Unpopular opinions about the Mario series

Mcmadness said:
And it will keep happening, forever.
Not if Fortune Street gets another sequel. :P
 
For some reason, Fortune Street, Itadaki Street, and Mario Sports Mix all have Mario coherently talking and they're all made by Squenix.

But I swear, if they make Mario silent again in a hypothetical third Itadaki Street, I'll be steamed.
 
-SMG2 is the best Mario game ever.
-SMO is not the best Mario game ever.
-Dream Team is the best Mario RPG ever.
-Lost Levels is a fun game.
-Lubba is a good character. Sure, Rosalina is better, but she eventually navigates Starship Mario alongside Lubba, and it’s wrong to say that Lubba replaced Rosalina. They could have made Rosalina have more importance to the game, but that doesn’t mean they should remove Lubba.
-Daisy is the worst clone character Nintendo has ever made. I mean, Toadette has proven her independence from Toad, Luigi has proven his independence from Mario (admit it, he started out as a clone character), and Bowser Jr. has proven his independence from the Koopalings. But despite Nintendo’s efforts, Daisy remains to be what she was in Smash 4: a palette swap of Peach. Saying “she’s a tomboy” and making her hate Waluigi really doesn’t help. Daisy is just downright pointless.
-I like Waluigi and think he is very underrated.
-I like the Shy Bandit.
-The Nintendo 64 has the best graphics of any Nintendo console.
-I only play Smash for the demos. The game itself is just a bunch of punching and kicking. It is fun at some points, but is honestly very overrated.
-Mario Tennis Open is a good game.
-I like Yoshi’s voice and don’t find it annoying.
-Bowser is just what every bad guy should be.
 
Easter Yoshi said:
-Daisy is the worst clone character Nintendo has ever made. I mean, Toadette has proven her independence from Toad, Luigi has proven his independence from Mario (admit it, he started out as a clone character), and Bowser Jr. has proven his independence from the Koopalings. But despite Nintendo’s efforts, Daisy remains to be what she was in Smash 4: a palette swap of Peach. Saying “she’s a tomboy” and making her hate Waluigi really doesn’t help. Daisy is just downright pointless.
In a less harsh way, I kinda agree. Daisy desperately needs fleshing out. Even Waluigi has more going for him between his over-the-top personality and having the honor (?) of setting up the conflict of a game (a dancing game, mind you, but still). By contrast, Daisy's most notable role is being a Peach stand-in.
Daisy has potential and making her a tomboy could makes her stand out compared to Peach. They just need to actually do something with it.
And what's with the occasional vague reference to her father/parents?
 
Princess Mario said:
For some reason, Fortune Street, Itadaki Street, and Mario Sports Mix all have Mario coherently talking and they're all made by Squenix.
Daily reminder that in the Japanese version of Super Mario Sunshine, a game made directly by Nintendo, Mario talked with Toadsworth using actual sentences...
 
Princess Mario said:
Easter Yoshi said:
-The Nintendo 64 has the best graphics of any Nintendo console.
you'll have to justify that one
It may not be the most advanced graphics, but I like how it animated them. I like seeing blocky Mario and Luigi, and I REALLY like blocky Bowser. Later consoles did improve the graphics, but I miss the blocky N64 graphics.
 
I’m right there with you on SMO is not the best Mario game.

I love it. A lot. But it doesn’t beat Mario Galaxy to me.
 
I think it's not uncommon for me to see people who prefer Galaxy over Odyssey.

I myself prefer Odyssey.

But neither Galaxy nor Odyssey are my favorite Mario games.
 
Princess Mario said:
I think it's for "immersion" reasons, but I find it less of immersion and more of "it's tradition", especially when Mario is STILL silent when he's a nonplayable character! If it's disruptive to the immersion of the game, why even make Bowser talk when he's usable in Bowser's Inside Story? It's not jarring if the character you control talks and actually engages with the dialogue as with anyone else. It's a problem in Paper Mario, but at least Paper Mario can show some hand movement to "talk", but again, he often sits there like a wall between his partner and another character. I argue it's even less immersive when you have moments like in Superstar Baseball where the character you use engages with Mario and it's an awkward conversation that makes the character seem like it's talking to itself (and when you lose to Mario, Mario goes all "yahoo for me", which again, makes the silence worse. It's also difficult to watch players interact with Mario in Mario Golf: World Tour in Castle Club, where you're not even using Mario.

And I've seen people complain when their favorite character doesn't get to talk, like Rosalina's silence in Mario Party games or Bowser's silence in Paper Mario: Sticker Star and maybe those people can now walk in my shoes and see how that feels.

I keep ranting about it, but man, I don't think I'll stop ranting until everyone gets it. :P Mario is NOT a good example of a silent protagonist.
I agree with you. The whole "someone else has to speak for Mario" trope is really getting old, especially because they always seem to use the most annoying, constantly cheery characters to do it, if you know what I mean. What probably convinced me the most were those videos where Mario talks like the 2004 Real Time Mario with movie impressions and the Mario Sports Mix news interview. But even without voice acting, I'm sure the games will have more opportunity for humor if Mario talks. I do kinda understand the appeal of a silent Mario and I actually like it in Super Mario RPG, but the appeal can be fulfilled with other Nintendo characters and I think it's time to try something new with it.