Super Mario Maker 2

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I know that the game hasn't been released yet, but so far, I have been brainstorming some course ideas that would use the 3D World game style. One idea involves using Thwomps in a way that would help Mario.
 
MnSG said:
I know that the game hasn't been released yet, but so far, I have been brainstorming some course ideas that would use the 3D World game style. One idea involves using Thwomps in a way that would help Mario.
You can use helpful Thwomps in SMM1 through the World and New styles.
 
SeproDep said:
You can use helpful Thwomps in SMM1 through the World and New styles.

Just in case you aren't aware, the Thwomps in 3D World are safe to touch, so Mario doesn't need Yoshi or a Goomba's Shoe to stand on one. You just don't want to get squished by one, as that equals an instant life loss.
 
MnSG said:
SeproDep said:
You can use helpful Thwomps in SMM1 through the World and New styles.

Just in case you aren't aware, the Thwomps in 3D World are safe to touch, so Mario doesn't need Yoshi or a Goomba's Shoe to stand on one. You just don't want to get squished by one, as that equals an instant life loss.

That's gonna feel really weird in 2D, but yeah I'll probably make some fun wall jumping sequences with them.
 
HEROWALUIGI said:
Idk, I will let you guys decide, it will have six worlds plus a bonus world, and it will be in the Sm3dw style... Name ideas???

Super Mario 2D World ftw.

Also GameXplain released two videos experimenting in SMM2 (they've had it for two weeks) and you can't stack enemies in the SM3DW style. WHY. There were literally Goomba towers in 3D World.