Things that you think Mario Kart can improve upon or should add.

Discord said:
Also, I think you should be able to switch between the normal gameplay style and the style of Double Dash

Use the tank from Mario Kart Arcade GP DX

there, problem solved
 
Pi said:
Incorporate 200cc into every game and design a 250cc difficulty level. Furthermore, have it so that the engine class for mirror isn't a fixed 150cc, but instead make it customisable so the player can select the engine class whilst playing mirror mode.
Also Mirror option in Time Trials
 
I know rubber banding seems to be a problem but I kind of liked it. At times when racing I felt alone in First Place, not saying you are supposed to have a big lead but it gets boring and no action happens. In Mario Kart 8, if you looked at the Minimap racers were spread out, in GCN Dry Dry Desert, you had racers already getting to their 2nd lap and then the leaders entering the sinkhole area and it really bothered me how there was never a big clump of racers. MK8 gave us a challenge but it still didn't seem good enough. I don't know how to exactly put this but don't spread out the racers so much!

Have 10 to 12 cups instead of just 8.
Make courses longer again like they were in 64 and DD. MK8 courses takes anywhere from a minute and 30 seconds to a bit over 2 minutes. In 64 and DD, courses spanned up to 2 minutes and 40 seconds, and even longer, but don't have them be long and boring.

Have the choice of how you want split screen, vertical or horizontal, I'm not sure if people were bothered by it in MK8, I don't have any opinion on it, but I prefer to have more choices.
 
Magikrazy said:
Big Rigs mode

You know what I mean

If I mod Mario Kart 8 and know what values to change that's possible.
 
That sounds pointless.