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I'd agree, I liked the idea of trying to make Mario realistic at first but I just want Smash to use the same model style as Mario games like Super Mario Party, for the Mario characters. Same with voice work, especially for Bowser.Princess Mario said:Smash Bros.' style is unnerving for me, like it's trying to be both ridiculous or serious and it can't really make up its mind
That's the sort of thing that happens when you have games like Mario and Kirby crossing with Fire Emblem and Metal Gear.Princess Mario said:Smash Bros.' style is unnerving for me, like it's trying to be both ridiculous or serious and it can't really make up its mind
Apparently, Giga Bowser was based on Sakurai's original perception of Bowser.Mcmadness said:I don't like Giga Bowser very much.
Giga Bowser was created as a throwback to the older "aggressive" look of Bowser from the pre-Super Mario 64 games. According to Masahiro Sakurai, he disliked having to use the newer design; he thought this original design was more frightening, appropriate for the character.
Dunno, it's not even that. The situation is already ridiculous to begin with. You get cartoon particle effects, silly screenshots, funny sound effects, Star KOs, wacky items, but you also get realistic textures, tryhard seriousness like the initial trailer, Master Core, the Subspace Emissary, the theme, again. I can't say about other crossover fighting games, but do they also have this weird combination?ThatGuy62 said:That's the sort of thing that happens when you have games like Mario and Kirby crossing with Fire Emblem and Metal Gear.
Crossover fighting games kinda vary. You don't get rosters as out-there as Smash, but you do get the occasional stuff like Roll from Mega Man (specifically the chibified Powered Up version) fighting Yami from Okami. I guess Marvel crossovers in general qualify, but the character choices there aren't nearly varied as Smash, I feel.Princess Mario said:Dunno, it's not even that. The situation is already ridiculous to begin with. You get cartoon particle effects, silly screenshots, funny sound effects, Star KOs, wacky items, but you also get realistic textures, tryhard seriousness like the initial trailer, Master Core, the Subspace Emissary, the theme, again. I can't say about other crossover fighting games, but do they also have this weird combination?ThatGuy62 said:That's the sort of thing that happens when you have games like Mario and Kirby crossing with Fire Emblem and Metal Gear.