Characters you hate and why you hate them.

but their boss fights are awful

mario isn't known for having good boss fights but my god the koopalings sucked even more
 
Baby Man said:
but their boss fights are awful

mario isn't known for having good boss fights but my god the koopalings sucked even more

If you count NSMB2, they're EXTREMELY easy. They did manage to vary their battles in NSMBU and NSMBW, as well as some older spin-off games. But I do think they should change around how you defeat them, because it's gotten quite predictable.
 
FoxWolf64 said:
Yeah, but they were all-new concepts. You no longer had to fight Bowser at the end of every level, you had a different boss for each world. Nintendo then expanded on them, and they were beloved Mario characters. As with Bowser Jr., they just tossed him in and acted like we already knew who he was.

And I don't really buy the retcon that they aren't his kids. They were created as his kids, and even after Miyamoto confirmed it, Nintendo didn't change a thing.
Doesn't Bowser Jr. qualify as an all-new concept? And with Bowser Jr. I guessed he appeared out of nowhere and we had to act as if he existed prior, but isn't it the same thing with the Koopalings and Toadsworth? Bowser Jr. doesn't even appear until later in Sunshine, and he appears to shock everyone at first. I thought his introduction was adequate.
 
FoxWolf64 said:
If you count NSMB2, they're EXTREMELY easy. They did manage to vary their battles in NSMBU and NSMBW, as well as some older spin-off games. But I do think they should change around how you defeat them, because it's gotten quite predictable.

it's still boils down to this in EVERY. SINGLE. BOSS. FIGHT.

1. Koopaling attacks
2. Stomp
3. Shell
4. Stomp again before he/she can do anything
5. Shell

until you kill that thing
 
Bowser Jr. wasn't much better in New Super Mario Bros....
 
Well, the Koopalings got more time to be introduced. In SMB3, they were blank characters, just the bosses of the worlds, but Nintendo expanded on their personalities and such. Bowser Jr. was NOT an all-new concept. The Koopalings had the concept first, but he seemed to replace them entirely.
 
I'm not saying Bowser Jr.'s fights DON'T suck though
 
Baby Man said:
FoxWolf64 said:
If you count NSMB2, they're EXTREMELY easy. They did manage to vary their battles in NSMBU and NSMBW, as well as some older spin-off games. But I do think they should change around how you defeat them, because it's gotten quite predictable.

it's still boils down to this in EVERY. SINGLE. BOSS. FIGHT.

1. Koopaling attacks
2. Stomp
3. Shell
4. Stomp again before he/she can do anything
5. Shell

until you kill that thing

Ever heard of Yoshi's Safari? Superstar Saga? They were in both of those games, and both did not have those controls. Play spin-off games, you'll understand.
 
FoxWolf64 said:
Ever heard of Yoshi's Safari? Superstar Saga? They were in both of those games, and both did not have those controls. Play spin-off games, you'll understand.

first, they were pathetic bosses in superstar saga. not even memorable in the slightest.

second, i've never played yoshi's safari

third, bowser jr. had mechs like the koopalings like yoshi's safari, except he was actually in a "main" game unlike yoshi's safari
 
FoxWolf64 said:
Well, the Koopalings got more time to be introduced. In SMB3, they were blank characters, just the bosses of the worlds, but Nintendo expanded on their personalities and such. Bowser Jr. was NOT an all-new concept. The Koopalings had the concept first, but he seemed to replace them entirely.
What concept?

I'm pretty sure the Koopalings never had to falsely accuse Mario of stealing their mother.

Heck, they don't even talk to Mario, if you don't count those edutainment games and those cartoons.

FoxWolf64 said:
Baby Man said:
FoxWolf64 said:
If you count NSMB2, they're EXTREMELY easy. They did manage to vary their battles in NSMBU and NSMBW, as well as some older spin-off games. But I do think they should change around how you defeat them, because it's gotten quite predictable.

it's still boils down to this in EVERY. SINGLE. BOSS. FIGHT.

1. Koopaling attacks
2. Stomp
3. Shell
4. Stomp again before he/she can do anything
5. Shell

until you kill that thing

Ever heard of Yoshi's Safari? Superstar Saga? They were in both of those games, and both did not have those controls. Play spin-off games, you'll understand.
Don't want to move the goal-posts, but anyway. I never played Yoshi's Safari. The Koopalings in Superstar Saga just felt shooed in, and they don't even have dialogue or anything. They seem to be there just for fan service.

Besides, these Koopaling tactics are used even in the first few games they appear in, and people remember them for THOSE fights, not Yoshi's Safari fights.