LeftyGreenMario said:
Heyhey, I downloaded and I loved it.
Though I replaced the KO'd noises with two of aforementioned Donkey Kong's engine crapout / out-of-bounds offroad voices (the first, common one is 1:59, the second less common one is 2:01, which is my favorite DK voice effect). His Star KO is at 0:50 and his big hurt voices are both from Mario Party 9 (which is actually his getting excited but it sounds like he's hurt too...).
If you're curious on which Mario Kart Wii voice clips I've used, below is the full list.
Attack01 = VO_DK_ATK.rwav
Attack02 = VO_DK_ATK_END.rwav
Attack03 = VO_DK_ITM_PUT.rwav
Attack04 = VO_DK_ITM_TRW.rwav
Attack05 = VO_DK_JP_M2.rwav
Attack06 = VO_DK_LND_L2.rwav
Attack07 = VO_DK_WLE.rwav
Damage02 = VO_DK_DMG_S.rwav
DamageFly01 = VO_DK_WLE_FAIL_END.rwav
DamageFly02 = VO_DK_DMG_M_END.rwav
MissFoot01 = VO_DK_DMG_M.rwav
MissFoot02 = VO_DK_STR_FAIL.rwav
Damage_hoshikie = VO_DK_DMG_L.rwav (fades out while playing)
FuraFura = VO_DK_RET2.rwav
001 = VO_DK_DSH2.rwav
Appeal03 = VO_DK_OVTAK.rwav
Win01_02 = VO_DK_RET.rwav
Win02 = VO_DK_JP_S2.rwav (increased speed)
As for the extras...
Jump01 = donkey_v16a.rwav (Mario Super Sluggers)
Jump02 = donkey_v16b.rwav (Mario Super Sluggers)
Ottotto = donkey_v11.rwav (Mario Super Sluggers)
Damage01 = DK-RD-SFAL2_5_Amb_ny_32_dspadpcm (Mario Kart 8)
FuraSleep = wiiUTennis_00000009_00000000 (Mario Tennis: Ultra Smash)
Passive = DK-RA-CHOV_18_Amb_ny_32_dspadpcm (Mario Kart 8)
CliffCatch = DK-RD-SDAM_4_Amb_ny_32_dspadpcm (Mario Kart 8)
SwimUp = wiiUTennis_00000009_00000011 (Mario Tennis: Ultra Smash)
Win01 = DK-RA-JUMS_7_Amb_ny_32_dspadpcm (Mario Kart 8)
Sound IDs came from downloads that I've acquired from
The Sounds Resource.