The game is lolful in its aggressive monetization strategies (200cc locked behind Gold Pass, preferred characters and parts so you need to pay to have great outcomes, limit on how many coins and points for the characters and parts you can get) and the controls can get in the way a lot of times, where if you fail to tap on the center you might not be able to take tight turns, not to talk about the many times where an item is accidentally used.
There are a few ideas I think they should consider for the console games though:
- Reverse tracks, really after they removed the concept from MKDD, they finally mamaged to make them after so so many years, they are a really interesting alternative to Mirror Cup
- points system in the races, when freed from all the monetization strategies it's actually pretty neat on its own
- HUD that tells you who hit you and who you hit with your items
- Special items, although those can be a double edged sword in terms of balance
Also, Nossies are finally acknowledged as a Mario Kart staple, how convenient that we just made the page for them
