Something I have realised is that when somebody likes the same thing that I do, I take a bigger interest in that person compared to someone who like something I am either neutral on or dislike. For example, if somebody likes Mario the character, then I felt like I have a bigger affinity to that person as opposed to somebody who prefers Luigi. Another example would be if somebody likes a comic strip that is outside the two comic strips that people claim are the last great comic strips, such as Garfield, Pickles and Zits. As an example, I like BourgyMan because he's one of the cartoonists who likes Garfield and Mario, and there's also the creator behind Bee and Puppycat.
That isn't to say that I don't like it when somebody liked what I didn't like, which is a prevalent attitude. After all, it would be bad form to convince somebody to stop liking something that they find valuable. That is mainly because I often felt that what I like aren't very popularly liked, so I know how it feels when somebody told me that I am not supposed to like a certain thing (example: Garfield).
I had a discussion on Mario's strengths and weaknesses and I just thought about you forming a detailed opinion on that. I don't see much of drastic power inconsistencies in a single game series as much as Mario has.
The balance between control and freedom for the largest intellectual properties is interesting, because in a lot of known cases, a bias towards control tend to happen. Disney, for one, is quite notorious for this as they are the ones who appears to be sensitive about any unlicensed uses of Mickey Mouse, including as murals on daycare centres. They are, after all, the ones who fought to extend copyright periods to longer than the expected human lifespan. Another company that's notorious for control over their property is Nintendo, who is not exactly fond of the presence and popularity of certain Mario fangames. This include the Mario fangame where several people control their own Marios (Mario Royale) and a Mario spin on No Man's Sky. Overall, it's more frequent to hear of cases where a company exerted their need to control how their properties are handled by others, as cases of dissatisfaction are more frequent and louder.
The way companies exerted this control is also an opportunity for smaller companies to boost their image by showing that they are more lax with how other companies represented their properties. In the Disney example I mentioned, Universal Studios Florida and Hanna-Barbara Productions allowed the daycare to use their characters. Sonic is another example, as they've once famously made a comment that they won't resort to the takedown that Nintendo famously used.
While those companies do present better freedom for fans to use their properties, that doesn't mean that there is a laissez-faire with how their properties are treated, as they are just as ruthless on certain cases. This included a time when SEGA ordered a takedown on a fan-made Streets of Rage remake.
On the other side of the scale, Garfield is probably one of the big IPs with a freedom bias. While it's certainly true that they still have certain legal rights (and amusingly, their Terms of Use page has an informal intro), there are practically no objections to how fans portrayed the cat. In fact, a lot of people made fun of Garfield, such as the various horrific images of portray Garfield as an abomination that sought to hunt for Jon. Jim Davis is even famously very supportive to such efforts, and he's famously supported Garfield Minus Garfield. I suspect that if it were other comic creators, they would be unhappy about remove the titular character and making a mockery out of their work, but since Jim Davis set a precedence, they would balk at that idea of a takedown.
I felt that there are some disappointments about the Mario series here, which I suppose is a given since the nature of a community is in some ways, insular. Even then, I am of the opinion that the Mario series is overall well-treated compared to many video game series, which is pretty amazing.
Perhaps if one were to appreciate what Mario has, one has to look at properties that are treated less well. Sonic is a very prominent example, so let's look at some things that Sonic had faltered.
- For one, Sonic had a very fractured view of the franchise, because at his early years he's already established at least 3 different continuities that include the 2 DiC cartoons, and the more serious cartoon is the one that fans preferred at that time (helped that the comics from Archie are based on this version), so much so that it's endured until now. That's not to mention the rebranding of Sonic since Adventure, his Boom continuity and son on. Whereas with Mario, his differing continuities are more consistent even with various tones, as they have the same main characters and they have the same general personality that doesn't clash much between continuities.
- Sonic's original development members are not exactly attached to the franchise, which might have affected the passion the games have. That's not to say that there aren't any passionate developers, but it's clearly not enough. Although Iizuka made Sonic Heroes possible, his dedication to making the game happen was clearly not enough to make it a top-notch title. The Mario series, especially Super Mario, has developers who are into making the games as great as they can be, and it shows.
- Sonic had a game that marked his overall plunge, namely his 2006 game "Sonic the Hedgehog". That game basically tainted the franchise even if there are some good games since then. Sure, Mario has some games that fans consider to be the equivalent of sin incarnates, but I never found them to be a game-breaker for the series, and in fact they're still very competently made.
