense and things like Wario scratching his butt and shaking his derrière at the camera, it's like

his name is Wario

he looks like this

Wario_MP9.png


It's like calling Bugs Bunny a badass.
 
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