Rivals of Aether
yeah yeah it's supposed to be a competitive focused game, but I've sank too many hours in decidedly casual noncompetitive play. But HOT DAMN these movesets, even in base game, wouldn't be out of place for a creative newcomer for Smash Bros. Even the Mario ones, even if you think all are just Smash Bros. clones, are fun and creative.
steamcommunity.com
This Mario is the most basic, but the spritework has a lot of charm to it. This one's moveset is closest to the Smash Bros. one, with the only differences are, besides engine change (there are no generic grabs in this game; shielding doesn't exist either) and some launch angles/launcher strength/hitbox differences is that Mario's F-Smash has him bring out a hammer instead of lighting his hands on fire. Another difference would be his d-air, which has him ground pounding (while his d-special is good ol fashioned Mario tornado). This is probably the most basic Mario, and you just can't go much wrong with it. I had to make some adjustments though, since some attacks don't feel like they connect well enough (jab combo) and the Hammer and USmash don't launch as far as I expect it to (perhaps due to DI and weird launch angles), but they're easy adjustments.
steamcommunity.com
This is another Mario with a foundation from Smash Bros. but it's not quite the same. I think the moveset flows better than the first one, so in terms of Smash Bros.-oriented Marios, this one I like slightly more. The sprite work can use a bit of touchup sometimes, as Mario's proportions aren't *quite* matching up at points.
But anyhow there are some fun differences. First, like the first Mario, f-smash is a hammer and not a fire explosion. Additionally, his d-air is a simple stomp, kinda like Smash Ultimate Dr. Mario but a lot faster, weaker and more spammy (with Mario Tornado being d-special). His f-tilt is him throwing his cap like Cappy, which is a multi-hit disjoint and launches opponents slightly upward. His u-tilt is actually his headbutt, whereas his u-smash is him doing a strong jump punch which does grant him height. It's like the shoreuken from Ryu. But one aesthetic change I do like is his d-tilt which works the same as his d-tilt in Smash, but they make him do a racoon tail sweep, which I really think should've been a change for Mario in future Smash Bros. games. His side special isn't the cape, but him lunging which is like his lunge move in Super Mario 64 and in Super Mario Sunshine, which he can cancel with a jump or if he lands he can press side special again to do a short hop. My absolute favorite aspect of this Mario is his neutral special, however. He does shoot a fireball, but he can charge if you hold special, and if you're fully charged, your F-smash will be a one-use similar to Smash Mario's F-smash (basically a Mario & Luigi reference!). Or you can shoot one bigger and stronger fireball. OR you can use d-special so the Mario Tornado shoots multiple fireballs. And if you use these moves, then you'll have to charge again. This is a sort of thing I'd really like to see in a Mario moveset in Smash, actually. It does add a little complexity to Mario's otherwise straightforward moveset, but it's not all that complex.
Oh and there's the alts. I like the Shadow Mario one because his f-smash has his hammer replaced with a paintbrush. It's just aesthetic, but it's such a neat change, makes me wonder how Nintendo can really take advantage of echo fighters.