Now for a few other things that are not comparison-based:
- Mario has a nice character design that is not based on trends, and is unusual for this. He's incredibly cartoonish, yet he's also the face of gaming, more so than game icons with a more idealistic and realistic figures. Some people consider Mario to be bland, but his design and his character are hardly "bland" in the grand scheme of things.
- Mario's spin-offs are generally successful, which is not something any series could claim. He has a successful puzzle series (Dr. Mario), a genre-defining racing series (Mario Kart), an unrivalled party series (Mario Party) and side characters that have generally successful series (Yoshi, Donkey Kong, Wario).
That's a few things I felt that fans might have taken the Mario series for granted. Are there anything else that I have missed?
Anybody can be adapted to their environment, and so is the case when it comes to learning what characters say in video games, movies, books and so on. I do have quite a few myself.
For one, I have a tendency to say "Oh, my!". You might know that it's famously said by Kamek if you defeated Naval Piranha while it's dormant in Yoshi's Island, allowing the player to skip the boss battle. The same can be done in Woolly's World but since Piranha Plants are wrapped in wool (instead of popping off), the boss battle cannot be skipped.
I might even sometimes say "Mamma Mia!" because that's what Mario said quite regularly in Super Mario 64, and certain games. I guess the delivery of that line by Mario was memorable, so I kind of picked up that line.
One of Inspector Gadget's lines is "Wowzers!", and while I did say this before, what inspired me to say this line was from "Inspector Gadget's Field Trip", a show where Inspector Gadget in animated form explores cities from around the world. What struck out to me was his reaction when Australia's teachers have to travel long distances to provide education for children. Currently I can't find the part of the video, but hopefully if you do watch it, you will know what I mean. It's also helped that Mii-guel from Mario's Press Conference said this line ("Wowzers, love me some Mii!") when he enjoyed the moment he blocked off Mario's basketball dunk.
It might not even have to be watched to catch a phrase. As an example, there was a show called Goodness Gracious Me, which is basically an England-made Indian comedy show. But sometimes I would say "Goodness Gracious" where most people would prefer to use profanity. As you can tell, I am against the use of profanity even if it's standard vocabulary for many people.
Perhaps there can be an adaptive way to say a line. I used to say "Humma humma hum-tum", which was adapted from Wario saying "Wow, humma-humma ding-a-dong, you sure are!" in Wario's Press Conference. The context is different though: Wario said this because he was wowed by a female reporter (probably by her looks; the only record of this conference is through audio so I can't tell), but how I used it is as a general reaction of things.
I have resolved to write my comment on the Count to 100 with a Twist thread when it's completed. After all, I was an active participant and I wouldn't be surprised if my contribution to the goal was almost half of the posts posted (not exactly, but something like 47 - 48%). The reason I participated when I can is due to the fact that it would be unattractive, nay daunting to post in a thread where the goal is so far away, so I went to contribute as much as I can for that particular cycle because I want to be able to get a 5th winner. It went extremely slowly but thanks to @Shmoopie things picked up the pace and we even cleared larger numbers in a short time.
Admittedly, I am a little disappointed that I didn't get it mainly because for this cycle, I counted very frequently. The fact that a fresh participant only counted at the end can be an unfortunate part of the nature of that game: anybody can post, and as long as they show up in the end, they are declared the winner. I suppose part of me kind of expected the possibility that somebody who practically stumbled in the thread at the right time or waited for the right moment to get the last count. The winner that will be recorded will be that poster, and thus the contributions of everybody else who made it possible will be forgotten or unknown.
As I have mentioned within the thread, probably at around the count of 18, I will not be participating in a new cycle even if anybody wants to start it. The reason being that it's a slog to go through it. The main drive I have had while the 5th cycle was going on is that I want to be able to see a winner even if my contributions did not lead to that. Now that that's done, we shall see if everybody else will want to start again. After all, most of the old guard who made that thread active are now gone, and I am essentially gone too. Will anybody wants to perform the counting cycle again, or would a new cycle seem insurmountable as to not bother trying? That's up to the others, but for my part, I am over this as far as I am concerned.
So that's my thoughts about it. Finally, I would like to congratulate @Sheldon Cooper for getting the last count.
A character depicted in a very different style might be liked by different people, but at the same time not everybody takes a new style well. One of the more recent examples would be Sonic Boom, where Sonic and friends have some interesting changes, especially Knuckles. But some properties managed to gracefully adapt to a new style, such as Mario since his various takes seem to exist in harmony with each other, like his Paper Mario incarnation, the Mario & Luigi look and Super Mario-kun. I do have a stylistic change that I am not satisfied with, even though it's not being used for a long time already. That's to say that I am not immune to having a style I disliked. And what is it? It's Doraemon's 1979 anime art style.
