winstein
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  • It doesn't really matter to most people regarding cartoons, but it amazes me if a cartoon character is drawn with 5 fingers, rather than the de-facto standard 4 fingers that a lot of famous ones do. Note that this excludes cartoons drawn in realistic style since having five-fingered hands are a pre-requisite. I am talking about the ones where the characters have a more abstract cartoonish design.

    What I am saying is: when I see a new character that is cartoonish by design, I would take the time to see how many fingers they have.

    There are some cartoon characters that I didn't know are five-fingered from the beginning, such as Popeye and the Peanuts kids (and Snoopy). The images below should give you a clear indication that even old characters are not necessarily four-fingered folks, unlike Mickey, Elmer Fudd and Felix.
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    To a lesser extent, there's Sonic since his very design is clearly designed after old characters like Mickey and Felix (though, his DiC cartoons gave him four fingers). And then there's obviously Mario, who has five-fingered hands for most of his history. Amazingly, the DiC Mario cartoons rendered him with five fingers when it was the norm to draw characters with four (not all original human characters were drawn that way, I must add).

    I know of the negative connotations in Japan in regards to four fingers, which might be why if they were to get around the problem of showing less fingers, they do it in a more abstract manner: joint fingers. (Note: Doraemon's human cast have five-fingered hands)
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    Even Pokemon's designs are not exempt to this. The first time I have noticed the more abstract hand design is Gothitelle, a Generation 5 Pokemon, whereas it's not uncommon for Gen 1 Pokemon with hands to have five fingers. You should see the difference between Geodude and its Alolan counterpart for the change in design philosophy:

    250px-074Geodude.png
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    And that's it for another of my crazy observation of the day.

    Thank you for reading.
    It's fascinating when something received love for a different reason than intended. For example, Super Paper Mario is typically advertised for the ability to flip between 2D and 3D, but it turned out that fans took to this game (or got repulsed from it) for an entirely different reason: the story. Sometimes I wonder if this game would have been successful if the marketing of this game hinges on the story rather than the gameplay twist.

    Geno is a similar case: he is from Super Mario RPG and his role is basically one-and-done (come alive from a doll and ascended from it in the same game), but he's far more known in Smash for the fans who wanted him, instead of among the Mario fans, where he's pretty insignificant, especially compared to other Mario RPG characters.

    Basically my point is that in life, what people love about something is not necessarily what the creators expected.

    Thank you for reading.
    winstein
    winstein
    I do agree that if the marketing focused on the story, it would not be as receptive as it is. You don't need to look further from a poll that was done about Super Paper Mario (before Sticker Star), where it turned out that the story was the least favourable aspect (In retrospect, fans will rally and skew the poll if they knew the future of the series hinges on it). That gives you an indication that the gameplay twist is the reason people got into the game, and I have a general feeling that the ones who liked the story is a minority. Even Thousand Year Door, the game that fans loved for the story, was advertised for the papery transformations. From this, I did not get the feeling that the series went wayward, because the paper aesthetic and gameplay twist is still the priority for the series. I do think that Super Paper Mario was too excessive with the story as to affect the future of the series, as enjoyable to its fans as it is.

    I have a feeling that if Paper Mario were advertised for the story from the beginning, then the story will be the one deemed as the hallmark of the series rather than the gameplay twist, since it would have accrued a different audience.

    Super Mario RPG is interesting, but remember that although it has timed hits, it has some things that take some getting used to, such as the fact that platforming is set on an isometric style, there are no first strikes and that timed hits are not as easy to tell (this game has a lot of weapon types).

    Thank you for reading.
    Marceline
    Marceline
    Definitely one thing I remember being reported was that N had a poll which said that less than 1% of the fans cared about the story of Paper Mario, which is why Sticker Star's was much, much reduced.

    That can't be true though. With SPM being my favourite I look at a lot of stuff about it and the story seems to be the most popular element of it even if it wasn't the main thing it was marketed for. I really doubt that poll was accurate but even if it was, the community has almost certainly moved on since 2012.

    What do you mean by saying that SPM's story was so excessive that it affected the future of the series negatively? If you ask me it was just the next logical step up from TTYD story-wise, and did a great job of doing so. Then N made the mistake of disregarding the story and we got SS and CS which apparently don't have much story at all.

