Let me ask again, is the game hard in a way where they are hard to figure out, or are they hard in a way where they are hard to execute.
It's kind of hard of hard to explain, so maybe I should give examples.
Is it hard like
"You see a platform that is so far away and requires a ridiculous maneuver to get to that has never been taught in a DKC game at all. You really only die out of experimenting with different maneuvers until you get it right. If it gets too bad, you use a powerup to get yourself through."
or like
"It is really obvious how to cross this plaform, but it requires precision platforming to do. You might die a few times or once trying to get on it, but you will get it. Heck, you might get it on your first try if you're good enough"