MARIO BOARDS MEGA BRAWL 2

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Written by: Roslind Bush (talk)

Ancient Ruins Under Remodel?

Confusion swept across the New Wikisburg research community this weekend when ruins uncovered last year beneath Pipe Plaza began going through a monumental change in appearance. Responders were first alerted to the change when a tremble was felt throughout the neighborhood, which was sourced to the sub-area behind the corresponding Warp Pipe. When access was granted by authorities, researchers were surprised to discover that the ruins looked far different than they had previously.

Archie Vist, a local archeologist, was one of the first to arrive at the scene, and described it in more detail.

Where there once were stone ruins, there were now modern buildings, the kind you'd see in your typical big city. Some of them were on their side, while others were standing straight up. You could still see some of the rubble underneath, from where the buildings seemingly erupted out of the ground. There were other fixtures of a big city, too. Street lights, pavement… It's as if the very nature of the space changed.

These ruins are no stranger to their oddities. Rather infamously, they were the site of a fighting event last year, which experts have labeled as "non-canon." Though a large amount of spectacle occurred, in the time since the event no other changes have been noted in the ruins. They had remained entirely dormant, until now.

We'll have to keep an eye out for what else happens with the 'ruins.' We don't know what force is causing the change, and honestly, I wouldn't be surprised if it continues changing for the foreseeable future.

Although he was one of the first allowed into the area, Archie Vist noted seeing multiple figures in suits walking the streets of the newly-created city. The 'Shroom has been unable to determine who these mysterious figures might have been, but it is this reporter's personal opinion that their identities might be revealed before long.




WELCOME TO THE
MARIO BOARDS MEGA BRAWL 2!

Hosted by Roserade, Hooded Pitohui, and Superchao
With support provided by Waluigi Time

Check out last year's event!

What is the Mario Boards Mega Brawl?

The Mario Boards Mega Brawl, or MBMB, is a meteoric clash between all sorts of community characters, submitted by you! It is a free-for-all fight where only one Brawler will come out on top!

The event will be a written tale, with small illustrations to accompany. Your hosts will write out the events of the fight, weaving a narrative up to its finale. The actual results of the fight will be decided through the power of weighted rng - this will be explained in more detail later on.

This year, our Mega Brawl will be taking place in Brawlopolis! A ruined cityscape crafted where the stone arena once stood, fighters will be navigating their way through cramped streets, demolished office buildings, subways and sewer systems, all in their pursuit of first place. More will be provided on our venue as we move towards the event!

The MBMB will be divided into three steps: the application phase, the voting phase, and the event itself.


The Application Phase

For the MBMB2 to occur, we need some combatants. That's where you all come in! Anyone in this community is welcome to submit up to two Brawlers. For your entrant, please include the following information:
-Name and pronouns
-Visual representation - does not need to be professional! Just needs to be something to give a sense of appearance
-General description and abilities
-Strengths
-Weaknesses
-Optional: referential material, such as posts or stories, where we would get a sense of your character's traits

Though we are generally lenient in submissions, here are guidelines to keep in mind:

-Your submitted Brawler must have relevance to your presence in this community. Whether you've written them into stories, played them in forum games or roleplays, or otherwise utilized them in some way, they should be connected to you. Characters who are made up only for this tournament will not be accepted. That being said, we are not looking for certain "degrees of relationality" for your characters - just as long as they've been around the block, they'll be accepted.
-You may put two or more characters as one team, treating them as one submission. However, careful consideration should be given to their connection as characters. A submission that results in four characters haphazardly tossed together on a team will not be accepted. Keep these questions in mind if you're considering a multi-character submission: what personal connection do these characters serve, and how will their abilities complement each other? You can think of this like submitting Ice Climbers or Pokemon Trainer from Smash Bros. We recommend keeping your submissions smaller - one or two characters will be just enough.
-You may not submit another user's character as your own. Hopefully this is straightforward. In hedge cases where characters are shared among users, we will lean in favor of permitting the submission.
You can, in contrast, submit another user's character as part of a multi-character submission, but you MUST have permission from the other user first. We ask that you use the same considerations as earlier when submitting a cross-user team. Permitting another user to use your character will not fill one of your submission slots, but if you care about this kind of thing, if that submission wins, it will count as the other user's character victory.
-Although we recommend submitting a new character for this year, you are welcome to resubmit a character from last year. Consider if there's any way you'd like to shake up their appearance this time around!

