Re: The Ultimate Mario Face-Off!!!
I've played the previous Mario Party games. I can say what Mario Party 8 isn't good at
-Inconsistent frame rates; 30 FPS during boards, 60 FPS in minigames; Duel Candy particle effects lead to a notable FPS drop, and beating someone at a duel leads to a loading screen (every other minigame doesn't seem to create a loading screen).
-Minigames are the weakest in the series. Motion controls lead to pretty lackluster minigames including Flip the Chimp, Crank to Rank, Treacherous Tightrope, Sugar Rush, Shake it Up. Many minigames lose out on potential interesting control schemes, a fair bunch just you playing with the Wii Remote on its side. Rudder Madness is also a terrible minigame.
-Minigame mode does not let anyone besides player 1 duel with anyone not named player 1.
-Strange lack of widescreen support.
-No nunchuk support.
-Gimmicky boards like King Boo's entirely luck-based gimmick and Goomba's Booty Boardwalk's free stars.
-Too many opportunities to get free Stars; Lucky Space and Donkey Kong space are primary offenders. In previous Mario Parties, DK can either let you (and/or other players) play a DK minigame that let you earn coins, let you get a DK bonus where you hit a Dice Barrel for a reward, ranging from coins to a star, or let you play a dice-rolling minigame where you can win a star if you roll higher than DK.
-Bowser space doesn't let to Bowser Bonus, Bowser minigame, Bowser Revolution; it leads only to a bad event.
-Forcing players to go through single-player mode twice to unlock the two characters, the second one being you having to use the unlocked character to guarantee the unlockable character to spawn at the last map.
-Candy system is all right, but loses out to Orbs. Orbs, while also powering you up, can also let you lay traps. Orbs also offer more variety than candy and are much more rewarding. Transformations from candy are cool, though.
-Dueling is lackluster; leftover from Mario Party 7's roulette. Mario Party 5 and 6 let you make a wager between stars and coins. In previous Mario Party games, you can duel by landing on a duel space, or if in the last 5 turns, you land on the same space as another person. Here, you have to consume a Duelo Candy and hope you roll high enough.
-Up until Mario Party 7, you can set matches to be CPU only.
-Last Five Turns in Mario Party is far less predictable; in previous Mario Parties, the last-place player/team hits a roulette that ranges from multiplying space effects (like triple coins you earn/lose on blue and red spaces or rewarding last place with 40 coins or turning all Red Spaces to Bowser/Fortune Spaces).
-What Battle minigame you play is determined by Roulette. In previous titles players vote for the minigame (5, 6, 7). Mario Party 4, there is a Battle Space and the person who lands on it picks one of two randomly selected minigames.
-I liked the UI in the previous games more.
But hey, no Fortune Space.