Things you didn't notice before in Mario games

Doctor Healmore

Shine Sprite
Poll Committee
You can mess around with Luigi's facial features--and the game logo, too--on Dream Team's title screen.

Also, in Sticker Star and Paper Jam, the shine on the shiny stickers/cards moves when you tilt the 3DS.
 

ArchagentEverlasting

Your favorite travel guide gal
Poll Committee
That it doesn't actually say L is Real and it's just a blurred sign texture

Seriously, it took my entire lifetime to realize that you can't read it, I just took other people's word for it
 

Spore Knight

"Down here, there's no room for you!"
Might just be me, but it took me forever to notice that the Mario 64 healthbar is in the shape of Mario's head.


This kinda reminds me of a non-mario game, Sonic Mania, where the island in the title screen is in the shape of Sonic's head.
 

Dr. Mario

Mushroom Kingdom's OG Woo Meister
Oh lol, it also took me way longer than it should (read: years) to realize that too.
 

Wittgenstein

TLW-728 Supercomputer Prototype
I used to think the shape used in the transition after getting a star was supposed to be Mario's peace sign, referencing how he makes that gesture when you get a star. Wasn't till later I finally realized it was the shape of his head.
 

Dr. Luigi

Prepared for the job... maybe
A few days ago, I found out that there was a shortcut in GBA Luigi Circuit, on one of the last turns. It was very obscure, on a semi-obscure track, and it doesn't appear in MKDS. Probably one of the least-known shortcuts in the series
 

Dr. Mario

Mushroom Kingdom's OG Woo Meister
Also Mario Kart related but it probably took me way longer than it should to realize the B Dasher refers to the standard controls of the Mario platformers and how B was the accelerate button in Super Mario Kart.
 

Doctor Healmore

Shine Sprite
Poll Committee
Princess Mario said:
Also Mario Kart related but it probably took me way longer than it should to realize the B Dasher refers to the standard controls of the Mario platformers and how B was the accelerate button in Super Mario Kart.
I had no idea until you told me. Dang, that's cool.
 

J-Yoshi64

Always remembering Walkazo
I was today years old when I learned this.
 

Dr. Baby Luigi

Mushroom Kingdom's Most Adorable Doctor
that's perfectly fitting for a game that's 80% recycled assets
 

Dr. Mario

Mushroom Kingdom's OG Woo Meister
Bob-omb Battlefield, Cool Cool Mountain, and the Slide themes are just variants of each other so...
 

Koops

King of cowards.
It's a pattern in most Mario games. Or even in many non-Mario games.

There's always a little set of notes that is repeated in many songs, but the instrumentation and rythm makes them different.
 

Wittgenstein

TLW-728 Supercomputer Prototype
On that subject of musical reuse, a lot of SPM's soundtrack uses the motifs from either Flipside or Count Bleck's theme (in some cases both, like Castle Bleck and Bounding through Time)

It's really cool how many moods can be achieved with one or two strings of notes based on the instrumentation, key or tempo. Count Bleck's theme can sound intimidating and evil, or emotional and powerful just based on how it's used.
 

Koops

King of cowards.
I mean it's cool when an ost does that, gives it its own identity in a way, but at the same time when you realize that all songs have similar melodies they kinda become a bit less special individually.

So yeah. I prefer varied soudtracks.
 

Dr. Mario

Mushroom Kingdom's OG Woo Meister
Bandana Waddle Dee said:
Pretty much every theme in World and Sunshine is a variation of that game's respective main theme so...
That's why I knock on the soundtrack of these games. Smash Bros. also isn't immune to me knocking on it. You get tired of hearing those themes so much you just want them to ever play in another game again. There are also some other overplayed Mario songs like Gusty Garden and the underground theme that I'm really sick of. And there are also songs in Galaxy 2 like Sky Station Galaxy and Fluffy Buff; and Fossil Kingdom's music in Super Mario Odyssey; like they follow a pattern to Good Egg Galaxy, or that's how it feels.

Forde said:
I mean it's cool when an ost does that, gives it its own identity in a way, but at the same time when you realize that all songs have similar melodies they kinda become a bit less special individually.

So yeah. I prefer varied soudtracks.
Same here, as explained above. To me, having variations of a track can unify a theme of the game, but overreliance comes off as lazy and uninteresting.
 

Dr. Eggman

I am the enemy, I will succeed
My problem with Sky Station Galaxy/Theme of SMG2 is that they're just the same song with very few or minor differences, rather then using a motif or being lazy and just arranging the same song like the modern Smash games and Super Mario World do.
 

Koops

King of cowards.
True dat.

Mario Galaxy 1 actually does a bit of rearranging itself but I feel it's actually pretty subtle there.

Or maybe that's just my bias deafening me.
 
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