Super Mario Maker

i didnt even unlock expert difficulty yet

all i have is easy and normal, and all normal stages i had so far were easy as well.
 
I try to make levels I'd actually expect to see in a Nintendo game.

With a few adjustments here and there.
 
Levels playing itself is alright, But i perfer actually playing the level myself because it's more fun :D
 
Nintendo64Dude said:
Levels playing itself is alright, But i perfer actually playing the level myself because it's more fun :D

Ditto here. My courses do require players to put some effort into completing them, but I try to make sure that the course's difficulty is fair enough to actually complete; absolutely no Kaizo nonsense.
 
I'm sick of seeing courses that make you die immediately so you don't even have time to react because it takes away a life right away. Oh and I also am not liking it when they'll have a door and the door sends you to your death
 
I have heard of those Kazio levels, and they sound like really hard!, Also MnSG my copy of SMM is coming tomorrow!
 
Nintendo64Dude said:
I have heard of those Kazio levels, and they sound like really hard!, Also MnSG my copy of SMM is coming tomorrow!

There are a good amount of YouTube videos that show how brutal the Kaizo courses can be, especially in Super Mario World.

Anyway, feel free to try out any of my Super Mario Maker courses, and if you like them, be sure to star them; if you receive enough stars, your upload limit will increase.
 
Glitchy said:
What is everyone's favourite game style? I'm personally enjoying Super Mario World the most.
Aesthetically I'd say SMB3 > SMW > SMB > NSMB but all my levels are SMB and SMB3 because they're the ones I'm most familiar with
 
Threek said:
I've been noticing the "level plays itself" gimmick more than anything. I know a lot of work goes into those but I'm already tired of seeing them. And the game's only been out for 2 days.

Yeah those appear to be REALLY boring to play through

But as GameFreak said, it's less of an evil than 99% of the "expert" levels
 
Meta Knight said:
I'm sick of seeing courses that make you die immediately so you don't even have time to react because it takes away a life right away. Oh and I also am not liking it when they'll have a door and the door sends you to your death
Yeah, and unfortunately, they are possible to beat, which makes it suck even more.
 
Mcmadness said:
I try to make levels I'd actually expect to see in a Nintendo game.

With a few adjustments here and there.
same here

also i wish you could upload more levels without having to get stars