Lastly, this year, we are introducing the Winner's Encore rule, where the first-place Brawler of the previous year can be resubmitted without spending a submission slot! In this case, SGoW would be able to resubmit Gangsta Mario, while also submitting two additional Brawlers.

We reserve the right to deny any entry for any reason, including but not limited to if you don't follow the above guidelines. If we deny your entry, we will explain our reasoning to you so that you have a chance to alter your entry to make it acceptable.

There is no minimum and no maximum number of total submissions, so feel free to submit anytime through the deadline!


The Voting Phase

After submissions are wrapped up, we will move into the voting phase. The course of the Mega Brawl will be determined by rng, but users will be able to vote to add certain weights to characters' chances at placing highly. More details will be given for this process once we move into the phase. For now, know that you will be voting at some time in the future! There might even be another surprise or two in store...


The Event Itself

The MBMB2 will be posted in chunks throughout its day of release. In each chunk, more of the story will be told, more Brawlers eliminated, until only one Brawler is left standing! We will be aiming to release the event during the month of December - we will update on a specific date as we work through the writing process in November. Users will be encouraged to tune in during the live event and talk about it in the Awards Discord server!


This sounds fun! What now?

Now's the time for you to start submitting your Brawlers! Follow the guidelines up above, and give us some community characters that will throw down in the ring! Submissions will be due in two weeks, on October 14th at midnight EST. We were a bit lenient with it last year; this time around, we're keeping this strict to ensure we have the necessary writing time we need, so make sure you've submitted by then! Remember, you can make up to two submissions, so choose your characters wisely!

Thank you for your interest, and enjoy our second year of brawling goodness!
 
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Teller Vision (he/him) & Nett W. Bhigwhig III (he/him)

Just when you thought it was safe to go back on TV, the brains behind the Wheel of Misfortune Killing Game are back for another round of carnage! The charismatic host Teller Vision takes front and center, but his mysterious (and hairy) boss Bhigwhig is not to be underestimated either.

Thanks to a certain someone on the Mega Brawl's board pulling some strings, they also have the infamous wheel. Spinning it will cause something entirely random to happen, positive or negative! The wheel cannot be rigged and any attempt to do this will briefly summon a swarm of angry flamingos to tear the unfortunate cheater to shreds. Teller, of course, is fully respectful of the wheel's random nature, though Bhigwhig is more hesitant to use it. However, the wheel is not easily portable, so ten nearly-mindless Office Workers are here to carry it around for them. These Office Workers are not official fighters and will not do anything besides follow Teller and/or Bhigwhig around with the wheel. Without assistance, at least five Office Workers must be present to lift and move the wheel. If both Teller and Bhigwhig are eliminated, the wheel can continue to be used by other characters unless it is destroyed or otherwise rendered inoperable.

Strengths
  • Armed and Dangerous - Teller possesses some limited shapeshifting abilities allowing him to grow extra limbs made out of a mass of TV cables. This can also be used to replace limbs that have been severed.
  • Hair-Raising - Bhigwhig prefers to let Teller handle most of the fighting if possible, but he's a very formidable fighter in his own right. He is strong in physical combat and very bulky.
  • The Wheel Deal- Teller and Bhigwhig both come with a stock of one-use mini wheels to use as they see fit. When spun, the mini wheels will land on one of six options:
    • The wheel explodes
    • The user briefly falls asleep
    • The user temporarily gains boosted strength
    • A small wind vortex appears
    • A small frog friend is summoned who will listen to the requests of the user
    • A burger appears in the user's hand
  • Typecasting - As the masterminds behind Wheel of Misfortune, Teller and Bhigwhig are both well-versed in the abilities of any characters who appeared as contestants in Awards Randomizer Killing Game. It'll be harder to catch these two off-guard with those abilities, unless they're being used in particularly unexpected and creative ways. This does not apply to any additional abilities they may have that were not part of the game.

