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I think I read somewhere that they're the Double Dash models, maybe a bit touched up.Russian Baby Luigi said:mario kart wii's models are *bleep*
they still use 0's and 1's for weights to animate.
Daily remainder that my favorite Pokémon, who already had quite underdeveloped hands:winstein said:Russian Baby Luigi said:three fingers is easier to animate than four
fingers are a huge pain to animate.
Naturally that's the case. In fact, I can see why the newer Pokemon have fewer digits than the old days. Putting Pokemon in 3D means the designers have to take into consideration the modelling and animating challenges that goes with the graphical evolution. For example, compare Alolan Geodude family with the original. I won't post the images here, but the original versions have visible individual fingers while the Alolan versions look like the fingers are joined, so you essentially have two digits per limb for each member.
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