Re: Mario Kart 8
This combo isn't good with respect to acceleration tiers. Cruiserweights take the most advantage of that setup.
Lightweights should be using Pipe Frame to maintain 3 acc while gaining speed.
Re: Mario Kart 8
So in MK7, there were, in terms of unique stats (excluding hidden for now):
-5 weight classes
-16 kart bodies
-10 tires
-2 gliders
Which is 1600 stat combos, with probably a few duplicates here or there
In MK8:
-7 weight classes
-6 karts/bikes/ATVs
-7 tires
-2 gliders
For...
Re: Your Mario Kart 8 Retro Track Predictions/Wants
Hey, 2/5 correct isn't so bad! And N64 RR looks so good, I'm fine there too.
EDIT: Whoever is saying Yoshi Valley is actually a new course - you're grasping at straws mate.
And done. I abused multiple Risk/Master (auto-charge any badge combo, 1/3 success rate) to get at least one Guard/Expert (it lets you survive at 1 HP for 3 turns, takes awhile to charge) and then copy them with Miracle/Expert (which costs way less). So once I had two Guard/Experts and I was...
Re: Your Mario Kart 8 Retro Track Predictions/Wants
That line of reasoning (they just have to reuse assets!!) seems a bit off to me, but it could happen. But, I don't see much anti-gravity use for TF... every retro is probably going to have at least one use of it.
(At the same time, no SMK...
Re: Your Mario Kart 8 Retro Track Predictions/Wants
It's hard to predict this stuff - GCN Dry Dry Desert is such an uninspired choice, and might the only GCN - but in terms of wants...
-GBA Ribbon Road or GBA Rainbow Road
-3DS Wario Shipyard
-GCN Bowser's Castle
-N64 Royal Raceway
-DS Tick...
^ I found this Giant oddly hard too, I think I barely had any health left. Have to learn how he volleys the chunk of rock to win that one.
Got Giant Bowser on the 3rd try tonight - I was able to guard the stomp twice finally!
The problem with Giant Bowser is it's an epic spectacle to watch...