Mario Kart Tour

This game kinda fails in a lot of ways. The gatcha system is one of the biggest screwups this game has. On top of that we were promised costumes would be for everyone and be location based and they would be applicable on the character, not be separate characters, but no they are separate characters. What a mess is this. I also hoped that Tour would have you travel to different countries as a separate mode but that's not the case at all. I mean I expected the costumes to be handled in a way similar to Roll in Mega Man Powered Up or Mario in Super Mario Odyssey or be an option to be auto equiped. In Mega Man Powered Up, Roll was a DLC character along with her outfits and whatnot and they were selectable when you picked her and that was PSP (PlayStation Portable). This is iOS and Android. I expected better than this.

This is what Capcom did with Roll in Mega Man Powered Up on the Sony PlayStation Portable with her outfits:
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And this is what Nintendo does with Mario Kart Tour for iOS/Android devices for costumes/outfits:

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Such a let down to be honest.
 
I'm gonna be honest. It's an okay game.

First, the Gacha system is a Gacha system. It's not rigged or anything. Just random. Sure, it's annoying when you get the same stuff over and over, but that's just luck.
Second, the controls are as reasonable as they can. Seeing as I can't use tilt controls since I play on my Chromebook, playing with a mouse feels okay. It's annoying when I have to use items, but it's pretty okay.
Third, not having most of the main cast part of the base game is reasonable when you look at it like this: They have time restrictions. They had to get the game out by a certain time. Hence, they couldn't add everything on the first go. That's what updates are for.
Overall, Tour isn't the best game out there, but it's good for when you have some time to kill. Leveling up feels kinda satisfying. This game is underrated for what it is, but other people are entitled to their opinions, I guess.
It's not "rigged". While it's random, everything about it is designed to hook you in and try to get you to part with money for rubies that you put in for content you may or may not get. It's gambling. Belgium has banned this game for a reason, in accordance to gambling and preventing kids from playing the game, and it's pretty tone-deaf for Nintendo/whatever to release this hot in the heels of legislation around the world deeming lootboxes as gambling.

There is no time restrictions. Data for characters are generally complete; Luigi is perfectly playable in the demo. I'm pretty sure they purposely don't release the full game because they want to hook you first with starting content and the manipulative grindy gameplay and want to maintain your attention by promising more content.

A lot of this video applies to this game, people should really take note of what these companies do to exploit people, they explain how they do it and they have no shame.

 
Yeah, Mario Kart Tour's launch and release is one of the biggest fuck ups in Nintendo's history, even harder than both the Wii U and Virtual Boy combined. Even worse than Mario Tennis Ultra Smash.

I can go into great detail into why I hate this game a bit. The fact that Peach, Daisy, and Rosalina, Mario, Luigi, and whatnot are locked behind loot boxes really amplifies my ire. It really bogs a Mario Kart game for mobile phones down and is one of Nintendo's biggest epic fails in history. Really, they should have made it like Super Mario Run where you pay once for the goddamn game and have everything. That would've been genius. Not this loot boxy microtransactional pile of shit.
 
Honestly, getting Peach is actually easy. As long as you didn't spend any money on rubies, just reset the game, use the "start fresh" option. Your second pipe is mostly a coin flip between Peach and Bowser (you'll sometimes get the super rare Peachette/Metal Mario/Musician Mario but that's not a big deal), you'll get Peach if you're patient.

The rest aren't so lucky.
 
inb4 Peachette becomes the new PGP

Anyway, while I haven't played the game yet, I'm not liking what I'm hearing. Dr. Mario World's microtransactions, while a bit disappointing, at least kept the gacha elements in moderation. The Kirby Clash games get ragged on for microtransactions despite being one of the few games that actually gets the system right. But Mario Kart Tour sounds like Nintendo microtransactions at its very worst, with gacha elements rampant throughout the game and even a gold pass more expensive than Switch Online without actually offering anything beyond 200cc. Mario's had some disappointingly lackluster games in recent years, with Ultra Smash and Top 100 being some prime examples, but this has the potential to possibly be even worse than either.

I'm keeping my expectations in check for this one, but I suppose you can't definitively judge a game until after you play it. I'll make another post when that time comes.
 
I'm enjoying it decently enough. Although the drivers and kart parts only having minor differences kind of makes none of them feel seperated from each other. It doesn't matter which character I pick, you just pick the one that gives you the most points and then hope the items don't fuck you. Not really any incentive to even use the gacha, just save up coins and wait for your favourite character to appear in the shop I guess, they all play the same. It's mediocre fun but there's no real ongoing incentive to come back to it from what I can see. Multiplayer might potentially change that and add some end-game goal but for now it's just something to play around with for a few minutes on the side, I've caught up with the available cups and don't really feel wanting for more.