Unpopular opinions about the Mario series

wii sports resort island flyover but not time limited and also you can explore on land when
isn't that just the cycling mode in wii fit?
 
Oh my villainous agenda doesn't stop there.
Sight-seeing is a top priority for all genre of games with detailed scenery. Explore every inch and cranny at every camera angle, honor the artists!
Stroll lap 1 in MK8D, the coms are easy enough.

Open world Mario Kart game gooooooo
 
"two drivers per car doesn't change much"

Maybe from a strict gameplay mechanic standpoint, maybe, but I love how it changes the *feel* of a race. The rear character bouncing around from the road's impact, the narrow roads, the duo just jumping around when you swap, the team-ish feel, the jankiness and springiness of the cars, the characters yelling from an explosion and seeing the rear character drag like a maniac. It's a unique experience to the franchise, and it makes Double Dash worth revisiting every once in a while just for that feel.

You just have to play it with hacks on, though, game burns out pretty quick, but with all the crazy hacks on, it's super fun again. I try pushing the difficulty up with "you blow up everything you touch" and "bowser shells ran amuck" but with 9 more laps to help test your driving rather than subject you to whims of items (so you can't 100% pin it to luck if you lose).
 
I already blow ass at Double Dash, I don't think I need to add hacks to make it more difficult. I'm not even sure how it's possible to add hacks to GameCube games anyway.
 
This is actually a good segue into my unpopular opinion that I don't really like Double Dash as much as everyone else seems to. Maybe I just can't get the hang of it but every time I go back to it, I just find myself getting angry at how slippery the controls are. I feel like I'm always flying off the map and I can never get full control of my kart.
 
Honestly I doubt DD is so popular outside of here.. I think there's just a loud baby loving minority :P

But it's true that DD does give a fresh take feel for the series.
 
Mario Kart Double Dash's physics are unpolished jank to boot. Don't believe me? Race on the Parade Kart.
 
Double Dash absolutely plays like jank but I'm not against 'doubles' returning if just as an optional mode. I like that it's a slightly more interesting way to handle 2 item slots and a way to let a 2nd player join in without having to race against the 1st player.
 
I already blow ass at Double Dash, I don't think I need to add hacks to make it more difficult. I'm not even sure how it's possible to add hacks to GameCube games anyway.
Yeah! Well the hacks is just a personal thing for me, since I find Mirror Mode/150cc too easy. I was in the same spot at one point, when I was like 9 or 8, being frustrated to no end about the difficulty of those two engine classes, but what's key here is learning how to maneuver the kart. I found mastering drift essential to winning races. My sister and I started with yellow sparks around the corners, but we eventually knew how to do blue sparks, and we found races getting only easier and easier.

And, well, it's hard to come across viable means of playing GCN games in the first place, so I just, well, emulated the thing. There's a rich library of AR and Gecko codes for the games.

This is actually a good segue into my unpopular opinion that I don't really like Double Dash as much as everyone else seems to. Maybe I just can't get the hang of it but every time I go back to it, I just find myself getting angry at how slippery the controls are. I feel like I'm always flying off the map and I can never get full control of my kart.
Actually I'm seeing more that people think the double mechanic is overstated and it's "over" requested for a later game, due to how it doesn't add much to the gameplay and comes off as a one-off gimmick than a mainstay. I do, however, point out the visual experience of two racers, which I don't think is stated very often, how that adds to the feel of racing.

I agree the controls can feel pretty unresponsive and the kart can be difficult to maneuver, but it makes some tracks all more enjoyable to race on. I really really doubt Wario Colosseum is going to be more fun to race on if the handling was tightened, and the turns that were pretty scary in Double Dash become pretty much a nonthreat. See this wicked turn below (don't mind the Warios on a Goo Goo Buggy). Definitely not going to be the same turn in another game AND including modern Mario Kart's tendency to make roads so much wider.
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Look at Dino Dino Jungle's shortcut. This was actually much harder to pass through in Double Dash, making it pretty terrifying, but it's sooo rewarding. The Mario Kart 7 iteration made it a lot easier to traverse this and it lost a lot of the original feel of this shortcut. Hell, the entire bridge in Mario Kart 7 feels way less precarious since it's SO wide. Hell, this area still gives me a bit of trouble every now and then, especially with heavier vehicles and after months of not having played Double Dash recently, and 200cc is my preferred speed in Mario Kart 8.
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Bridges comparison
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MK7DDJungleBoardwalk.jpg

(there's also Mario Kart 7's kinda strange decision to include an item box in the main road which makes the slower route that has the item even less reason to take besides sandbagging, but that's another story)

Now there are hard to pull off shortcuts like the awkward ramps in Ice Ice Outpost (though obsolete at 200cc, not worth risking) but considering the transition from Double Dash to a newer game, I feel in ge