A couple of games:
Yu-Gi-Oh: Legacy of the Duelist Link Evolution
I have beaten the VRAINS campaign 100% (both normal and reverse), since there were only 3 duels so it didn't take long. It provided me a taste on what kind of powers the Cyberse, Gouki and Trickstar wield, since they are after all the forerunners of VRAINS for the time being. Of course an update will eventually add more. I think the nice thing about this game is to use certain decks and understand what they are all about, even the decks aren't 100% true to the original. For example, Yusei used a Chronomaly deck once, which he never used due to the deck being a ZeXal archetype. Also some characters have strengthened deck, such as Weevil having copies of Cocoon of Ultra Evolution (allowing him to easily bring out Perfectly Ultimate Great Moth) that makes up for an otherwise weak deck.
On the other hand, it felt overwhelming to even attempt to build a deck, because you start out with a mere fraction of the entire card catalogue. Moreover, you have to purchase the packs that are itself unlocked by beating certain parts of the campaign. Since pulling the proper card is also based on chance, it's going to be a while before I can get a proper Morphtronic or Deskbot deck, much less other archetypes that I want to see, such as Speedroid.
Octopath Traveler
I still haven't captured the elusive Chubby Cait, which is this game's Metal King Slime in that it has high defence, high evasion, a high chance of running away, and rewards handsomely for defeating it (for reference, the Cait is the Metal Slime and Cultured Cait is the Liquid Metal Slime). The reason for catching it? It has an array of useful effects and one of the most useful captures. I am attempting to do this before facing the second super boss.
Thank you for reading.