Weaknesses
  • Follow the Light - Teller is in this more for the ratings than for actually winning. In the interest of keeping things dramatic, he may drag things out and toy with his opponents, giving them the opportunity to potentially gain the upper hand in a fight they would have otherwise lost.
  • Static Shock - As a robotic being, Teller is vulnerable to electricity as well as water as long as it's in sufficient amounts. Being exposed to lower amounts of water can cause some minor glitching but won't impede his combat abilities.
  • Receding Hairline - Being composed of mostly hair, Bhigwhig is especially vulnerable to fire and sharp implements.
  • That's Showbiz - Teller and Bhigwhig have very little loyalty for each other. If one of them appears to be in mortal danger, the other will simply abandon them to save themselves. Note that this is based on opportunity and self-preservation - they won't just betray each other on a whim.

Reference material: Awards Randomizer Killing Game
 
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Name and Pronouns: Miles "Tails" Prower (he/him)

Description: Tails is the Car Wash's resident mechanic and chief engineer. He has a knack for inventing various gadgets and gizmos, which often benefits the workplace as a result. He's very intelligent for his age, and is a great listener who cares about his friends a lot.

Tails can twirl his tails like a propellor to hover in the air for a few seconds. This allows him to avoid close ranged attacks with ease, so ground-bound opponents might have trouble dealing with him. Tails can also use his inventing skills on nearby machinery, which can not only create makeshift weapons, but also cause technology-based opponents to be rewired to assist him upon their defeat.

In terms of weaknesses, Tails' flight only lasts a little, so opponents who are air-bound or use projectiles might take him down quickly. If his inventions malfunction, they might turn against him as a result, and this could cost him the fight if he doesn't think of a way to counter their attacks. He also isn't good at fighting up close, with only a few physical combat skills up his sleeves.

Source: Various Sonic the Hedgehog games, Mushroom City Car Wash.
 
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Dorohohohackough! Do my eyes deceive me? What a stage you have erected, my good gentlesir! Little natural remedy is so effective at flushing superfluous black bile than witnessing a bout of bloodsport! Courage, wits, judiciousness, what finer way might there be to take measure of those qualities which all gentlefellows need display in abundance?

Thrills, riches, and merriment await us, Timothy! Let us make haste to this urban arena!

(...)



Overview:

Wheezlie Stormyweather Puff (he/him) is a Poison Puff and an entrepreneur. Founder and now sole proprietor of Lakitaract's and Wheezlie's Curatives and Restoratives, for decades Wheezlie has offered a variety of tonics, remedies, and medicinal concoctions to the public… entirely oblivious to the fact that his "medication" is in fact toxic to species not made of concentrated poisonous gasses. Having raised himself out of the doldrums he found himself in after the death of his long-time business partner, he's now on the hunt for excitement and fortune in the Mario Boards Mega Brawl!

Timothy Downes (he/him) is a Spiny of few words with a long history of friendship with Wheezlie's former business partner. For years, he dutifully served Wheezlie and Lakitaract as a secretary and bodyguard, having to witness his old friend's health deteriorate from spending decades riding in a cloud made of poison. Now, he continues to serve Wheezlie in the same roles, but behind his quiet demeanor is a seething schemer…

As a Poison Puff, Wheezlie has abilities common to his species. He naturally floats in the air and can rise or fall through the air column as he pleases. He can gather toxins in his body, charging himself with a poison so potent it becomes painful to touch him directly. He can exhale a stream of toxic gas. He can also simply ram opponents. Additionally, he's quite knowledgeable when it comes to working with toxic chemicals.

Timothy likewise possesses the full suite of abilities common to Spinies. He can curl himself into a ball to significantly increase his sturdiness by protecting himself in his hardened, spiked-covered shell. He can float on water by assuming this form, as well. He is also able to crawl up walls and cling to ceilings. Additionally, having spent so much time in proximity to Wheezlie, he has absorbed so many toxins into his body so as to render himself a potential source of poisoning.