For reference, this is how Doraemon look like in the manga, the 1979 anime and 2005 anime:
As I am more accustomed and dare I say more at home with Doraemon's manga artstyle (despite my first foray to the world of Doraemon through the 1979 anime), the 1979 anime's artstyle came off as off-putting, something akin to what a bootleg product would look like. Of course, it's not really a bootleg since it's an official incarnation of Doraemon. To elaborate, you know how a bootleg version of a character has similar characteristics to the original but it has some features that made them different, kind of like some bootleg products where Mario wears green overalls but still have an "M"? That's the sort of feeling I got about 1979's style: The two examples I can cite are how Gian's eyes are differently portrayed from the original (yet his mother and sister are accurately portrayed based on the manga), and how they change Shizuka's hair from black to brown. The overall roundness that I'm used to in the original manga is portrayed kind of differently in the 1979 anime, where the style is akin to squares with round corners.
When the 2005 anime's artstyle came around, I am more receptive to the artstyle changes for being more faithful to the manga. I think it's for the best that it happened because Fujiko's manga characters are faithfully portrayed in Japan, such as in museums.
When I was in college, I was managing some newspaper comics since I usually cut certain strips out and paste them into a book for collecting. One collegemate noticed me doing my interest, and one thing he mentioned that he likes Kee's World (a Malaysian comic strip) because the characters are cute. Here are a few such comic strips to pique your curiosity:
This left an impression on me as I was not fond of Kee's World due to how basic and mundane it is, compared to (if I recall correctly) the more "sophisticated and more entertaining" American comic strips. It does raise my opinion on this comic strip, and now I no longer think of it as a waste of space. It boils down to how something I didn't like is liked by somebody, and also why I am happy whenever somebody mentioned something they love even though I am not the target audience, within reason (such as when the spirit of a work is not at odds at what I find acceptable).
I can't quite describe the feeling properly whenever I see a series with a varied choice of character designs. There's a sense of contradiction since the characters do not tend to share something in common with each other, and yet they nonetheless exist in the same universe. But at the same time, it's not totally unrealistic since seeing them together is like a curtain call: no matter the differences, they are all in it together. There is also a sense of fun because it's just cool to see differing characters hanging out with each other, and I am sure this is the feeling Smash fans must have had when they see the Ultimate mural.
The series that inspired that sort of feeling is Puyo Puyo, since in their first game the characters that are chosen are generally quirky. You have a fish with hands and legs (who still have regular appearances), an elf with a gigantic foot, a bespectacled eggplant, an elephant that causes the field to shake and a skeleton who drinks tea. The series does have other quirky characters, but for the first game, it has that strangeness that is not present in either Kirby's Avalanche or Dr. Robotnik's Mean Bean Machine, more so the former since the latter uses obscure robots that are only shown in one episode. Not saying that Kirby is not quirky itself, but since it's already established by using characters from its then-best game Kirby's Adventure, the surprise factor is just not present.
For a more unpopular example, I present the Denki Blocks! characters. It's also a puzzle game, but when I've seen a playthrough, it occurred to me how much I have missed: the other characters are unrelated and it's funny to me for that reason. You have a mole, a trio of dark-skinned fairies and a jester monkey duo (called Rough and Tumble) among others.
And to end it all, I have to present a more popular and familiar one: the Mario series. It goes without saying that for a series as long-running and productive as Mario, eventually there will be a ton of characters that will look like an eccentric family, and I am counting that outer Mario cast like those in Donkey Kong, Yoshi and Wario under this umbrella.
(Credit to @Dimentio for this image; check out her Fan Creations thread!)
Really, these aren't the only examples of a cast with various shapes and sizes, as there are quite a few that are not listed, such as Pokemon and its monster-collecting ilk like Yokai Watch. Ultimately what I like about diverse character designs is that they work in harmony even if they have their differences.
It's interesting how Mario characters are usually paired, but how Sonic characters are instead put in groups of three.
The birth of this idea for Mario would probably be at Mario Tennis (N64), where one particular character was made to fulfill a pairing, and that is none other than Waluigi. Daisy basically returned after her sporadic appearances for the same reason, and similarly, Birdo even got a more regular limelight (that unfortunately petered out eventually). It isn't until Mario Kart: Double Dash that this idea is cemented, as every character has another character with the same attribute (their special item).
