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I feel this comparison of games back then and games today is not really great because 1 gb back then was considered a lot when technology wasn't advanced. The entire Diddy Kong Racing ROM is 12 MB and Smash Bros. is 16 MB which is just peanuts when we have devices the size of a pinky nail (a micro SDHC card) regularly capable of storing 32GB and higher.I miss when game file sizes weren't completely bloated. Like I know that there are still tons of games and devs that manage to have small file sizes (Hi Nintendo!), but I look at games where you need 100+ GB of space and I think that's ridiculous. I mean, I get that with higher res monitors and all that jazz, you'll need more storage spec for higher res textures, but 100 GB is a) literally 1/10th of my monthly cap and b) while I have fairly decent speeds, it would still take me about an hour to DL a 100 GB, and that's with about 300 Mbps down speeds. What about all the people who can't afford or just can't get faster internet? What if they can only get 10 Mbps, 100 GB would literally take all day for them to DL. Hahaha sucks to be them?
Anyways yeah, game file sizes that weren't ludicrously large is something from older games I miss.
That's true, and also I think having a monthly cap like that to begin with is pretty rubbish.The thing is, we need a far better internet infrastructure in the US, it's notoriously slow.
The thing is, we need a far better internet infrastructure in the US, it's notoriously slow.