Cherries and Berries
I think you're looking too deeply into this bruh
Welp, that comment's deleted and that user was banned.I think you're looking too deeply into this bruh
I would love to see one big overworld in the next Paper Mario game, as I think that it fits the style more than a string of individual areas like in Color Splash, and to me, the areas feel more natural and part of a bigger environment that compliments the story.Anyway, to anyone who has played and liked the game, is the ring-based battle system and the expansive overworlds the direction you would like the series to continue going in, assuming that the game series will not ever go back to its roots?
I made a mistake - you can run from normal enemy encounters, though there's still the required fights.I've just started playing the game today, and I do like the ring battle system. What seems to be so far an improvement from Sticker Star is that you actually have to battle more even without exp, as it doesn't seem like you can run from enemy encounters (correct me if I'm wrong), there's a good amount of required non-boss fights, and sometimes you need to fight to save a Toad, so while I would prefer the game to have exp the battle system at least never feels pointless. While I don't know if I would want the ring-based battles to return (I do enjoy them, don't get me wrong) having the game make you use the battle system more often is something I would like the series continue.
I definitely do prefer the expansive overworld over what was in the last two games.