Strengths

Speedy and Sturdy - As a duo, these two actually balance one another out fairly well. Wheezlie is light and airborne, allowing him to zip and zoom about the battlefield despite his age. Meanwhile, Timothy is incredibly sturdy and a defensive specialist, well and able to hunker down and take an attack.

Inventive Scavenger - Though an oblivious sort, Wheezlie is genuinely clever and inventive when it comes to solving a problem with limited resources. Only with materials like lighters and bedsheets, he was able to solve various dilemmas at the Waluigi Time Cereal Amusement Park alongside Kazooie and Charmy the Bee. In a city, there will be plenty of materials for him to scavenge!

Poisonous Persons - They're both able to poison their opponents. Avoiding direct engagements with powerful foes and instead letting toxins drain the health and vitality of their opponents over the course of the battle can be a real boon in a battle royale as long as these.

Spiteful Spines - Timothy has spent years pushing himself onwards on spite alone. When he sets his mind to some task, he will do it with nearly-unmatched dedication and nary a word of complaint.

Weaknesses

Fairweather Friends - Timothy quietly loathes Wheezlie and has for years been trying to lure the old man into some form of comeuppance. It wouldn't be difficult to break this alliance up, especially if someone were to offer Timothy aid in seeing Wheezlie taken out.

Light and Slow - While Wheezlie is speedy, he's also an unanchored lightweight who is easily blown around or away. Even a strong gust of wind can send him flying across the battlefield. Meanwhile, for all his sturdiness, Timothy is quite slow unless he's spinning in his shell, but if he's spinning, he can't flip back over on his own…

Terrible Tonics - If he can find materials to work with, Wheezlie might offer to make medicinal salves or restorative tonics to any allies he recruits. This is a terrible idea, as he will end up poisoning and weakening his own teammates.

Fetch Me My Monocle! - Wheezlie is an old soul. He's been around since the mid nineteenth century, and, while he has made efforts to keep up with the times in some respects, he still has an admiration for the days of high-class industrialists that can be exploited.

Quiet Brooding - Timothy hardly speaks a word to anyone. It's quite an event where he'll say more than a word or two. Even if someone tries to forge an alliance with him, this behavior may prove off-putting.

Reference Material

You'll find Wheezlie and Timothy on their debut outing in the Amusing Awards Artifact Adventure.
 
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"Oho! A grand spectacle of weaponry and battle. The perfect place for the Temporal Committee to showcase our true dominance over time itself!"

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"Let us venture through the past and the future, to the destination of victory!"

Donna Quiñones will turn the clock to a win!

Name: Donna Quiñones
Pronouns: she/her
Description and abilities: Donna is a member of the Temporal Committee, one of the organizations that works to oversee the proper flow and treatment of time within this particular multiverse. She's a bit arrogant and stuck-up about it, with a tendency to think she's better than others thanks to her time manipulation.

For her weapons, Donna is bringing her Temporal Armor, along with her Time Pickaxe and Time Chainsaw. The temporal armor and time pickaxe, combined, let her move freely through time, while the time chainsaw has no special powers beyond being a chainsaw.

Strengths: Donna is able to travel through time on her own timeline. This, alone, confers plenty of advantages, from being able to collaborate with Past Donna and Future Donna to ambushing people from time itself. Just because you have Donna at gunpoint doesn't mean Donna from another point in time can't show up to bail herself out!

Besides that, the armor and weapons are strong on their own, letting Donna hold up well in a big knock-down drag out fight.

Weaknesses: Donna's time travel works on stable time rules. All of Donna's travel to the past and future has always happened, meaning that she cannot avert a bad future result or prevent her future self from getting in a bad situation. Most of all, if Donna witnesses her own future defeat, she has no way to prevent it - think of Donna's travel as moving in a linear, unchanging fashion, just at weird angles to our main flow of time.

Also, she's largely dependant on her armor and weapons to fight and time travel. Take those away and she's left with very little.

Reference Material: Amusing Awards Artifact Adventure (2024)



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"Well, gentlemen. I believe it is time we properly sponsor our entry into this beautiful bloodsport."

