i didnt even unlock expert difficulty yet
all i have is easy and normal, and all normal stages i had so far were easy as well.
all i have is easy and normal, and all normal stages i had so far were easy as well.
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Nintendo64Dude said:Levels playing itself is alright, But i perfer actually playing the level myself because it's more fun :D
Nintendo64Dude said:I have heard of those Kazio levels, and they sound like really hard!, Also MnSG my copy of SMM is coming tomorrow!
Aesthetically I'd say SMB3 > SMW > SMB > NSMB but all my levels are SMB and SMB3 because they're the ones I'm most familiar withGlitchy said:What is everyone's favourite game style? I'm personally enjoying Super Mario World the most.
Threek said:I've been noticing the "level plays itself" gimmick more than anything. I know a lot of work goes into those but I'm already tired of seeing them. And the game's only been out for 2 days.
Yeah, and unfortunately, they are possible to beat, which makes it suck even more.Meta Knight said:I'm sick of seeing courses that make you die immediately so you don't even have time to react because it takes away a life right away. Oh and I also am not liking it when they'll have a door and the door sends you to your death
same hereMcmadness said:I try to make levels I'd actually expect to see in a Nintendo game.
With a few adjustments here and there.
Lucas said:same hereMcmadness said:I try to make levels I'd actually expect to see in a Nintendo game.
With a few adjustments here and there.
also i wish you could upload more levels without having to get stars
Or they're ignored. Period. Thanks to the flood.MnSG said:Lucas said:same hereMcmadness said:I try to make levels I'd actually expect to see in a Nintendo game.
With a few adjustments here and there.
also i wish you could upload more levels without having to get stars
I think the main sin is that the gimmicky courses end up getting much more attention than the courses that actually try to follow Nintendo's standards for a Super Mario course. Why would a course that automatically completes itself be more popular than one where you actually have to put some effort into completing it?!
Yes I know that the automatic courses are designed to test out all the tools at their fullest, but they can get quite old and repetitive after a while.
Basically, if you're making courses that try to follow Nintendo's standards, they may end up being ignored, simply because they aren't automatic or gimmicky, which is quite dumb if you asked me.
Some of the most popular levels on Super Mario Maker are auto-play or "press forward" levels, where all you have to do is push right on the gamepad and Mario will automatically be propelled through a Rube Goldberg machine of wild jumps and terrifying threats that seem terrifying to negotiate, but you're catapulted through with ease. Think of them like rollercoasters: you simply strap in and ride the ride. Although they're more like performance art than actual play, they're designed around a very precise understanding of how Mario moves in different contexts, and that's knowledge worth learning.[/b]
That's a quote from Laura Hudson from Boingboing.net that I feel perfectly captures my feelings on auto playing levels.
That's rich.Uniju said:I like how there are features in the Smash level that aren't even in Mario Maker(slopes)