The Next Mario Kart

ObieStar

That RPG Guy
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He/Him
You can post ideas for the next Mario Kart or predictions.
My idea:
I really want Super Kart Bros. / Nintendo Kart. I would really like to ride around places like Magicant (there could be copyright issues but I don't care), Brinstar, Mt. Dedede, and even Jubilife City! Also, you could Wheelie, in the Pork Bean (or the Bike), or Wyrdeer? I mean, that's so cool! Also, I want there to be more Mario then other franchises. Bring back Waluigi Pinball and add Toad Town. That would be cool. But I am also worried. Nintendo could start using NFTs in Mario Kart like other big companies such as Square Enix. The micro-transactions in Tour are bad enough, but NFTs could make me despise Nintendo in some sense. I also worry some BS subscription (pun not intended) will come along that will give me and other people headaches.
 
I heard one rumor, even if it is false but I'm not sure, that the next game in the series could be Super Smash Kart with all Smash characters as racers. If this does happen, I will be very excited still
 
I think that if there were to be another game series focused on a crossover, changing Mario Kart into one would not be the way to go. Such an undertaking should be on unexplored territory or a similar existing genre with a twist, which was basically how Smash came to be due to how it's a different type of fighting game. Perhaps a strategy RPG would be a decent pick.

Anyway, for Mario Kart in particular, I have to imagine that the next game would be about shifting terrain where the course can change its layout, causing the course to be played differently. It could be as simple as the course changing between laps, or even items causing the course to change shape. In this way, it's a bit like Grumble Volcano, which has crumbling parts the longer the course took place.

Thank you for reading.
 
i dont want nintendo kart for the petty reason of me not really caring about nintendo series that arent mario lmao
and yeah other people have also made good points about it making smash feel less special and that. also isnt media kind of oversaturated with big crossovers lately
what i just want out of mario kart is a better roster please ( mario seems hell bent on making only underwhelming rosters though nowadays so :\ )
 
I mean Mario Kart 8/8 Deluxe already has non-Mario characters and elements in the game, so I feel like a full-on 'Nintendo Kart' is just going to happen at some point. I actually feel fairly confident about saying this.
 
Other Nintendo franchises have done some form of racing before. F-Zero originated as a racing game. Link, Isabelle, Villager, and the Inklings are playable in Mario Kart 8. Kirby has Air Ride on the GameCube. Pokemon has Dash, Team Turbo (this title is for the PC and has racing elements alongside minigames), and had various racing minigames in Pokemon Stadium 1, 2, and the two Pokepark games on Wii. And lastly, the DK series had 2 of its own racing titles, Diddy Kong Racing and Donkey Kong Barrel Blast (aka Jet Race for PAL Regions), alongside the canceled Diddy Kong Pilot (which got turned into Banjo Pilot) and Donkey Kong Racing (which got turned into Sabreman Stampede before being canceled altogether). Sadly, this is where racing in Nintendo franchises (other than Mario) ends.

As for 3rd parties (these just include the ones that are already in Smash), there's the aforementioned Banjo Pilot, as well as Chocobo Kart, and the various Sonic racing titles (these include Sonic Drift 1 and 2 for Game Gear, the 3 Sonic Riders games, and Team Sonic Racing, as well as the 2 Sonic and Sega All Stars titles).
 
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Vehicle customization has to stick around, and a little bit more stat diversity would be good as well. But the one thing that does need to be corrected is the fact that while Rosalina and Waluigi are large-sized characters, they need to be in their own weight class (shares the same acceleration, weight, and traction as medium, but sacrifices handling to boost speed) instead of being in the same weight class as the bulkier large characters.
 
People are extremely fixated on characters when I think more robust discussion on game mechanics should also be considered, especially also considering that's the aspect of the series developers fixate upon the most. It doesn't matter if your character roster has only nonMario characters or exclusively Mario characters, it won't gain any traction if it plays terribly and while Mario Kart is a leader in the kart racing genre for its gameplay, it's also worth considering it can use a ton more improvements that its competition also partakes in.

I don't want a Nintendo Kart either. Mario Kart already sells perfectly well as is, I'm like zelen and I prefer Mario characters over other Nintendo ones, and I don't see what a glorified Mario Kart skin will do for the brand, unless the racing game becomes its own franchise with its own driving mechanics. Seeing characters like Inklings being more of a blatant advertisement than the GLA will ever be tires me. And I'm pretty sure more people can recognize Dry Bones than they do Animal Crossing characters.

Keep in mind that I love Mario Kart, and it's because of this love I have for the franchise is why my criticism in its aspects will be detailed.

  • The sense of speed in Mario Kart games has usually been subpar. I get it, it's meant for anyone, but that doesn't mean it should be sluggish even on the highest difficulty levels. There's a video below that talks about the sense of speed in racing games and while it's primarily aimed at other racing games, it perfectly applies to Mario Kart. Mario Kart: Double Dash actually felt decently fast primarily because it has narrower roads. Tracks since then have been overly wide (this is hugely apparent in Mario Kart DS, take a look at the width of GCN Luigi Circuit there vs its original appearance in Double Dash, and in Mario Kart 8, anything not named 200cc is slow. Crash Team Racing: Nitro-Fueled and Sonic & All-Stars Transformed all felt much faster than Mario Kart.
  • Adding onto this, I want more brake usage. Sure, perhaps you can floor it in 50 and 100cc, but learning how to use brakes in curves increases the skill and difficulty of the game, and it makes you less reliant on min-maxing speed and increases the need for better handling and acceleration of your cars. Mario Kart 8's 200cc mode teaches you when to slow down in curves and while its tracks aren't specifically designed to accommodate for it part of time, I want more tracks to be a tinge more difficult on higher speeds. Areas where you brake in 200cc in some tracks are fun and it also increases the fun factor when you ARE able to speed up and hit those straightaways.
  • Track design is the main thing that keeps Mario Kart apart from other titles, make no