One thing that I am kind of bothered is when somebody claims that a fan game/mod/level editor is superior to the official product. I know that the passion of fans to make something like that is to be admired, but it's also unfair because they have quite a number of advantages over the original. For example, works from fans have plenty of time in the world to realise them, and ironically, the reason they could even have them in the first place is that they have the original game to compare and build upon.
An example of this can be seen in Super Mario Maker. Since fans made level editors existed for quite a long time, any criticism tends to be around how much more robust their work is compared to the original product. Moreover, whenever the official product added some new features, fans could implement it because they are far more flexible to do that. The official product simply has simpler accessibility, has the support of a bigger company, and can be enjoyed by millions, so it's not objectively inferior. I suppose if the servers are down that could be an issue, which is one clear advantage a fan work has over the official product.
Smash Bros is another one. Project M is viewed as superior mainly because it focuses on something that hardcore fans value the most: balance. While balance is a reason that the game is enjoyed by competitive players, it's built upon existing Smash games so it's not superior since they have plenty of time in the world to do balancing and modify the game in the image of Melee (a game that existed first).
I'm not claiming that it's a bad thing that you enjoyed a fan game for having something that the official product doesn't have, just as how it's valid to enjoy a game because a character you prefer to play as is modded in, but that it's unfair if you don't view the whole picture. In other words, there's a reason it's a fan work, so viewing a fan work like as if it's a competitor to the official product is disingenuous.
(Sorry if they sounded like my thoughts were scattered; I struggled to make this one sound cohesive)
Thank you for reading.
An example of this can be seen in Super Mario Maker. Since fans made level editors existed for quite a long time, any criticism tends to be around how much more robust their work is compared to the original product. Moreover, whenever the official product added some new features, fans could implement it because they are far more flexible to do that. The official product simply has simpler accessibility, has the support of a bigger company, and can be enjoyed by millions, so it's not objectively inferior. I suppose if the servers are down that could be an issue, which is one clear advantage a fan work has over the official product.
Smash Bros is another one. Project M is viewed as superior mainly because it focuses on something that hardcore fans value the most: balance. While balance is a reason that the game is enjoyed by competitive players, it's built upon existing Smash games so it's not superior since they have plenty of time in the world to do balancing and modify the game in the image of Melee (a game that existed first).
I'm not claiming that it's a bad thing that you enjoyed a fan game for having something that the official product doesn't have, just as how it's valid to enjoy a game because a character you prefer to play as is modded in, but that it's unfair if you don't view the whole picture. In other words, there's a reason it's a fan work, so viewing a fan work like as if it's a competitor to the official product is disingenuous.
(Sorry if they sounded like my thoughts were scattered; I struggled to make this one sound cohesive)
Thank you for reading.
i guess he got the benfit of being in super star and Maybe the boss fight was so memorable? i dont know i have no idea
abnyway. gooey is the only kirby character. The Only One