Now I remember why I don't post here very often now. I can't stand seeing this kind of toxicity.You're not even going to run the timer at a hacked 7 laps which is the true way to enjoy courses.
Mario Kart 7 multiplayer ALSO does this. We found out the hard way that we tried to force Wario last place via shells only and item camping and constantly throwing red shells at him and then catching up to 2nd place (1st place would eventually park and then throw shells at Wario; no coin item to screw you over either). Local play is so thoroughly screwed by Nintendo's laziness and incompetence porting online "features" in the game such as inability to pause and timers goddamn everywhere and inability to go back in some menus.
I think Nintendo's the only big company so capable of screwing this up this bad. The moment they touch programming for online, they lose all their brain cells and pull off absurd design like this
No, it's not the replay functionality. Replays cap out at 5 minutes, the results screen shows while your characters are racing if you do see a replay that exceeds the 5 minute limit.But now, MK8D exits you out of the course at, was it 10minutes? What is the purpose of that, the replay feature perhaps? Ghost data? Whatever the case, I don't like it.
Mario Kart 7's local play was a slap-dashed together piece of shit multiplayer experience that assumes local play is the same as online play and that you, like, can't interact with your friends whatsoever. It didn't necessarily need to be this way, because as you said, Mario Kart DS played perfectly fine, allowing you to pause and take your time selecting a combination and what not.But Mario Kart 7's local multiplayer is very flawed though. It functions exactly like online play which means that:
•You cannot pause the game to take a break. Once you start a game, you have to play until the end.
•After you set the rules and advance to the course selection, you can't go back to change the rules and get new CPU opponents. This might not seem like a big deal, but to someone who cares about the CPU characters like me, it is a big deal.
•In addition to the 5 minute timer during races, there is a timer at the results screen that forces you to move on to the next race. Once again, this doesn't allow you to take a break in the middle of a game.
•You can't set the number of races or battles, it's always four.
And the thing is, Mario Kart DS, an older game on an older console, didn't have any of these problems. What's their excuse for screwing up Mario Kart 7's local multiplayer?
All I'm doing is giving a game I'd otherwise like robust criticism that I think richly deserves the criticism especially when such content is often absent in video game reviews; local multiplayer is supposed to be a major component of Mario Kart is it? It's so poorly put together I'd subtract a whole number from my review score just because of it. I don't see the toxicity in display aside from the tongue-cheek remark about 7 laps being a good way to enjoy racing especially on 200cc. I'm sorry if I came off as toxic, but I'm not trying to attack anyone....Now I remember why I don't post here very often now. I can't stand seeing this kind of toxicity.
For some reason, I've come to associate the Mario brand as a whole with this:
The title theme of Mario 3D Land pops up in my head whenever I see a random piece of Mario media or merch, like when someone in the metro wears a Mario jacket. The game wasn't the first Mario game I ever played nor do I think it's particularly better than the SMB theme (which is the Mario music basically), it's just that I must think it's the most Mario or something.