"Of course, it'd be a conflict of interest to enter ourselves. And stupidly dangerous!"

"Which is why we've searched for other timelines. And we found a very interesting timeline... one where we were just a little more selfish, and that made all the difference."

"I'm surprised it turned out cooperation made us better. Then again, I suppose forced cooperation is a good learning experience."

"Behold! Traveling from another world, where the killing game in the future ended far differently!

The Quantum Five!"


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Name: The Quantum Five. The individual personalities are Gansley (bald, tan), Crump (bushy-haired, green), Johnson (glasses, blue), Nesbitt (regular-looking, dark blue), and Leichter (spiky-haired, purple). The body they're possessing is Tristan.
Pronouns: All individual personalities and the body use he/him. They/them is acceptable for referring to The Quantum Five collectively.

Description and abilities: In the prime timeline version of AKG4, The Big Five were able to reach an understanding with each other, the executives, and Beedle, Vera, and Ernest Fine. In another world, however, they chose a more selfish path, allying only with Big Changes. The quantum AI returned this favor by granting them a measure of quantum power, creating The Quantum Five.

With their new quantum abilities, the Quantum Five are capable of sorting through alternate outcomes of an interaction, allowing for things like a lethal bullet to become a near miss or a successful ambush to be a failed attempt at stealth. This also grants the inherent ability to perceive alternate outcomes, which could be useful for information.

Strengths: Quantum bullshit is incredibly useful. The Quantum Five can undo injuries, force their own plans to succeed, or even change the outcome of a battle outright. As long as an alternate outcome exists that's more beneficial to them, they can grab it and impose it on the world, and they've had more than enough practice with alterating what happened into what didn't happen to use it on the fly.

Additionally, being five guys (burgers and fries) gives them a lot of tactical planning and coordination thanks to their combined intelligence and knowledge.

They're also very good with business knowledge. Unlikely to be very useful here, but who knows what five expert businessmen can cook up?

Weaknesses: As seen with the fall of Big Changes, quantum bullshit doesn't mean every possible timeline can be accessed! And as only a quantum-powered human, the Quantum Five have much less than he does. They have about a hundred alternate outcomes at any given time, and if none of them avoid a bad outcome, it becomes about the least bad outcome. Box them in a corner enough and it could be a hundred options for defeat.

The Quantum Five never achieved the full consensus of the Big Five, meaning that they're still prone to disagreements and power struggles within in the one body. That could cost them in the long run.

If you can somehow put Tristan back in charge of the body he has no idea where he is or what's going on. That's basically a guaranteed loss.

Reference Material: Awards Killing Game 4 (2020)
 

"Even in the depths of night, when no other bird dares to take flight...
...one alone soars to shine the light of righteousness on the world's blight!
And that one is me!"

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"For I am the Great Thief, Yatagarasu!
But my real name is Kay Faraday. Just call me Kay, 'kay?"

Kay Faraday Steals the Spotlight!

The self-proclaimed Great Thief Yatagarasu, Kay Faraday (she/her) is a spunky girl who has trained herself to become as nimble and agile as can be. Although she doesn't mind acting as a petty thief here and there, her primary interest is in the greatest treasure of all: the truth. Infiltrating businesses, discovering their dark dealings, and exposing them for the world is her m.o.... and of course, she'll have some fun along the way!

This might lead one to wonder why she's joined the Mega Brawl. Is there some deeper dealing she's attempting to uncover?

Kay's greatest strength is her physical ability. With her role as Great Thief, it's a necessity for her to get around with ease, and she can do just that! Her stealth can be remarkably well-honed, when she's not being her talkative self out in the open. She's an expert on scaling, and can land on her feet or tuck and tumble on higher falls. Slipping through constraints, backflip kicks... her agility and nimbleness will be her greatest tools as she navigates the areas of Brawlopolis.

She is not just a hand-to-hand fighter, though! She brings with her a number of gadgets for utilization during the fight, including:
Little Thief: A pocket-sized gadget that can produce accurate holographic imagery around her of any scene she has the information to input. Usuall