steamcommunity.com
Another favorite of mine, and it's what gotten me into Rivals of Aether. It's a unique moveset involving both Mario and Luigi. They can switch in and out like Zelda/Sheik but they have a meter which forces them to switch if one side runs out.. but you can fill it with certain moves. This one is a funky moveset and it's not the easiest to immediately learn. My issue with this one is that moves are just unbalanced and need adjustments. For instance, Mario's d-smash is this really slow, laggy, and not powerful water attack (I've changed it to be more ridiculously powerful), and Mario's U-smash, which is a trampoline, can't really connect if he's trying to hit grounded opponents, and there's too much start-up lag to be practical. Both Mario and Luigi's u-tilt are kind of situational too, and they also have hitboxes that have trouble hitting grounded opponents. And then there are some stupid moves like Mario's n-air which is him spinning a hammer around and is a multihit move, but it's soooo spammy and you can link that with d-tilt (he's that Mini Mario and hammer infront of him). Mario's f-air, which can be used to increase the meter, also has kind of ridiculous launching and you can easily string several f-airs for a lot of pain. Luigi's n-air, him bouncing a ball, has a HUGE hitbox and is ridiculously safe to use. I also like Luigi's d-smash (him doing some pose and arches his arms??) for its launch angle but it does kill quite a lot. His usmash (him doing a flip kick) is fast, but not strong enough to consistently kill, and Luigi's f-air is nowhere near as deadly as Mario's f-air, but it works the same. Both have a n-air which are decent off-stage meteor smashes but you have to get really close to land it, so it's not the safest move when you're just trying to fight people. Oh, finally, there's this door move Mario and Luigi can use but I haven't had much use for it since it's not powerful and it's easily canceled the moment you're hit, so that move needs a bit of a rework. It's overall enjoyable but I think there needs more work put into it. I could go more into how the moves work (like f-tilt is a projectile Mario/Luigi throws a shell; neutral special is them throwing very weak fireballs and if you keep throwing them, you'll eventually throw strong fireballs that can temporarily burn opponents and give them gradual damage if they're burnt), but me describing them doesn't do much justice.
But again, with more polish and such, it'll be something that I can see in Smash Bros. as a fun and creative moveset.
steamcommunity.com
This one is probably the strongest of the Marios. Not balanced. He runs REALLY fast. His u-special kills way too early and it's easy to combo into confirm for instance and he's a freaking beast in the air since he's so fast and his moves are so fast. But this one has some flavor the other Smash Marios lack such as him spawning bullet bills and using POW blocks as D-smash as well as using that wiper mop thing has a utilt and throwing a Nipper plant as a usmash. I haven't used this one as much as others, but it's a nice change of pace from other Marios. But he does feel too strong and it's pretty straightforward especially compared to Mario & Luigi.
steamcommunity.com
Oh damn this one works well and I feel it's pretty faithful to Origami King. Neutral special opens a treasure chest which has all these arrows, damage increasers, and jump increasers, and you can activate a magic circle (but you can't open the chest again after several seconds). Once you collect a magic circle, opening the treasure chest again can spawn randomly one of the Vellumentals that is triggered if you stand near them and use a command that's different for Vellumental. This is not a conventional moveset either. D-smash, which is Mario hammering the floor, can either be hit one, or you hit D-smash again to have him spin and really launch people. Mario's F-Smash is him using folded Bowser to shoot a projectile, which is laggy but you can combo some moves into it and it's pretty decent edge guarder. You can make Mario grab opponents with sidespecial or string a dash attack into sidespecial to grab and throw them, which is funny, but I've sometimes managed to combo a throw into a F-smash lol. Mario can spawn coins with a successful dair (which works a lot like the dairs I've mentioned for Mario & Luigi and that one Smash Bros.-like Mario) and with d-special, which is that explorer Toad digging up a coin. The coins are supposed to change the timer around, but haven't really noticed too much of a difference.
steamcommunity.com
Ey, another Paper Mario moveset? This one is from Super Paper Mario. One of my issues with him is that he starts lagging the game if he's kept around for too long; f-smash use is a prime offender, so I avoid f-smash with this one. Anyhow, this is relatively faithful to the game, and all playable characters are featured, generally as part of Mario's smash attacks. Bowser breathing fire is f-smash, Luigi jumping is u-smash, and so on. But there's a great perk I like to this moveset(though borrowed from an existing character, Cuphead), and it's that Mario can switch pixls, which d-special brings up a menu of all the different pixls he can use. Thoreau is default, and, with n-special, he just throws the thing as a projectile, for instance. All of them have a cooldown, so you can't just spam pixls. Anyway if you're a Super Paper Mario fan, the moveset is worth checking out, but I didn't make too much use of it because f-smash just causes my game to lag, though I play mainly on relatively marathon 15+ minute matches, so if you do short matches, then it's probably not a big deal.
