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Prince Fluff said:...What....was...that...question...mark...for....?Noodle said:geno?
MnSG said:Noodle said:as long as there are more character, they cannot use the "no memory" excuse cus there are 30 characters on mkwii
Texture quality can be an issue though. Throughout my texture hacking sessions, plenty of models use textures that are in CMPR format, since that format uses less memory than the higher quality texture formats; Ex.: RGB565, RGB5A3, and RGBA8. And of course, the textures usually aren't very big either; for example, many of the Mario Kart Wii textures have size dimensions of 256x128 pixels.
Brawl was able to get away with the high quality textures, since its ISO is dual-layered, meaning that it could support more bigger sized textures (some as large as 1024x1024 pixels), and support more of the higher quality texture formats as well.
BabyLuigiOnFire said:Mario Super Sluggers looked way better than Mario Kart Wii, though, and it has more characters.
I don't want Mario Sports Mix to be dual-layered. It gives my Wii reading issues after it has been repaired (when reading Brawl, and it worked perfectly before my Wii got fixed)
Prince Fluff said:Geno should be playable. Square can't make the same mistake 2 times.
I don't.New Super Mario said:am i the only one that doesn't like geno?
Thank goodness, there's unlockables!FunkyKong84 said:http://www.nintendo.co.jp/wii/rmkj/index.html#/chara
How come there are seven questionmarks in the characters section? Does this mean unlockable players or supporting players like Shy Guys and Koopa Troopas?
FunkyKong84 said:http://www.nintendo.co.jp/wii/rmkj/index.html#/chara
How come there are seven questionmarks in the characters section? Does this mean unlockable players or supporting players like Shy Guys and Koopa Troopas?