Open world Mario Kart game goooooooOh my villainous agenda doesn't stop there.
Sight-seeing is a top priority for all genre of games with detailed scenery. Explore every inch and cranny at every camera angle, honor the artists!
Stroll lap 1 in MK8D, the coms are easy enough.
Yeah! Well the hacks is just a personal thing for me, since I find Mirror Mode/150cc too easy. I was in the same spot at one point, when I was like 9 or 8, being frustrated to no end about the difficulty of those two engine classes, but what's key here is learning how to maneuver the kart. I found mastering drift essential to winning races. My sister and I started with yellow sparks around the corners, but we eventually knew how to do blue sparks, and we found races getting only easier and easier.I already blow ass at Double Dash, I don't think I need to add hacks to make it more difficult. I'm not even sure how it's possible to add hacks to GameCube games anyway.
Actually I'm seeing more that people think the double mechanic is overstated and it's "over" requested for a later game, due to how it doesn't add much to the gameplay and comes off as a one-off gimmick than a mainstay. I do, however, point out the visual experience of two racers, which I don't think is stated very often, how that adds to the feel of racing.This is actually a good segue into my unpopular opinion that I don't really like Double Dash as much as everyone else seems to. Maybe I just can't get the hang of it but every time I go back to it, I just find myself getting angry at how slippery the controls are. I feel like I'm always flying off the map and I can never get full control of my kart.
It's a great excuse to try out the whole roster while you stick with a primary, your favorite character. :pDouble Dash absolutely plays like jank but I'm not against 'doubles' returning if just as an optional mode. I like that it's a slightly more interesting way to handle 2 item slots and a way to let a 2nd player join in without having to race against the 1st player.
Mario Kart Double Dash's physics are unpolished jank to boot. Don't believe me? Race on the Parade Kart.
I like the babies because I like small cute things, and time machines are canon anyway thanks to E. Gadd. Sue me.time paradoxes in tiny packages are cool
On a similar note, Partners in Time is really not that bad. In fact, I'd say it's a very good game, and I certainly wouldn't say it's the worst of the M&L RPG series. It's true there's a bit of strange curving when it comes to the HP that enemies have, but honestly, I never... like, honestly noticed it? Like, I never seriously thought, "This boss is taking way too long for me to beat." Maybe it's because I adequately leveled in the game.time paradoxes in tiny packages are cool
Please consider not letting people's opinions have any mental impact on your person.These posts are making me salty, which is the whole point of the thread. So good job, I guess. I'll just go seethe over here.