Unpopular opinions about the Mario series

Baby Luigi Rescuing Mario

*insert Shakira music here*
I would say that me being named after some dude disliking Yoshi games is ironic if it weren't for two things.

1. I liked him because of Mario Kart: Double Dash, not because he was a stolen wallet.
2. Yoshi sucks.
 

Nossie

Dinosaur Land's greatest grape treader.
so much Yoshi hate

I liked that Yoshi Story as opposed to Island had more expansive courses, that it was designed more to explore than to reach the other side. That every color Yoshi had different stats, and felt the physics and move dynamics are pleasant.

Things that I like from both Story and Island
- the visual & audio themes are cute & beautiful, I love the lullaby esc of it.
- the enemies especially shy guys, bandits, and monkeys- use their surroundings! I think this feature should happen more in the Mario-centric series.
 

LeftyGreenMario

Mushroom Kingdom's second greenest plumber
I find the first game to be not that great as people say it is, that succeeding Yoshi platformers work off this foundation I don't even like. The first game had new mechanics going for it like the ground pound but the egg throwing cursor I don't like for being unwieldy, flutter jumping doesn't feel fun. The transformations are stupid and lame most of the time. The scoring system is lame and just exaggerated more of the problems I had with "all or nothing" Dragon Coins. Never liked the art style of any of the games, that juvenile "game for babies" style, and all Yoshi games after this one find some way to be miserable in some art-related component either soundtrack, model work, or sprite work, or a combination.
 

YoshiFlutterJump

Shine Sprite
Poll Committee
I honestly never understood why so many people consider YI1 to be the pinnacle of the Yoshi series. I mean, yes, YI1 is a fantastic game. But are the sequels really any less fantastic? YI2 was basically everything YI1 was but more, and maybe some people don't like the complications that the baby switching throws in, but I thought it was a pretty neat mechanic. YNI is admittedly a bit lazy in how heavily it borrows from YI1, but taken on its own merits, it really does everything that the original did and does it better (plus the new art style was absolutely beautiful, fight me). I also disagree with the notion that the SNES version of YI1 is better than the GBA remake, because it's not.

However, in my eyes, the true pinnacle of the main Yoshi series is the Woolly/Crafted World line of games. I haven't played Crafted yet beyond the demo so I can't definitively determine which is better, but I absolutely adore Woolly World and it easily surpasses all four of its predecessors. Even if it plays a bit differently and is no longer focus on saving babies, it's largely true to the established formula while still throwing in a good number of its own unique tricks. Crafted World looks like a worthy successor and I'm looking forward to playing that.

Story is the weakest of the six main Yoshi games in my eyes, but it's by no means a bad game and I enjoyed its more open and non-linear level design. I'd probably like it a bit more if it were longer.
 

Baby Luigi Rescuing Mario

*insert Shakira music here*
YI2 was basically everything YI1 was but more,
Yoshi's Island DS had a severe lack of items, which hurt the game immensely. It also had a laughably weak soundtrack, a lot of bad sprites, and some poor implementation of the baby switching mechanics. Baby Luigi also wasn't a usable baby and had to be rescued again which was the game's biggest insult.

I can't do an in-depth critique of DS since I wasn't a huge fan of the original in the first place, but DS had some pretty bad problems.

I do agree that the Advance remake of the original isn't so bad (as it's most people's only access to play the original these days unless they own an SNES Classic or Nintendo's Online Liability). The sound is weaker and the resolution is on a tiny screen but so is like, everything on a GBA so it didn't bother me all that much.
 

winstein

Justice is not limited, it is a universal quality
I am hoping to see some articles with the flaws of Yoshi's Island DS. Admittedly I have a bit of bias against Yoshi's Island DS for surface reasons like how it used Bowser as a final boss, and how they introduced the Star Children to prop up the importance of established characters.

Also because it introduced Baby Wario, who they (I guess) thought people will care but it turned out that this is his first and last appearance. Even Baby Daisy is a bigger deal than him despite first appearing in a Kart game. I don't know if it's an unpopular opinion itself, but Baby Daisy is a better character than Baby Wario even though the latter appeared in a supposedly more respectable game.

Thank you for reading.
 

TyrorexDMZ

Shy Guy
The writing in Color Splash isn't as good as people think it is. It has cute one-liners, but that's it.
A big subconscious reason people praise the writing of Color Splash is because everything else in the game is lacking in quality so much, players are latching onto the one decent thing there is. By latching onto the writing, it creates a cycle where players then started playing the writing's quality up more. The same principle is also why Huey is the only actual character people praise and sometimes play up, as he's one of the only characters with both an actual name and unique design, rather than one or the other.
Had the rest of the game been designed like a normal Paper Mario and upped to the quality the writing and Huey are perceived to show (other partners with some of Huey's incompatible lines given to them, everyone else being unique, more substance and freedom of choice in battles), the writing and Huey wouldn't be praised as much.
 

Baby Luigi Rescuing Mario

*insert Shakira music here*
imo people praise huey over say goombario is that he actually sticks around with you for the entire game and he evolves with the plot, unlike the partners which are relevant only in their introductory chapters. it's actually a critique i have for the paper mario partners, that none of them are very developed characters and become irrelevant for the most part after they join you. i would like for more dynamic partners, have cutscenes play out where you see all of them, and have them even interact with one another (the most we ever got out of inter-partner relationships are small quips goombella/goombario makes towards duplinghosts in their tattle).

not being a bitch also helps in huey's case, unlike kersti.
 

YoshiFlutterJump

Shine Sprite
Poll Committee
Color Splash has the best writing in the series and is my second-favorite one overall, so that's not why the humor is so highly praised. Maybe you disagree, but don't just jump to conclusions like that.

Also partners were overrated as I never found any reason to use a partner that wasn't Goombario/Goombella, who had more personality than every other partner in the game thanks to Tattle. SPM made a good choice in choosing to make Tippi the main partner, but in turn every other partner had a personality of literally zero. Personally I think ditching multiple partners was one of the best decisions that Sticker Star and Color Splash made, as it allowed for actual character development while not including the tedious and useless tool swapping of SPM.

M&L has a better combat system than PM ever had or will have, though. Better overworld gameplay, too. Pretty much better everything.
 

winstein

Justice is not limited, it is a universal quality
I do like that the "Paper" aspect in Paper Mario is played up, because it's the thing that attracts new people. In fact, this is what commercials focus on! The only exception that I can recall is the first Paper Mario's Japanese commercial, but that's because it's focused more on a Story (It's called "Mario Story", lest we forget). I remembered liking it because of the papery aspect in the N64 game, when Mario fell down from Goompa's house similar to how a paper falls. Even Thousand Year Door played up the papery aspects, which involves paper transformations and characters that are basically paper models (Hooktail, anybody?).

It's true that fans view the story and its characters as the main attraction of the series, which is probably a carry over from the days of Super Mario RPG. I felt that improving the paper designs is a beneficial change. It's one of the reasons I think Colour Splash is really great. For example, they use sprites like the first Paper Mario, but it allowed for some interesting effects like how when the wind blows, the characters will wobble. Certainly some traditional aspects would help, but I felt that Paper Mario handled the transition to High-Def gracefully. It helps that it has an awesome instruction manual.

Thank you for reading.
 
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