post any random Mario thought on your mind

I think the roulette, being a feature in every item-based racing game, is here to stay. I think it should be stopped faster, yes, perhaps like in Crash Team Racing, but I wouldn't remove it entirely. It's supposed to convey wacky randomness, as the sound conveys a slot machine, most apparent in Mario Kart. You're supposed to see what it scrolls in anticipation of what you're going to get. It aids in the nature of the game while being largely inconsequential in affecting the gameplay. Asking why it's there is like asking why they make characters say something in anti-gravity for only one time or asking why characters hold an item on their hand.
 
The Discord had a discussion about how SM64 having 120 stars lead to the following 3D Marios having a lot of filler duff and duff missions (until Odyssey up-ended the collectable structure) for the sole purpose of matching SM64's star count instead of just including the actually fun and inspired levels. It's an interesting thought, and it made me think about my current playthrough of Yoshi's Crafted World and I very much appreciate the game' bolds decision to not have a rigid world structure.

Visuals themes theme only gets as much levels as the theme has material for. You don't have to go a boring, played-out castle tilset every 4 levels "because that's what Yoshi's Island did", etc. The result is a game that's protein-packed with variety and freshness. ,
 
I think some of it overlooks the problem with the goal-oriented structure the 3D Marios had. With the collectibles being a star and forcing you to exit the level, that's just set up to have repetitive sequences when you enter the level. Odyssey did what 3D Marios should've done earlier, by putting all collectibles in one level and let you continue with the level in some cases rather than have you constantly revisit those levels. Super Mario 64 and Sunshine do have a mission structure where you can collect Star no 8 before Star no 2, and some missions are drastically different from one another like Super Mario 64 DS having loose Chain Chomps for its Silver Stars, but I don't think there's enough of that being done to justify that being used for the entire game. While earlier levels like Bob-omb Battlefield, Jolly Roger Bay, and Chill Mountain introduce some variation of the same level (but not much), later levels like Lethal Lava Land, Snow Man's Land, Wet Dry World (barring maybe the first mission if I recall correctly?), and Shifting Sand Lands don't do much with their missions; all missions look practically the same except for star locations.

Galaxy and Galaxy 2 kinda adopted the mission structures better, at least when levels are better designed to take advantage of missions, since there's more flexibility in changing the planetoids you need to visit, though that's not perfect as some galaxies adopt a less linear structure like Beach Bowl or Star Shine and gets the same problem of repetitive re-entering the levels and doing the same things until you reach a new part of the mission. Galaxy and Galaxy 2 can come off as trying to do two different things, which has it lose some focus on what it wants to be, but I think the mission-based planet 1-planet 2 railroad structure ends up conflicting with the entire idea of alien-space-exploration.
 
Personally I just can't really get behind the structure of level design in SM64 and SMS. I grew up with SMG1&2 and I always liked being able to know what I was doing, whereas in the first two, I just didn't like having to constantly look for stuff and work out what I had to do - it was hard, but not in an entertaining way. Nonpersonally however, I see it as something which fans should find appreciable so I credit it
 
Maybe Birdo is indeed trans, I'm not too sure. But if her preferred gender is female then I think she should be referred to as female. The same goes for Vivian.

I see arguments all the time whenever she's brought up and I'm just sitting here like "Guys, it's so simple, if she wants to be female then she's female."
 
unlike most things in super paper mario i dont like the credits theme. i just think it fails to capture the atmosphere of everything thats happened in the game and in particular the ending (as i personally feel proof of existence and bounding through time very much succeeded in.) i still kinda like it on its own though, but its a dissappointment. paper mario ttyd and bowsers inside story both had good credits themes imo
 
I see arguments all the time whenever she's brought up and I'm just sitting here like "Guys, it's so simple, if she wants to be female then she's female."

Whoever brings up the "confusion" surrounding Birdo's gender is still living in the 2000's as far as I'm concerned.