It's fascinating when something received love for a different reason than intended. For example, Super Paper Mario is typically advertised for the ability to flip between 2D and 3D, but it turned out that fans took to this game (or got repulsed from it) for an entirely different reason: the story. Sometimes I wonder if this game would have been successful if the marketing of this game hinges on the story rather than the gameplay twist.
Geno is a similar case: he is from Super Mario RPG and his role is basically one-and-done (come alive from a doll and ascended from it in the same game), but he's far more known in Smash for the fans who wanted him, instead of among the Mario fans, where he's pretty insignificant, especially compared to other Mario RPG characters.
Basically my point is that in life, what people love about something is not necessarily what the creators expected.
Thank you for reading.
Geno is a similar case: he is from Super Mario RPG and his role is basically one-and-done (come alive from a doll and ascended from it in the same game), but he's far more known in Smash for the fans who wanted him, instead of among the Mario fans, where he's pretty insignificant, especially compared to other Mario RPG characters.
Basically my point is that in life, what people love about something is not necessarily what the creators expected.
Thank you for reading.



I think of it as the two timelines, being very similar if not the same (in events), have one key difference, and that is when they started.
Since they are AU's, they can have differences from each other too, which I suppose is both the case of 06 Eggman, and PiT Babies being expert fighters.

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