Unpopular opinions about the Super Smash Bros series.

I don't like Giga Bowser very much.
 
Yeah, it's also a thing that contributes to the confusion of Smash Bros. being a ridiculous cartoon fighter (being a crossover where Young Link can ride a Dragoon into Cloud's sorry ass) or some dead-serious semi-realistic fighter (exemplified by Bowser, Diddy, and DK's voices not matching their character as well as the epic main theme and CG animations). I don't think the Giga Bowser transformation is necessary at this point. Bowser's Final Smash may as well just be him getting all huge, riding the Koopa Clown Car, and then punching fighters off. But even then, the voice ruins Bowser's character. If we were to try to make Bowser more Bowser, that voice has got to go.
 
I liked Giga Bowser as novelty boss fight in melee but the novelty has long since worn off.
 
Princess Mario said:
Smash Bros.' style is unnerving for me, like it's trying to be both ridiculous or serious and it can't really make up its mind
I'd agree, I liked the idea of trying to make Mario realistic at first but I just want Smash to use the same model style as Mario games like Super Mario Party, for the Mario characters. Same with voice work, especially for Bowser.

EDIT: Added quote because I didn't see the new page
 
Princess Mario said:
Smash Bros.' style is unnerving for me, like it's trying to be both ridiculous or serious and it can't really make up its mind
That's the sort of thing that happens when you have games like Mario and Kirby crossing with Fire Emblem and Metal Gear.

Mcmadness said:
I don't like Giga Bowser very much.
Apparently, Giga Bowser was based on Sakurai's original perception of Bowser.
https://www.ssbwiki.com/Giga_Bowser#Trivia

Giga Bowser was created as a throwback to the older "aggressive" look of Bowser from the pre-Super Mario 64 games. According to Masahiro Sakurai, he disliked having to use the newer design; he thought this original design was more frightening, appropriate for the character.

It gets even more jarring since Giga Bowser is technically classified as a "Smash" element, despite how heavily connected to Bowser it is
 
ThatGuy62 said:
That's the sort of thing that happens when you have games like Mario and Kirby crossing with Fire Emblem and Metal Gear.
Dunno, it's not even that. The situation is already ridiculous to begin with. You get cartoon particle effects, silly screenshots, funny sound effects, Star KOs, wacky items, but you also get realistic textures, tryhard seriousness like the initial trailer, Master Core, the Subspace Emissary, the theme, again. I can't say about other crossover fighting games, but do they also have this weird combination?
 
Princess Mario said:
ThatGuy62 said:
That's the sort of thing that happens when you have games like Mario and Kirby crossing with Fire Emblem and Metal Gear.
Dunno, it's not even that. The situation is already ridiculous to begin with. You get cartoon particle effects, silly screenshots, funny sound effects, Star KOs, wacky items, but you also get realistic textures, tryhard seriousness like the initial trailer, Master Core, the Subspace Emissary, the theme, again. I can't say about other crossover fighting games, but do they also have this weird combination?
Crossover fighting games kinda vary. You don't get rosters as out-there as Smash, but you do get the occasional stuff like Roll from Mega Man (specifically the chibified Powered Up version) fighting Yami from Okami. I guess Marvel crossovers in general qualify, but the character choices there aren't nearly varied as Smash, I feel.
I should mention that most fighting games, including Smash aside from SSE, don't really have a focus on plot. Smash in particular doesn't even have a plot most of the time. I guess that's why I feel that it works alright.
 
not sure if this is really unpopular per say but
it kinda irks me when the only smash dev talked about is Sakurai
like yeah he's put in a lot of effort and i respect the dude but also he doesnt single handedly make every smash game and i feel the other developers should get more credit/mentions
 
Well he is the director. He's pretty much the guy who tells the developers what to do.

I do agree it's more complex than that, but most decisions made about the game generally have to go by him. Though we don't know how much control he exerts over the entire thing. I also find it strange that compared to other Mario titles, we always refer when stuff happens to him rather than name of company or publisher or whatever.
 
Technically, Smash ain't a "Mario" title.

I guess that Sakurai is just a pretty popular guy among smash fans, which is why they often refer to him most. That's... that's it.
 
Smash Bros was a mistake. It's nothing but trash.