Mario & Luigi: Bowser's Inside Story (3DS)
Also known as Mario & Luigi RPG 3, Bowser's Inside Story was originally released on DS in 2009, to exceptional reviews and great sales performance. Improving on the successful formula of the previous two games, Superstar Saga and Partners in Time, Bowser's Inside Story took a lot of risks and had many innovations and new features that made it feel so creative and unique. Fast forward to December 2018, and the game receives a remake for 3DS. The list can go on about why this remake was so unnecessary, ultimately being the final nail in AlphaDream's coffin, but it's important to remember one thing: Bowser's Inside Story is every bit as great now as it was back in 2009, and none of that is lost in the remake.
First off, the story. While this...isn't why I play games like this and there's much better games if you want a good story, Mario RPGs have a history of great humor and charm in the plot and dialogue, and all of that is intact here. Furthermore, while the plot of Partners in Time was more self-contained, Bowser's Inside Story's plot directly builds off of that of Superstar Saga, complete with the return of the one and only Most Furious Fawful. That's one of several reasons I'd recommend playing Superstar Saga before this one, although it's certainly no crime if you choose to play this one first--you'll understand the story fine even if you have no idea who Fawful is. Anyway, won't give too many spoilers, but basically Fawful infects the kingdom with a disease known as the Blorbs, which blow up Toads to balloon size, and feeds Bowser a Vacuum Shroom, causing him to inhale his surroundings, including the Mario Bros. As such, Mario, Luigi, and new helper Starlow must work together to escape Bowser's body and find a cure for the Blorbs. Like I said, it's nothing too deep or anything, but it's enjoyable and certainly enough to pull you through.
The gameplay, as mentioned before, builds upon the two previous installments, but adds a wealth of new ideas and mechanics to the mix. Bowser is now playable for one, and I don't just mean some selectable character on a menu--half the game you'll be playing as Bowser almost exclusively. You can punch and breathe fire, among other things, and it really feels awesome. Additionally, for some bosses, Bowser will grow giant for an epic touch-based battle, requiring you to hold your DS or 3DS on its sideways, like a book. The other half of the game, though, you'll be playing as Mario and Luigi--it wouldn't be an M&L game without them, of course. They play rather similarly to previous games, but they spend most of the game inside Bowser himself. These areas are based on a sidescrolling 2D plane, but fret not--turn-based battles are still present and they play very similarly to the 3D areas you're used to. Battles remain mostly the same as the previous games, but there are some changes. Namely, the Bros. Attack system has been overhauled once again, this time being based around Bros. Items rather than overworld techniques (like in Partners in Time) but not being consumable items and instead utilizing Bros. Points (as in Superstar Saga). It's a nice balance between the previous two and works really well. Additionally, Badges have been overhauled as well: rather than being something you equip through the Gear menu, Mario and Luigi can charge their badge meter by executing attacks well, producing a special effect depending on the combination of badges used. Additionally, on many occasions, you'll have to play a touch-based minigame as the bros to help Bowser in his quest--I've seen a fair bit of criticism on this, but I personally found them enjoyable and a nice change of pace. You switch between the bros and Bowser constantly throughout the game, and what each one does affects the other. It's great and adds a lot of variety.
If there's one thing that every installment in the series has excelled at, it's presentation. Between Shimomura's beautiful and grand soundtrack and the absolutely gorgeous spritework, Bowser's Inside Story is no exception. As mentioned before, I played the 3DS version, which utilizes Dream Team's artstyle, which I'm a huge fan of. But even if you're playing this on DS, the artstyle's still great in that version and has its own charm, and I've seen a fair few people who prefer that. If you're new to the series, you may want to view each version on YouTube and see which artstyle appeals to you more, as it's pretty much the most significant change in the remake (aside from Bowser Jr.'s Journey, which I'll go over soon). The remastered soundtrack is great as well, keeping the spirit of the originals without the technical limitations of the DS; however, the original tunes still hold up, and like in 2017's Superstar Saga remake, you can still listen to the original tunes through the jukebox. Unfortunately there's no in-game option to use the classic soundtrack for gameplay, but their presence on the game cart makes it easy to do so via modding. It's worth noting, though, that the most controversial change in the soundtrack by far is the title theme--while it's an entirely new theme rather than a remaster of the old one, I feel it's still great in its own right and actually fits the general feel of the game better. But everyone has their preferences.
Now, that's all I'll touch on for the main game, but the 3DS has one other rather big addition: a side mode known as Bowser Jr.'s Journey. A sequel to Minion Quest from the Superstar Saga remake in both story and gameplay, Bowser Jr.'s Journey serves as a side story that occurs during the events of the main game, with the character of focus being Bowser's own son this time around. Let me get this out of the way: if you didn't like Minion Quest, you won't like Bowser Jr.'s Journey. While there are improvements, they're pretty minor for the most part, and certainly not enough to change your mind about the gameplay. But if, like me, you at least somewhat enjoyed Minion Quest, then there's definitely something for you here. Among the most notable changes is that Bowser Jr. is the only selectable captain this time around; however, as the game progresses, you'll be able to make him any of the three trooper types, essentially serving as three different captains. Additionally, the number of troopers in battle has increased to 9, with an additional slot for a First Officer; this position can be held by the Koopalings or Kamek, and allows that trooper to gain their own CP and use two additional Captain Commands. Lastly, the biggest change by far is the ability to customize trooper formations. In Minion Quest, trooper formation was automatically determined by each trooper's type, but here they're fully customizable and absolutely vital to winning each battle. There are some other, more minor improvements as well: one that particularly stuck out to me is that the grinding has been significantly reduced. The excessive grinding was one of my biggest issues with Minion Quest, but here I haven't had to replay quests much at all, and while I haven't beaten it yet, I feel I'm close enough to the end that I probably won't have to do it much more. But even if you already own Bowser's Inside Story on DS and Bowser Jr.'s Journey isn't enough to warrant a repurchase, I'd at least recommend viewing the cutscenes on YouTube if you haven't already, because between the interactions between the Koopalings and Bowser Jr. and some deep morals and character development, this is easily the best story in a Mario game. Easily.
Overall, Bowser's Inside Story, whichever version you decide to get, receives the highest recommendation from me. It's definitely the high point of a series that never ceases to be great; heck, I think I enjoyed this more than Dream Team, and I wasn't even sure that was possible. It isn't flawless--no game is--but Bowser's Inside Story is about the closest it gets. It oozes with creativity and variety at every corner, and you will never be bored of playing. While I can't share the same sentiment for Bowser Jr.'s Journey, it's a worthy successor to Minion Quest and a good option if you need a change of pace. While the 3DS version is an improvement all-around and my recommended version of the game, if it's more affordable to buy the DS version secondhand and you don't care for Bowser Jr.'s Journey, the DS version is every bit as great and you're not missing out on much. Just make sure you find a way to play this, because you won't regret it.
Pros
-All the best parts of other installments are fully intact here, including the action-packed gameplay, humorous writing, and fantastic soundtrack
-Playing as Bowser is a blast
-A lot of creativity and variety in level design and game mechanics
-A good long 30-hour experience
-Bowser Jr.'s Journey has a genuinely great plot
Cons
-Bowser Jr.'s Journey, like Minion Quest before it, is still a little hands-off on gameplay
-...There are no other cons
Next on my list is Paper Mario: Sticker Star so I can continue my Paper Mario series marathon, though I still want to beat the last few stages in Bowser Jr.'s Journey and beat the remaining X bosses in the Gauntlet before I put this game down for now. I'll post in the "what game did you last play" thread when I'm done with that stuff.