    I can't really say for certain because I don't know what Intelligent Systems' intentions were exactly but if you ask me the first three Paper Mario games were stories at their core, with the paper aesthetic was just a fun art style. That's why I call Super Paper Maro a true Paper Mario game, because it still feels like one even if it doesn't fully play like one. Maybe SS and/or CS will positively surprise me but judging from what most people tell me, I'm not optimistic.
    winstein
    winstein
    Again, I am sure if fans of the game knew that the future of the series depended on the poll, the results will undoubtedly be skewed. The poll may not necessarily be accurate for certain people so the percentage might be higher if more people knew about it, but I doubt it will be 100% either because not everybody is fond of it.

    When I said "excessive", I mean that it basically put a whole new world into a Mario game, where the main Mario characters plus the Koopa Troop returned but most of the non-player characters are brand new ones that drove the story. Because of how the original characters basically ran the show, it's understandable that it rubs certain others the wrong way, and thus affected the poll. At the very least, Thousand Year Door featured personalised versions of Mario enemies, even if a good amount of characters are original species.

    I have a feeling that you would most likely not have liked Sticker Star and Colour Splash, because it took certain directions that does not align with what fans generally enjoyed with the traditional Paper Mario games, despite having a lot of nice things to say about Color Splash myself.

    I don't doubt that the traditional Paper Mario where the story is more prominent is well-loved, because it's the thing that people are more attached to. In fact, I think that the Mario RPGs ability to focus on the aspect filled the void of Mario games typically having little story. Even if story is the main attraction for the series, I felt that having a gameplay twist is the biggest reason the games will be developed in the first place, for I doubt that Super Paper Mario will exist if the 2D-3D flipping mechanic weren't thought of. I suppose one might even call having a gameplay twist a "necessary evil", if you want to go there.

    Thank you for reading.
    The phenomenon where the same character with different designs are treated as different entities are intriguing, especially in an official setting since this idea is quite popular with fans. The fact that it's already commonly done officially, under the guise of multiple universes makes the idea an expectation, such as the various comic book superheroes, many long-running video game characters (including Sonic and Mega Man) and quite a number of cartoon characters.

    The first time I really noticed this was in Sonic Generations, because it was basically the pivotal point where "Classic" Sonic is treated as its own entity while "Modern" Sonic is treated as another, despite the fact that that game treated it as a meeting between past and present self. Another thing that cemented my fascination further is how there was one user poll (which I can't find anymore, so I can't link it) that treated Eggman of Sonic (2006) as a different Eggman. I wouldn't be surprised if fans felt similarly: Sonic and his animal friends may be treated as the same characters as in Sonic Adventure due to the similar designs, but Eggman is quite different from Sonic Adventure that people treated it as a different Eggman, even though the game presumably doesn't make a case for distinguishing both designs. So really, in terms of overall character, do any of you feel similarly: [1] Sonic (modern) = Sonic (2006) [2] Eggman (modern) ≠ Eggman (2006)?

    Thank you for reading.
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    Biddybud
    Biddybud
    I haven't played Sonic 06, but I do like to follow the idea, that in instances such as Modern & Classic Sonic meeting up, similar concept to M&L PiT in the sense of "past and present self", that they are in fact different entities of different timelines. Because Mario already lived *his* past, so the past self he's meeting is an AU past self of him.

    I think of it as the two timelines, being very similar if not the same (in events), have one key difference, and that is when they started.
    rCzeO2K.png

    Since they are AU's, they can have differences from each other too, which I suppose is both the case of 06 Eggman, and PiT Babies being expert fighters.
    ArchagentEverlasting
    ArchagentEverlasting
    Yeah, I kind of dislike this phenomenon unless the character is incredibly different.
    Personally, I found body fusion in which the individual characters are fused but retained their characteristics to be a creepy idea. I don't mean like when they fuse into a new character, like how Yu-Gi-Oh handled fusions, or something like Steven Universe's fusion dances (which by the way was surprisingly not creepy until they showed the ugly side of it). I mean something like this:

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    In case you don't know about the Spongebob one, that one is due to the teleporter mishap by Sandy, where Spongebob was teleported between Squidward's arm, and bringing Spongebob back to her caused Squidward to be teleported, resulting in the fusion you see above. The episode did have a worse fusion later on that I suggest saving your eyes from seeing, unless you are that curious.

    You might not know the picture on the left, but it's from Donald's Quack Pack, which have the Duck triplets (Huey, Dewey and Louie) being teenagers. Anyway, that image is from the episode "Pardon My Molecules", where there is a machine that fuses two things and it was used to fuse a washing machine and a television earlier. Huey and Dewey ended up in the machine to hide from their pursuers (Louie hid behind the fused appliance) and an unknowing and unintentional action by their pursuer fused them to the side. The same episode also has a fusion that I found equally creepy: one character's face fused with an abstract painting, giving him a very odd look that I can't imagine how it would look in real life.