steamcommunity.com
Unlike other Marios, this one does have a fan made feel to it, but the aerial moves and movement he has are pretty crazy and it's more ridiculous than Smash Bros Mario. The running animation is pretty bad, so I had to make a new one. Anyway, this is still a close range fighter but he has different options. His usmash is an upper cut like the second Mario with the firebrand and such, but his d-special is this leap backward like Zero Suit Samus's leap, and it can even be follow up with a downward kick like Zero Suit Samus (*and then be followed up with his u-air which is like the usual u-airs but it feels spammier somehow. His forward smash is a laggy projectile where he throws cappy and it deals a weird variety of knockback angles. This projectile can be deflected if you're not careful. This one is very fun to use, though I can't see this one being an official Smash Bros. moveset since there are aspects that seem fan-ish to me, such as the aforementioned d-special and his d-air meteor smash. But hey, this one makes better use of fludd which is his recovery and his dsmash.
steamcommunity.com
WELL this is Mario's freaking head as a playable character. A Mario Teaches Typing rep. I haven't tried this, but boy this reminds me of how whack some fans with zero budget but with infinite ideas and a powerful customizable foundation can take it that would never be seen in official Smash Bros. in a zillion years. The fans have made freaking playable chess pieces, cars, and rubik's cubes, so maybe this ISN'T that all out of the world as it seems.
steamcommunity.com
This is a clear joke mod, but it's fun! And unconventional. Mario has speed that can build up and then gets ridiculously strong and fast once that speed hits maximum (his u-smash has him spawning this giant lockhole like from Super Mario World, but it can get huuuge if his speed is max). Mario can spawn a Skeeter thing which, if left for a while, eventually glows and Mario can jump on it to create a black hole iirc. There's also the u-special which is like his backward long jump spam (and a bob-omb drop? why) Mario is infamous for. It's a completely stupid moveset (and baffling if you're not familiar with "lore" with this thing like I am), but I recommend it either way, just for the stupidity.
steamcommunity.com
I like this one a lot! It's filled to the brim with references. Almost EVERY move is a reference to Super Mario 64. For instance, his roll dodge is the teleport, and it even makes a sound effect. His respawn platform is a miniature floating island from Bob-Omb battlefield. He can long jump (and even do it backward) and even when he lands, he ducks briefly for a landing lag (in the air, it's a lunge), his dash is his kick that even bounces. He can double and even triple jump. His u-special is him flying, which can be canceled if you air dodge or ground pound (like in the game). His f-air, while not a Super Mario 64 reference, does reference his Smash 64 f-air where he spins and kicks forward (how I miss this move, as much as I like the meteor knuckle), while his f-smash is a big punch like in Smash 64. D-tilt is a breakdance, his u-smash is a backward somersault, his u-air is his side somersault. His d-smash is him riding a shell around. His d-special is a Metal Cap, his u-tilt is him holding a star above his head like when he opens a door in Super Mario 64. His air dodge is him spinning and going "boing!" N special is him grabbing and throwing, going "BUH-BYE" (but I hear he's coded to specifically say "So long-eh Bowser" when throwing Bowser characters). When he's hit, he has X eyes. Man if only he could ride a bouncy box, maybe that could be b-air instead. Geez! It's a love letter to fans to Super Mario 64 and I could easily see this as an official Smash Bros. character if Nintendo had the time in the world to do this.
Oh and there are stages too! But Nintendo clearly does creative stages a bit better, so I don't have much to say there. My favorite stage in the game isn't really a Mario-themed stage but a Danganronpa stage complete with executions and seeing your character on the screen when they get killed.
I had to make custom sprites and do a little code edits, but it's worth it to see Peter Griffin get killed lmao.
Oh I'm not even done, I just gotten through Marios I like to play, but it's unbelievable how a casual player like me found so much mileage in a competitive focused game.
Just one thing, though, I modded in voice clips and death clips for Mario myself (barring Speedrunner Mario and Super Mario 64 Mario). Most these characters, by default, make zero voices (though custom sound effects are prevalent for some of these like Paper Mario), similar to the issues people have in that Nickelodeon fighter game, but you wouldn't believe how much personality gets added once the voice clips are working.
I also really don't recommend going online. Not unless you're a masochist.