Super Mario Maker 2

id like to add modding introduces a whole set of new limitations since most of the time, what you're replacing has to match the original data in some way or another, and you're going to have to replace an element entirely most of the time; ie the super mario land mario sprites replaces the smb style mario sprites.

but sometimes, you have stuff like spore dark injection, which adds a crapton of new parts into the game and removes creation size limits entirely, rather than replace anything. this really lets your creativity run wild.

YoshiFlutterJump said:
Heck, I'm pretty sure that usually even creating a cheat code to make a game easier is harder than the game itself.

depends on the cheat code and depends on what element of the game gets changed to make easier. sometimes it's changing a single line in a decompressed xml file (in mario kart 8's case, changing the lapcount from 3 to 2 or 1 to cheat your way to victory in time trials), sometimes it can be more complicated than that.
 
The addition of SML is a mod? Videos I'm seeing such as this one https://youtu.be/mMawD2ZOO2s are saying it's apart of the game. (comments too).

I thought this was cool, as a lot of people seemed to want the next "additional style" to be SML, but here, it's easily added as a powerup. I'd rather see SMB2 added, because of how different it is, and it seems each major style is represented by the entries they've included (NSMB series by NSMBU, and 3D series by 3DW), so it wouldn't make much sense to add styles like Galaxy or NSMBW though I would add elements from those games (like allowing as options the different backgrounds and music of NSMB).
SML is really too close to SMB1 (plus it would be awkward to have a whole style in black & white), but they could perhaps just allow options of enemies, music and other elements of it, like they've done with the superball.
 
The only mod I'd use would be changing the NSMBU Angry Sun to the Mario Kart DS/Wii version. It would look so much better that way.
 
I've completed all the Story Mode jobs now. I also have a streak of 160 courses completed in the Easy Endless Challenge, but that really isn't anything to write home about when it's close to impossible to ever get a game over on the easiest difficulty level.
 
N0X-KYY-1TG New course, based on mostly familiar Mario locations in Smash. Goal is to KO most of the fire piranha plants. Title being Super Smash World being that it's in the SMW style