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    Perhaps the reason I find these types of fusion to be horrifying is perhaps stemmed from the fear that something similar would happen to me. I know it's mostly fantasy, but when something like that happened, I imagine that it's very difficult to reverse. I imagine this is something people don't find horrifying, but it certainly did it for me, but I got over it unless a new idea comes up, like how in Adventure Time, there was a story explaining Magic Man's mayhem where he fused the limbs (both arms and legs) of the people in Mars (I don't believe the scene was depicted as a present event or a flashback, but that would have been a nightmare to see).

    Thank you for reading.
    winstein
    winstein
    @Jolly DönerMax

    The fossil Pokemon is, I would say, quite consistent with what I love about Pokemon: their willingness to do concepts that a lot of monster games don't usually do while still being enjoyable. We have a Pokemon based on garbage and a keyring, as well as magnets that some people like. In this case, the brute force fusion of fossils being brought to life is a cool idea only because we haven't got the full body of all those fossils.

    I do admit that the ones with the fish are pretty creepy: like you see one is attached to the tip of the dinosaur's tail, and the other has the head on the wrong side. If the fish fused with the electric dinosaur, who knows how it will be fused. The dinosaur is creepy in a way mainly because you see the sliced half of the body in an imperfect way.

    A Spongebob episode that I have seen before was Stuck in the Wringer, which I haven't finish seeing. When I read the synopsis of that episode, I know I will despise that episode if I've seen it all the way, because Spongebob's struggle can be seen as realistic and sympathetic, yet the prejudice of the situation shows the ugly side of most of the characters. In terms of horrific ones, Face Freeze is... sometimes I wonder if other people actually like the episode or if it would be traumatic if I seen it. It makes stuff like the Quack Pack episode seem milder by comparison. I suppose for just about everything, it could always be worse.

    Thank you for reading.
    Xiahou Ba
    Xiahou Ba
    What's your opinion on real life conjoined twins, like the Siamese twins?
    winstein
    winstein
    @Рождественский Рэй Трейс It's creepy mainly if the characters weren't originally fused wrongly. Like in a more familiar example, Spongebob and Squidward are always considered separate, but when you put two different individuals and fused them in an unsettling way, that makes it scary to look at. By comparison, the episode where Squidward somehow ended up in Spongebob's body (which he took advantage of since he wasn't qualified in an audition) is not that bad.

    In terms of the real life individual, it's not as bad unless the are fused at a less convenient spot (like at the head) because they are already grown or established that way.

    Thank you for reading.
    Apparently in Japan, Joe & Mac 2: Lost in the Tropics is known as "Caveman Combat 3: The Protagonists Are Joe & Mac Again". Note that the Japanese Caveman Combat indeed doesn't have Joe and Mac in the second game. That subtitle is funny in a way that pointing out the obvious is funny.

    That's like calling Super Mario Bros. 3 "Super Mario Bros 3: The Antagonist is Bowser Again" (obviously US-centric since SMB2 is a different game).

    Thank you for reading.
    Christmas is so ubiquitous as a holiday that it's very difficult to think of a show or series that does not celebrate it. The famous characters like Mickey Mouse, Snoopy and even NiGHTs have some form of Christmas special that any famous show will inevitably have a Christmas thing going on, even if the characters aren't necessarily Christians. This goes beyond the West from what I have seen, for some Japanese stories celebrate Christmas too, like Doraemon. For bonus points, it involves Santa Claus in some form.

    By comparison, if the characters celebrates Hanukkah, you can tell what the characters' background is, because you can tell they are Jewish. Rugrats is one example of the characters being Jewish, but perhaps a series that I didn't know have Jewish characters is Baby Blues, where the main family practise Jewish traditions on that day.

    It would be fascination to know a work that doesn't celebrate Christmas even when presented the opportunity, meaning that it either doesn't:
    1) Take place before Christmas is made
    2) Takes place in a limited time frame outside the Christmas period (example: a story that takes place entirely on Labour Day)

    It sounded like I am complaining about something that happens all around the world, but I need to point out that I am merely making an observation on something, because it's very easy to assume that traditions are the norm that we didn't really give much thought about it.

    Thank you for reading.
    Pac-Man sure have met a lot of unorthodox characters, huh? I guess that's part of the charm.

    Pac-Man Arcade Golf: human golfers
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    Pac-Man Party: a yeti, a cat and a robot with an eyeball
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    Pac Land: Fairies
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    Pac-Man World 3: a strange person with a big head and a small body
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    Pac-Man 2: The New Adventures: A ghost witch and her gum monster