As for Sonic, I believe the power trio of Sonic, Tails and Knuckles are established very early on in Sonic 3, but it's not been an ongoing idea until Sonic Adventure 2, where not only Sonic got his two regular pals as his team, but Shadow also has two pals that he teamed up. It's not until Sonic Heroes that it's cemented, as every character is assigned the attribute of Speed, Fly and Power due to how Sonic's pals are formed. In fact, the Chaotix was brought back due to being designed with the team aspect in mind, and not to mention Shadow's robot pal Omega is part of his team until now. Up till now, only Sonic and Shadow has consistent teammates, but Amy's pals basically rotated (with Amy being the only consistent member). In some ways it might feel a bit restricted, but I suppose that's the way things are now for the dynamic of Sonic characters.
There are some games where the music I associated with them are neither the theme song of the game (eg: Bob-omb Battlefield in Super Mario 64), first level in the game (eg: Super Mario Bros.), nor is it the most emblematic song of the game (eg: You Are Not Alone in Final Fantasy IX). It's usually because it's the first song I've heard for that game, which is mainly through previews or watching/hearing from it not from the beginning. Here are a few that I recall:
Cartoon characters come in all shapes and sizes, but it is more amazing if the artist acknowledges the character design if they are unusual, and design things that they can plausibly interact with. One way to tell if the cartoonist cares about the design is the way they ride a bike, due to how you operate it (by pedalling).
Let's start with a more familiar (good) example in the Mario boards: Wario. Wario's legs are extremely short, so he cannot ride a standard bike unless it's modified to suit his stature. In fact, his signature motorcycle is designed for his proportions in mind!
Doraemon has a similarly short stature, but one thing that's basically offhandedly shown is that he can extend his arms to a certain extent (which could be why he can put the Bamboo Copter on his head), which is not unusual since he's a robot after all. However, his legs are short and don't seem to extend. In one of the stories he had to use the bicycle as an emergency, and this is how he can feasibly ride the bicycle:
Even if the characters are short, if the bikes are designed after them, then it goes to show that the artist cared that they are short, such as how the characters in Peanuts ride motorcycles (as strange as that sound) in "You're A Good Sport, Charlie Brown".
Perhaps I should list a bad example too. After all, it takes a bad example to be able to acknowledge a good example, which is what transpired the topic. Calvin & Hobbes may have been a meaningful and well-loved comic, but it does have some flaws. I get the impression that the artist forgot that the child characters are as short as babies, and so a lot of things will not be easily and feasibly used by them if held under scrutiny (stairs is another big thing) because they are designed for adults who have regular proportions.
(Note: The bicycle may move on its own but only when no other characters shows up, and this comic is an example)
So basically, if a character with unusual proportions is designed, make sure the things that they regularly use are fit for them, or failing that, have them adapt to it, similar to how people without certain limbs adapt to driving a car.
There's something that we took for granted when it comes to child characters in animation/cartoons, yet at the same time it's not realistic. Namely, it's the fact that child characters are able to accomplish things that are far advanced for their age.
Take Ash Ketchum for example: he's supposed to be a 10-year-old, but he is somehow able to do a lot of athletic feats that I couldn't even imagine that I could do, even back then. As an example, Ash can scale rocky walls without any issue, and he can somehow climb a tree and jump pretty high! That's not to mention how heavy some Pokemon are, yet Ash can lift them no problemo. (In case you cannot tell: Hippopotas is 49.5kg/109.1 pounds)
(It wouldn't surprise me if Ash can lift Hippowdon or Tyranitar, which are heavier than the Pokemon he's actually carried)
This is not restricted to physical feats. Calvin of Calvin and Hobbes is incredibly advanced intellectually for his age (6 years old), and his vocabulary and thinking are both complex to boot. The things he learned at school are things I will never imagine myself learning even at 6 years old myself, like the fact that they learned geography. Oddly enough, their mathematics are more on par with what 6 year olds learn, although the math problem he once faced (as Tracer Bullet) is on par with his other subjects.
(If you are a 6 year old human (not cartoon character) and you can solve this problem, you are a genius)
If you, like me, aren't familiar with the outside world at a younger age, these things can be seen as something normal. For example, in the Calvin example above, I used to think that Americans have a far more advanced education system than us Malaysians. I like to imagine that when aliens look at what we watch or read, they would have came to certain conclusions themselves, like how children can already become incredibly advanced athletes.
