I basically voted for the option that it could have been better.
It's very easy to dismiss this game's (Mario Party: The Top 100) premise on the best 100 minigames because of a few minigames that are not up to par with the best games, but I am grateful for some of their choices. I know it's not easy to choose, and going for an online poll can only end badly, since there's no guarantee that those who voted would have been honest about their opinion, but they seem to have a good grasp on balancing the different types of minigames, from the Bowser ones, DK ones (though Mario Party 7 is the only game with them) and they even have a Boss minigame in the form of Mario Party 4's. Their effort in changing some minigames to meet the conventions of the current Mario games is, I would say, mixed-to-positive. On one hand, Mega Mushrooms made a whole lot of sense in Mush Pit/Toadstool Titan, the Thwomp faces on the Great Deflate is a nice touch and Bowser Jr. is a good replacement in The Final Battle, but on the other hand, it meant that some characters cannot be playable, such as Rocky Road's objective in fetching Toadette instead of a second Shy Guy, and the fact that Koopa Kid is not being able to appear. I mean the Koopa species kind of is exclusive, but it won't hurt to have some simple Koopa characters.
With that said, I think it could be better because some Mario Party games are underrepresented. Mario Party 10 in particular got the short end of the stick, along with 8. I also think that Mario Party 3 should replace The Beat Goes On with something else, while Mario Party 5 had a bit too many of them. Most certainly, Tug-o-War of Mario Party 1 could have been replaced with another minigame, and I think Crazy Cutter fits the bill. If a rotate-a-control-stick minigame has to be added, I would propose Pedal Power since its Single Player status makes it not required to rotate the control stick too fast.
Thank you for reading.