Deku said:
Here's the thing though. Having competitive elements hurts no one, but removing them does.
Casual players will play either way and some will hardly notice a difference. Casual players didn't hate Melee because it was hard to play or anything.
If you have the option to appeal to just casual players, or to both casual and competitive, why would you not appeal to both? Either way casuals are satisfied, so may as well expand the audience so the competitive players won't feel alienated.
On the other hand, competitive elements add a skill curve and if you have too many of those, you'll end up scaring away or overwhelming new players, kinda like the clusterfuck that is competitive Pokemon. And some competitive elements, some casual players may take notice and use them to improve their playing ability, so I do guess having some competitive elements are nice. I'm not that much of a fan of ladder comboes or chain-grabbing though. Not fun to watch.
My initial impressions about Smash 4 was that is WAS a souped up Brawl. Nevertheless, it made improvements to those elements. Pity Final Smashes can no longer be given to CPUs, and they're much rarer. The Adventure mode was ambitious, but it had major flaws and gave all three Kirby characters way too much important roles and screentime. Stage Builder is nice, but it's pretty short-lived and with, what, modding, it's kinda just... there. Brawl has a superior Classic mode than Wii U's and no dreaded Smash Run, but I think Smash 4 has better event matches.
Brawl, however, dismantled Target Test. The first two games has personalized Target Tests, so it's fair for each character. Brawl, there's no point to using slower characters, like Kirby, when things like Sheik and Zero Suit Samus exists because everyone has the same one. Target Test is still better than Target Blast, though Smash 3DS does have Target Test as a part of Smash Run, so that's nice. The double-layered disc is primarily for Subspace Emissary, not really for actual content. Smash 4 has different sound effects though. The punching and kicking are different. The slashing is also different. Brawl's slashing sound effect sounds terrible too BTW. Melee had the best slash noises.
That last paragraph can be applied to literally any Smash game, including Melee. Player skill matters the most, but after a certain threshold of skill, character matchup starts mattering. You just can't win with Ganon against a skilled Meta Knight, not without a stroke of luck or a really bad mistake from Meta Knight, if the match is even close to begin with.
Hmm I like Smash 64 more than Brawl, but nostalgia plays a big role there, but the sound-effects and crowd noises are top-noth as well as the cartoonish atmosphere, I keep coming back to it once in a while.
I'm not even competitive. I'm damn casual and play very unconventionally. But I do pick up on competitive elements.