Mario Golf: World Tour

My fellow 'Muricans (and whoever else didn't have it), the demo is on the eShop.
 
Played it. Liked it. I got pars on pretty much everything, so I could probably improve. I'm not very good at judging the right angle so I usually would miss when I had a chance at anything better than a par.

I'll probably pre-order this in a few days, just before it's released.
 
i also played the demo, and i enjoyed it more than i expected. i mostly got either pars or bogeys, but sometimes i did better. my biggest problem i think was at the end of a hole, i always either didn't use enough power, or the ball would just slightly turn away from the hole.

i might try and buy this when it comes out. i guess it'll depend on how much money i have at the time
 
That Ring Master thing was kind of challenging, but it felt rewarding to complete it. I need to work on better judging the slant of the green. I missed most birdie putts I tried to make.
 
I didn't find any of them particlarly challenging. I never went below Par and the thing I really needed to work on was my putts since literally everytime I was lined up for a birdie (9/11 of my shots) I would be a little short. I figure I have to go a little beyond the flagpole and take the shot.
 
And suddenly demo talk. If I recall right, in all but one of the courses (I'm pretty sure it was the third one in Yoshi Lake) did I get Birdies, and the Star Coin Challenge was the hardest thing there, though it was still pretty easy, just a tad bit specific.

Ring Master felt more like a puzzle, and I ended up forgetting about one of the rings the first time. As said before though, it was rewarding to beat, for me that was because it was more of a puzzle.

Personally, the demo sold me and I'll probably get the game as soon as I can (which should be a few days after release).
 
Crackin355 said:
I honestly think Gold Mario is a clever addition. He doubles as a character and is an easy way to make money, just like in NSMB2.

Also, it means that the Gold Power-up isn't just going to be forgotten about after one game.

Gold Mario had appeared before anyway, but only as one of Metal Mario's recolors in Mario Golf 64.
 
Yeah, Yoshi Lake was my worst course, mainly because I was still having issues with backspin/topspin.
 
Anser said:
Hypochondriac Mario said:
Meh, the game looks lame, and the roster is bleh. Kamek, Paratroopa, and Nabbit are stupid additions, especially in such a limited roster.

Castle Club sounds depressingly boring and removes the emphasis and appeal of a Mario game, emphasizing on some bland, humanoid, factory-made template.

But it has Mario and Gold Mario :| I'd like to ask who you would have added and cut.
I know, it has the best character and his friend, which is just like the glorious metallic ripoff of Mario Kart 7, 8, and Golf 64. However, I don't like the emphasis of Castle Club, so I feel I won't be playing the game for what it's worth. It's probably on my "to-be-pirated"list, however.

I'd rather have Paratroopa and Kamek cut for Baby Mario and Baby Luigi. Nabbit can just die... so maybe Petey Piranha can come back.
 
Ulrich said:
Baby Luigi said:
Toadette as a playable character? Dude, Camelot, why do want me to persuade me to shed my cash for this game? WHYYYY?????

I am in the same boat now.
Because they've realized that by throwing in one character you will buy the game for reasons that science can't explain to me.
 
Jack McCoy said:
Because they've realized that by throwing in one character you will buy the game for reasons that science can't explain to me.

Or that you totally don't completely grasp the concept of what people like or don't like.