It doesn't really matter to most people regarding cartoons, but it amazes me if a cartoon character is drawn with 5 fingers, rather than the de-facto standard 4 fingers that a lot of famous ones do. Note that this excludes cartoons drawn in realistic style since having five-fingered hands are a pre-requisite. I am talking about the ones where the characters have a more abstract cartoonish design.
What I am saying is: when I see a new character that is cartoonish by design, I would take the time to see how many fingers they have.
There are some cartoon characters that I didn't know are five-fingered from the beginning, such as Popeye and the Peanuts kids (and Snoopy). The images below should give you a clear indication that even old characters are not necessarily four-fingered folks, unlike Mickey, Elmer Fudd and Felix.
To a lesser extent, there's Sonic since his very design is clearly designed after old characters like Mickey and Felix (though, his DiC cartoons gave him four fingers). And then there's obviously Mario, who has five-fingered hands for most of his history. Amazingly, the DiC Mario cartoons rendered him with five fingers when it was the norm to draw characters with four (not all original human characters were drawn that way, I must add).
I know of the negative connotations in Japan in regards to four fingers, which might be why if they were to get around the problem of showing less fingers, they do it in a more abstract manner: joint fingers. (Note: Doraemon's human cast have five-fingered hands)
Even Pokemon's designs are not exempt to this. The first time I have noticed the more abstract hand design is Gothitelle, a Generation 5 Pokemon, whereas it's not uncommon for Gen 1 Pokemon with hands to have five fingers. You should see the difference between Geodude and its Alolan counterpart for the change in design philosophy:
And that's it for another of my crazy observation of the day.
It's fascinating when something received love for a different reason than intended. For example, Super Paper Mario is typically advertised for the ability to flip between 2D and 3D, but it turned out that fans took to this game (or got repulsed from it) for an entirely different reason: the story. Sometimes I wonder if this game would have been successful if the marketing of this game hinges on the story rather than the gameplay twist.
Geno is a similar case: he is from Super Mario RPG and his role is basically one-and-done (come alive from a doll and ascended from it in the same game), but he's far more known in Smash for the fans who wanted him, instead of among the Mario fans, where he's pretty insignificant, especially compared to other Mario RPG characters.
Basically my point is that in life, what people love about something is not necessarily what the creators expected.
The phenomenon where the same character with different designs are treated as different entities are intriguing, especially in an official setting since this idea is quite popular with fans. The fact that it's already commonly done officially, under the guise of multiple universes makes the idea an expectation, such as the various comic book superheroes, many long-running video game characters (including Sonic and Mega Man) and quite a number of cartoon characters.
The first time I really noticed this was in Sonic Generations, because it was basically the pivotal point where "Classic" Sonic is treated as its own entity while "Modern" Sonic is treated as another, despite the fact that that game treated it as a meeting between past and present self. Another thing that cemented my fascination further is how there was one user poll (which I can't find anymore, so I can't link it) that treated Eggman of Sonic (2006) as a different Eggman. I wouldn't be surprised if fans felt similarly: Sonic and his animal friends may be treated as the same characters as in Sonic Adventure due to the similar designs, but Eggman is quite different from Sonic Adventure that people treated it as a different Eggman, even though the game presumably doesn't make a case for distinguishing both designs. So really, in terms of overall character, do any of you feel similarly: [1] Sonic (modern) = Sonic (2006) [2] Eggman (modern) ≠ Eggman (2006)?
Personally, I found body fusion in which the individual characters are fused but retained their characteristics to be a creepy idea. I don't mean like when they fuse into a new character, like how Yu-Gi-Oh handled fusions, or something like Steven Universe's fusion dances (which by the way was surprisingly not creepy until they showed the ugly side of it). I mean something like this:
In case you don't know about the Spongebob one, that one is due to the teleporter mishap by Sandy, where Spongebob was teleported between Squidward's arm, and bringing Spongebob back to her caused Squidward to be teleported, resulting in the fusion you see above. The episode did have a worse fusion later on that I suggest saving your eyes from seeing, unless you are that curious.
You might not know the picture on the left, but it's from Donald's Quack Pack, which have the Duck triplets (Huey, Dewey and Louie) being teenagers. Anyway, that image is from the episode "Pardon My Molecules", where there is a machine that fuses two things and it was used to fuse a washing machine and a television earlier. Huey and Dewey ended up in the machine to hide from their pursuers (Louie hid behind the fused appliance) and an unknowing and unintentional action by their pursuer fused them to the side. The same episode also has a fusion that I found equally creepy: one character's face fused with an abstract painting, giving him a very odd look that I can't imagine how it would look in real life.
