Mario Tennis Aces

How do you screw up Exhibition mode? Just give us the freaking option to select how long we want to play and which stages we want to play on. It's so simple! I called some of my old friends over to play, we used to play Power Tennis all the time. And it was so annoying having to turn off all the stages just to select the one we wanted. We could even do a long intense match like we used to play in Power Tennis.
 
I just noticed in Adventure Mode, the HUD differs between consumer version and the Treehouse version.

In the consumer (release) version, it didn't show Koopa Troopa's emblem, their tennis racket has no emblem on it. Same thing with the other Adventure Mode opponents who are not playable in the base game.
q7230MY.jpg


In the Treehouse version, it shows its emblem. Meaning that they used a later build or a custom build allowing post-launch characters to be playable.
1pnUH6P.png
 
Well yeah. They did showcase Blooper and Koopa Troopa.
 
Tennis Ball said:
I just noticed in Adventure Mode, the HUD differs between consumer version and the Treehouse version.

In the consumer (release) version, it didn't show Koopa Troopa's emblem, their tennis racket has no emblem on it. Same thing with the other Adventure Mode opponents who are not playable in the base game.
q7230MY.jpg


In the Treehouse version, it shows its emblem. Meaning that they used a later build or a custom build allowing post-launch characters to be playable.
1pnUH6P.png
I could have sworn I saw gameplay where Boom Boom's logo was visible in the HUD.
 
You're referring to GameXplain's gameplay video. I guess the early copy that previewers have, is a different build.

EDIT: NintenU's gameplay video also has that preview build, but packattack04082's video has the consumer build.
But both in preview builds and consumer builds, the results screen shows the Adventure Mode opponents' emblem, for instance Shy Guy, are blank (except for DK and Boo).
g1CDCWK.png


Their racket emblem are also blank, for instance Boom Boom.
NUnAzQl.png
 
Not a huge fan of developers walling off content until some later release date.

I mean I get why they do it. I'm just not a fan of it.
 
I think I misunderstood you and vice-versa. What I meant was that, during gameplay, the Adventure Mode opponent's logo appears next to their racket count, though it doesn't appear on the results screen or on their rackets.
 
That's what I was talking about. And their emblem doesn't appear next to the racket count in the consumer version.

Seems weird that consumers get a build different to the preview builds.
 
Tennis Ball said:
That's what I was talking about. And their emblem doesn't appear next to the racket count in the consumer version.

Seems weird that consumers get a build different to the preview builds.
Oh, then that's... strange.
 
If anyone was wondering, a new patch for the game was recently released:

https://en-americas-support.nintendo.com/app/answers/detail/a_id/29137/~/how-to-update-mario-tennis-aces

Changes to Online Tournaments
The “Rating” feature will be added to the game on July 1, 2018. Ratings scores will start at 2,000 and go up after scoring points and go down when losing points in matches. It is a score that shows how strong the player is. (The in-game ranking board will continue to be based on Total Points.)
In cases where there is a disconnection during a match, ratings will go up or down based on the score in that match at that time.
When there is great discrepancy between players in ability, a player’s rating may not go up even if they win.
Changes to missions in Adventure mode
Forest Practice Court: We have adjusted how often the opponent uses Zone Shots.
Forest Edge: We have adjusted how quickly the opponent responds to shots.
Reflection Room: We have adjusted how much Energy is refilled.
Royal Chamber: We have adjusted how much Energy is refilled.
Other changes
Online Tournament: We have addressed an issue of settings not aligning with Options settings when starting a match.
Online Tournament: We have addressed an issue of the game freezing when pressing certain buttons after there is a communication error.
There will be further adjustments to game balance in matches and character performance.

I do appreciate the patch, but it's nothing that I really want, such as nerfing Bowser Jr. or match length settings.
 
Still having fun without the retry button?