Perhaps the reason I find these types of fusion to be horrifying is perhaps stemmed from the fear that something similar would happen to me. I know it's mostly fantasy, but when something like that happened, I imagine that it's very difficult to reverse. I imagine this is something people don't find horrifying, but it certainly did it for me, but I got over it unless a new idea comes up, like how in Adventure Time, there was a story explaining Magic Man's mayhem where he fused the limbs (both arms and legs) of the people in Mars (I don't believe the scene was depicted as a present event or a flashback, but that would have been a nightmare to see).
Apparently in Japan, Joe & Mac 2: Lost in the Tropics is known as "Caveman Combat 3: The Protagonists Are Joe & Mac Again". Note that the Japanese Caveman Combat indeed doesn't have Joe and Mac in the second game. That subtitle is funny in a way that pointing out the obvious is funny.
That's like calling Super Mario Bros. 3 "Super Mario Bros 3: The Antagonist is Bowser Again" (obviously US-centric since SMB2 is a different game).
Christmas is so ubiquitous as a holiday that it's very difficult to think of a show or series that does not celebrate it. The famous characters like Mickey Mouse, Snoopy and even NiGHTs have some form of Christmas special that any famous show will inevitably have a Christmas thing going on, even if the characters aren't necessarily Christians. This goes beyond the West from what I have seen, for some Japanese stories celebrate Christmas too, like Doraemon. For bonus points, it involves Santa Claus in some form.
By comparison, if the characters celebrates Hanukkah, you can tell what the characters' background is, because you can tell they are Jewish. Rugrats is one example of the characters being Jewish, but perhaps a series that I didn't know have Jewish characters is Baby Blues, where the main family practise Jewish traditions on that day.
It would be fascination to know a work that doesn't celebrate Christmas even when presented the opportunity, meaning that it either doesn't:
1) Take place before Christmas is made
2) Takes place in a limited time frame outside the Christmas period (example: a story that takes place entirely on Labour Day)
It sounded like I am complaining about something that happens all around the world, but I need to point out that I am merely making an observation on something, because it's very easy to assume that traditions are the norm that we didn't really give much thought about it.
Related to my previous post, specifically, the fine print, one of my worries when I type out my thoughts is the concern that it might be incomprehensible. This is especially the case because at times I struggle to explain things to other people when speaking. This is why writing is my preferred way of communicating, because it allows me to ponder more easily on saying what I think, figuratively speaking. It felt like a failure on my part if somebody still doesn't understand what I wanted to say. (With that said, I think I did pretty well with my previous post.)
I felt the need to have something to explain because I am sure if I have an opinion without explaining, it would be upsetting for the other. Like for example, I am not as fond of Meta Knight as most Kirby fans, but I made sure to explain why I thought that's the case. At least that way, it is understandable on why that's the case. (And also to more or less justify thanking people for reading)
One thing that I am kind of bothered is when somebody claims that a fan game/mod/level editor is superior to the official product. I know that the passion of fans to make something like that is to be admired, but it's also unfair because they have quite a number of advantages over the original. For example, works from fans have plenty of time in the world to realise them, and ironically, the reason they could even have them in the first place is that they have the original game to compare and build upon.
An example of this can be seen in Super Mario Maker. Since fans made level editors existed for quite a long time, any criticism tends to be around how much more robust their work is compared to the original product. Moreover, whenever the official product added some new features, fans could implement it because they are far more flexible to do that. The official product simply has simpler accessibility, has the support of a bigger company, and can be enjoyed by millions, so it's not objectively inferior. I suppose if the servers are down that could be an issue, which is one clear advantage a fan work has over the official product.
Smash Bros is another one. Project M is viewed as superior mainly because it focuses on something that hardcore fans value the most: balance. While balance is a reason that the game is enjoyed by competitive players, it's built upon existing Smash games so it's not superior since they have plenty of time in the world to do balancing and modify the game in the image of Melee (a game that existed first).
I'm not claiming that it's a bad thing that you enjoyed a fan game for having something that the official product doesn't have, just as how it's valid to enjoy a game because a character you prefer to play as is modded in, but that it's unfair if you don't view the whole picture. In other words, there's a reason it's a fan work, so viewing a fan work like as if it's a competitor to the official product is disingenuous.
(Sorry if they sounded like my thoughts were scattered; I struggled to make this one sound cohesive)